Wouldn't it make sense for Civilians to be able to make commercial geosurvey ship designs? They already can make mining stations on their own, so it wouldn't be too huge of a leap from there to assume they'd probably be willing to crew their own boats to find more minerals instead of waiting on governmental action.
I don't really want civs exploring new jump points. At all. For performance reasons, I was trying to restrict jump point exploration in a slow, methodical manner, to prevent spawning tons of systems. Well, found my first NPR, which found two other NPRs and spawned a bunch of precursors and swarm, and now i'm locked in a endless series of interrupts. Its not TOO terrible, but I must press the 5 day button 5 times to advance a contstruction cycle. Its always a series of 10 h, 14 h, 18h, 1.2 day, followed by 5 day cycle. Constantly.
I am not against a civilian survey fleet, just don't let them explore new jump points.
I'd also make the additional suggestion here: If you spawn a space faring NPR, spawn in five or ten linked and explored systems for it, but don't let it send out its infinite-fuel and infinite-durability scouts, operating decades after their homeworld's destruction, uncovering system after system until game performance issues become immense. (or update the engine for multicore processors... either or
![Grin ;D](http://aurora2.pentarch.org/Smileys/classic/grin.gif)
) At least track AI fuel usage, on scouts, to mitigate this problem.