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Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #15 on: May 07, 2010, 12:41:38 AM »
I ran into a problem right now and i cant seem to find a way to fix it....

My new explorer and geosurvey drone blabla is as follow

Code: [Select]
Enterprise class Survey Command Ship 13500 tons     662 Crew     1823.2 BP      TCS 270  TH 320  EM 0
1185 km/s    JR 3-50     Armour 3-50     Shields 0-0     Sensors 16/16/1/0     Damage Control 12     PPV 14.25
Annual Failure Rate: 1090%    IFR: 15.1%    Maintenance Capacity 1169 MSP
Parasite Capacity 2000 tons     Troop Capacity: 1 Battalions    Magazine 365   Cargo Handling Multiplier 10  

J13500(3-50) Military Jump Drive     Max Ship Size 13500 tons    Distance 50k km     Squadron Size 3
Magneto-plasma Drive E7 ARM-1 (4)    Power 80    Fuel Use 70%    Armour 1    Exp 5%
Fuel Capacity 250,000 Litres    Range 47.6 billion km   (465 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Twin Gauss Cannon R2-17 Turret (2x4)    Range 20,000km     TS: 12000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Fire Control S04 24-12000 H50 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

Size 25 Missile Launcher (33% Reduction) (1)    Missile Size 25    Rate of Fire 15000
Missile Fire Control FC115-R500 (1)     Range 115.2m km    Resolution 500
Size 25 Thermal Detection Buoy Mk1 (4)  Speed: 0 km/s   End: 2025d    Range: 0m km   WH: 0    Size: 25    TH: 0 / 0 / 0
Size 5 Firehawk Missile (23)  Speed: 16,800 km/s   End: 5.1m    Range: 5.1m km   WH: 10    Size: 5    TH: 112 / 67 / 33
Size 25 Geosurvey Drone 102 (4)  Speed: 9,600 km/s   End: 178.6m    Range: 102.9m km   WH: 0    Size: 25    TH: 16 / 9 / 4

Thermal Sensor TH2-16 (50%) (1)     Sensitivity 16     Detect Signature 1000: 16m km
Active Search Sensor MR0-R1 (1)     GPS 32     Range 256.0k km     Resolution 1
Active Search Sensor MR20-R80 (50%) (1)     GPS 2560     Range 20.5m km     Resolution 80
EM Detection Sensor EM2-16 (50%) (1)     Sensitivity 16     Detect Strength 1000: 16m km
Gravitational Survey Sensors (1)   1 Survey Points

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

--------------------------

Missile Size: 25 MSP  (1.25 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 5
Speed: 9600 km/s    Endurance: 179 minutes   Range: 102.9m km
Cost Per Missile: 8.55
Second Stage: Size 19 Buoy 6-777 x1
Second Stage Separation Range: 150,000 km
Overall Endurance: 180 days   Overall Range: 102.9m km
Chance to Hit: 1k km/s 48%   3k km/s 15%   5k km/s 9.6%   10k km/s 4.8%
Materials Required:    1.2x Boronide   3.6x Uridium   3.5x Gallicite   Fuel x2500

-I go in 100m km orbit from a planet, i place a waypoint on the planet
-I assign the missile fire control to the missile launcher wich have a range a bit bigguer than the drone im launching.
-I assign the waypoint i made to the planet ( using the last button in the waypoint mini-window so the waypoint IS the planet and not a waypoint over the planet )
-I double check in the combat summary that the launcher is ready to fire and have the target wich is waypoint 1
-I fire the missile.....

Missile could not find his target.... i tried by turning the active sensor on and same thing..... why my drone keep loosing track of the waypoint? The ship still have the waypoint as target, im in range of my fire control.... im totaly lost here.....
 

Offline sloanjh

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Re: Thread for my question
« Reply #16 on: May 07, 2010, 02:19:47 AM »
Quote from: "jocan2003"
i dont even have quote button either only one i got is reply create thread eh... maybe my *forum level* isnt high enough?

Look in the upper right corner of the actual message - not at the bottom.

John
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #17 on: May 08, 2010, 02:23:11 AM »
How can i fire a drone to a waypoint if the drone keep loosing track of the waypoint, the firecontrol keep it tracked tho......
 

Offline UnLimiTeD

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Re: Thread for my question
« Reply #18 on: May 08, 2010, 04:14:09 AM »
Man, I'd love to know that. But I think there was a thread about it, and I just don't find it anymore.
It should be quite possible without active sensors.
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #19 on: May 08, 2010, 04:31:50 AM »
active sensor or not i cannot.....
 

Offline IanD

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Re: Thread for my question
« Reply #20 on: May 11, 2010, 07:53:57 AM »
Quote from: "jocan2003"
Missile could not find his target.... i tried by turning the active sensor on and same thing..... why my drone keep loosing track of the waypoint? The ship still have the waypoint as target, I’m in range of my fire control

I am using 5.14 and I too have a problem with drones losing target lock whether it’s a waypoint or ship with or without active search sensors and fire control. If there are no on board sensors the drone self-destructs. The only work around I found was to put a sensor in the drone when it would at least go to last known position. I assumed I was doing something wrong, still might be  :D

Regards
IanD
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #21 on: May 11, 2010, 05:45:55 PM »
I did realised that if you close the game with missile in flight and restart it THEY WILL loose target no matter what, but drone and waypoint... come on... there is something weird...
 

Offline sloanjh

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Re: Thread for my question
« Reply #22 on: May 12, 2010, 12:48:45 AM »
Quote from: "jocan2003"
I did realised that if you close the game with missile in flight and restart it THEY WILL loose target no matter what,

This should not be the case.  If it's happening, please log it as a bug in the Bugs thread.

John
 

Offline Steve Walmsley

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Re: Thread for my question
« Reply #23 on: May 12, 2010, 10:12:18 AM »
Quote from: "jocan2003"
How can i fire a drone to a waypoint if the drone keep loosing track of the waypoint, the firecontrol keep it tracked tho......
Fire controls can be used to fire drones at waypoints that are a long way outside the range of the fire control. As long as the drone is still controlled by the fire control, it will arrive at the waypoint.

Steve
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #24 on: May 13, 2010, 01:00:55 AM »
About the missile loosing track if they are in flight while you close the game its because on my side when i load the game the contact doesnt appear untill i spend 5sec, pretty messy if you close while your at point blank with carronade as the 5 sec is what can make a decisive strike but right now i dont really mind.

Thanks steve by having you answer my newbiness it show how devote you are to your community and i will try again but im sure i tried lot of ways none worked, ill make a Missile testing PDC and try again. [spoiler:1fyytyn2]After i clear these *Spoiler* you know what it is if you played long enough or been unlucky eh..... these guys have HUGE shield, torpedoes... and the torp are 80k fast come on... already have 9 destroyer down, 2 20k cruiser down and no more fighter... and they are only 9...... But only 2 remain![/spoiler:1fyytyn2]

Steve you made a great game like i like them, not much eye candy but goddamn lot of feature.
 

Offline sloanjh

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Re: Thread for my question
« Reply #25 on: May 13, 2010, 02:57:27 AM »
Quote from: "jocan2003"
About the missile loosing track if they are in flight while you close the game its because on my side when i load the game the contact doesnt appear untill i spend 5sec, pretty messy if you close while your at point blank with carronade as the 5 sec is what can make a decisive strike but right now i dont really mind.

Thanks for the info.  Like I said, though, it shouldn't be happening and so should be logged in bugs.  The point is that whenever the game is waiting for user intput, the DB should have the entire state of the game (including contacts) in it - closing the game should have no effect.  The only way that what you described should happen is if the game crashed in the middle of an update, or if you close the game in the middle of an update (i.e. without waiting for it to finish).

John
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #26 on: May 13, 2010, 05:13:11 AM »
I realised there is a file that create itself each time the game start and disapear when it close its basicly the same name exept it end with .ldb google say its for locking some value? or something like that?

Also i did retry with a fresh new game and cheated to get a test PDC running with size 30 launcher and a drone carrying geobuoy, as soon its pop out it blow up no matter what, it just dont lock on waypoint, the firecontrol are set everything work the buoy goes out but 10 second after it pop.....

If you want my database tell me, i got it locked somewhere.
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #27 on: May 13, 2010, 05:18:21 AM »

 

Offline Beersatron

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Re: Thread for my question
« Reply #28 on: May 13, 2010, 07:36:27 AM »
What happens if instead of hitting 'Fire' on the combat screen you use 'Launch Missile at..' on the fleet order screen?

Probably best to test it using a TG that has just one ship, assign the launcher to use the drone as in your screenshot but dont give it a target.
 

Offline jocan2003 (OP)

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Re: Thread for my question
« Reply #29 on: May 13, 2010, 03:32:14 PM »
Launch at will make the ship move to the position and once there lunch missile pretty.... well usefull for orbital bomb nothing more.