As explained in the original thread, I decided that basing construction time on ship size rather than shipyard size would allow players to build large ships in a reasonable time while preventing someone using shipyards designed for supertankers to build fishing boats. This is for both gameplay and realism reasons. To support your argument, perhaps you can point me to a shipyard in the real world that uses the slipways intended for carriers to build huge amounts of patrol boats?
But that's just my point.
I'm not designing them for building carriers. I'm designing them to mass-produce small ships.
In that case, they wouldn't be able to build large ships. You can't have it both ways. Each shipyard has a number of slipways and the capacity of those slipways is the max size of the ships. A shipyard with one 50,000 capacity slipway is plainly designed to build large ships. A shipyard with fifty 1000 ton slipways is designed to produce a lot of small ships. Which one are we talking about? You can't have a slipway that is ideal for both building one large ship or lots of little ships, either in Aurora or in the real world.
But you could convert one to the other in the real world. It would probably cost more than building a new one, or be terribly inefficient, but you could still do it.
Isn't that what retooling is for? Optimizing a given shipyard for building a specific class of ship? If I had the space to build a billion ton ship, but needed to change things around to crank out small ships instead, I'd build small parts, then assemble those into components, then stick them on the ship. Most, if not all of those small parts/components could be made at the same time, because well, there's plenty of room to put in different workstations.
If I had a small slipway instead (the bare minimum space required to assemble a ship), I'd have to make each part and stick them on individually, and I wouldn't be able to re-tool it for a larger class without also expanding it first.
That would be the Shipbuilding Rate tech.
But that's a one-off deal that didn't help the 7-year-ship problem much.
Perhaps if it were a repeating tech like 'expand civ econ'...
EDIT: I just noticed the rank picture - I object to displaying any flag but flag0316.jpg as a personal identifier.

Re-edit: I suppose I should mention that it's 3:00 AM here and neither of our arguments are making much sense to me anymore.