I'd like to see a new aspect to armor types. Or, rather, if/how it can be applied.
The game already uses a simple, logical, row-column-armor type system. Being a science buff, I'm well-acquainted with the fact that choosing a strong material and adding more of it to strengthen the hull of a ship doesn't make it spaceworthy. Even today, we use concepts like Whipple Shields, to protect spacecraft from debris. I don't mean to dis your current system, Steve; I find it suiting. But it doesn't quite match with what's out there for spacecraft already.
Not long ago I came across an ablative armor concept called, "Metabolic Plating," whereas the hull can effectively heal itself after taking damage. The post described a ferrofluid-like ablative layer on the outside of the ship, which would absorb impacts and retain its shape. Though, the system seems a bit resistant towards Aurora's weapon systems, at first glance.
With some speculation, I've concluded that only one of these can be added per ship, and it would be a fairly heavy system. My guess of an equivalent would be something like an added 15-20 layers of armor. As for something that can do it in with ease, the plasma carronade comes to mind; It could simply vaporize large portions of the ferrofluid layer (For the purpose of the game, somewhere between 60-90 percent, depending on its damage, IMO). Another consideration would be the laser's penetrating power applying here as well, with a small percentage of its damage leached. Beyond that, I would imagine most weapon systems losing a lot of power trying to punch through (Perhaps explosions jettison portions of the layer?).
I guess specifics are up to you, but I'd at least like to see if this could be integrated.
The post:
hxxp: forum. astroempires. com/viewtopic. php?f=17&t=84453&start=11
-It's got a bunch of links to useful information. I don't think all the aspects of this particular model should be applied. Just the ones I mentioned.
-Also: What's with the link?