Author Topic: Warfleet of Terra  (Read 6875 times)

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Offline Thiosk (OP)

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Re: Warfleet of Terra
« Reply #15 on: April 19, 2011, 03:52:46 PM »
my turrets STILL don't appear to be shooting at missiles.  I've set PD modes...



But I don't appear to be firing at any of the AMMs that are gradually picking my force apart.


Full size image: http://i54.tinypic.com/2r7byu8.jpg
Weird.
 

Offline Erik L

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Re: Warfleet of Terra
« Reply #16 on: April 19, 2011, 04:21:16 PM »
my turrets STILL don't appear to be shooting at missiles.  I've set PD modes...



But I don't appear to be firing at any of the AMMs that are gradually picking my force apart.


Full size image: http://i54.tinypic.com/2r7byu8.jpg
Weird.

It may be that the incoming missiles are too fast and are covering your PD range before you get a chance to fire. Try extending the range out to 15k or 20k and see how that works.

Offline Andrew

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Re: Warfleet of Terra
« Reply #17 on: April 19, 2011, 05:10:14 PM »
I don't recognise that defense mode, so its not one i use, I only use final defensive with the range set to 1 as that always works unless the attacker is so close that the missiles are launched and hit in the same 5 sec impulse
 

Offline Narmio

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Re: Warfleet of Terra
« Reply #18 on: April 19, 2011, 07:49:54 PM »
Aren't "Point Blank" mode and "Final Fire" mode the same thing? If you select Final Fire on the ship's combat setup panel it displays as Point Blank on the combat overview.
 

Offline dooots

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Re: Warfleet of Terra
« Reply #19 on: April 19, 2011, 11:04:00 PM »
Do you have a active sensor that can see the missiles?  I see the AWACS has a short range sensor but its resolution 100 not 1.
 

Offline Thiosk (OP)

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Re: Warfleet of Terra
« Reply #20 on: April 20, 2011, 02:23:05 AM »
I thought everyone had missile tracking ,but that would certainly explain it. 
 

Offline Charlie Beeler

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Re: Warfleet of Terra
« Reply #21 on: April 20, 2011, 07:18:16 AM »
I thought everyone had missile tracking ,but that would certainly explain it. 

Unless you have someone in the system that can see the missiles you can't engage them. Any ship with a PD system should have a minimal res 1 active sensor that can see missiles at 5 seconds (40k/kps would be 200k, plus whatever you ship can cover in the same 5 seconds), that way it's not dependent on another ship for self defense.

If you don't have the fleet dispursed, dial the PD mode to final defense range 1. 
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Thiosk (OP)

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Re: Warfleet of Terra
« Reply #22 on: April 20, 2011, 02:26:01 PM »
Yeah, that must be my problem.  I was confused over AMM firecontrols versus missile tracking when I developed the ships.  My sensor technology has advanced dramatically in recent years, so it is high time for a refit.  The precursors in this system seem "broken."  There are two ships that don't move from orbit around a planet, and a lone ship that is hanging out near the star-- my larger fleet, should I be able to shoot their missiles and close-- will be able to pick them apart rather easily. 

Hopefully. 
 

Offline Charlie Beeler

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Re: Warfleet of Terra
« Reply #23 on: April 20, 2011, 02:31:24 PM »
Yeah, that must be my problem.  I was confused over AMM firecontrols versus missile tracking when I developed the ships.  My sensor technology has advanced dramatically in recent years, so it is high time for a refit.  The precursors in this system seem "broken."  There are two ships that don't move from orbit around a planet, and a lone ship that is hanging out near the star-- my larger fleet, should I be able to shoot their missiles and close-- will be able to pick them apart rather easily. 

Hopefully. 

It doesn't appear to be an FC issue, instead it's a search sensor issue.

Something else to consider is that PDC's will look like ships that don't leave orbit.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Andrew

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Re: Warfleet of Terra
« Reply #24 on: April 20, 2011, 05:13:58 PM »
NPR's and Precursors don't use PDC's as far as I can tell instead they build orbital defense bases instead, I suspect this is becasue fitting them into the AI shipbuilding logic was much easier than adding them to the industry queue. This is important because it means some of them can mount none meson beam weapons even if the planet has a thick atomosphere the rest carry antimissiles
Breif description of AI defense base building
 

Offline Thiosk (OP)

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Re: Warfleet of Terra
« Reply #25 on: May 26, 2011, 03:18:57 AM »
The Crossbow:

I simply don't have the engine oomph to brawl a precursor.  The precursors I'm surrounded by on three sides.  I must begin punching through them, or I'll never expand further.

I have a new design that I've loaded up and started producing; my first missile launching ship. 
These ships are designed to act in concert with the flagship, several beam vessels (which will likely be there to absorb missiles and point defense) and awacs scanner ships (which have been refitted to identify missiles at 100 million km.  maybe an overreaction to being unable to see incoming missiles until detonation last time I ventured into enemy space).  I have eight crossbow vessels nearing completion of training, at which time they will link up with the fleet and punch into precursor space.

What do the desktop generals think about this?

Code: [Select]
Crossbow 3 class Missile Destroyer 15350 tons     1874 Crew     3393.8 BP      TCS 307  TH 1875  EM 600
6107 km/s     Armour 3-55     Shields 20-300     Sensors 1/1/0/0     Damage Control 12     PPV 118
Annual Failure Rate: 170%    IFR: 2.4%    Maintenance Capacity 2658 MSP
Magazine 616   

Magnetic Confinement Fusion Drive E6 (15)    Power 125    Fuel Use 60%    Armour 0    Exp 5%
Fuel Capacity 400,000 Litres    Range 78.2 billion km   (148 days at full power)
Theta R300/20 Shields (5)   Total Fuel Cost  100 Litres per day

Quad 12cm C5 Far Ultraviolet Laser Turret (2x4)    Range 48,000km     TS: 15000 km/s     Power 16-20     RM 5    ROF 5        4 4 4 4 0 0 0 0 0 0
Turret Fire Control S04 24-12000 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Magnetic Confinement Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 20     Armour 0    Exp 5%

Antiship Launcher (size 6) (12)    Missile Size 6    Rate of Fire 40
Ship AMM Launcher 1 (4)    Missile Size 1    Rate of Fire 10
AMM Fire Control 1 (1)     Range 18.5m km    Resolution 1
Ship Based Missile Fire Control FC189-R80 (70%) (2)     Range 189.3m km    Resolution 80
Fury-1 AMM (200)  Speed: 45,000 km/s   End: 1.1m    Range: 3m km   WH: 1    Size: 1    TH: 480 / 288 / 144
Tusk 2 (69)  Speed: 35,000 km/s   End: 54.8m    Range: 115m km   WH: 3    Size: 6    TH: 268 / 161 / 80

Small Ship Search Sensor (1)     GPS 12960     Range 202.9m km     Resolution 80

ECCM-3 (4)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

When I ran the first models off the assembly line and started training them, I noticed they blew through their maintenance points in under a month.  I forgot to put engineering spaces on there.  Then after refitting them and getting the next four out, I realized they were actually burning fuel fast too.  Oh, I forgot to put fuel storage on them.  I may have overcompensated in both areas for what is now the crossbow mk 4.  Lol.  Still haven't seen contact with the precursors.
 

Offline bobterrius

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Re: Warfleet of Terra
« Reply #26 on: May 26, 2011, 10:33:54 AM »
Some little remark.


You still have a little fuel capacity, but maybe your doctrine is like that (use in fleet with tanker).

But more important
It seems to me that your active sensor is a little bit weak for the detection of incoming missile.


Except this, it is a decent design.
 

Offline James Patten

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Re: Warfleet of Terra
« Reply #27 on: May 26, 2011, 11:06:08 AM »
I think you need more armor, if you're going up against precursors.  You have to survive long enough to get in range, usually. 
 

Offline Thiosk (OP)

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Re: Warfleet of Terra
« Reply #28 on: May 26, 2011, 06:07:23 PM »
The brawler beam variant is unable to close the gap to precursors.  These will operate on PD duty.  They have nearly triple the armor and shielding of the missile cruiser, and the main line cruisers are substantially larger.  So far, the precursors have first shredded the 20k main line cruisers before turning on the sensor vessels even.  We'll see if this holds while I lob missiles.  

The jump capable flagship is mostly beam PD as well, and is typically targeted first.  All beam weapons have substantially more scanning, and as I mentioned, the surveillance ship has obnoxious missile tracking coverage that extends about 100 million km.  Future crossbow variants will include dedicated scanner coverage at a range of about 10 mkm in case the sensor ships go down, despite their thick plating and PD coverage.
 

Offline Thiosk (OP)

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Re: Warfleet of Terra
« Reply #29 on: June 12, 2011, 04:57:55 AM »
Submitted for your approval, the Dominus Astra

The existing 20,000 ton jump-capable flagship, Great Victory, are no longer sufficient for general duties, with the construction of new military transports, and the plans for substantial carrier craft.  The Dominus Astra is designed as a generally defensive craft set to lay down point defense, protecting the rest of the fleet and sopping up hits.  It must fly with the surveillance craft.  The current first fleet is a series of missile cruisers and beam brawlers, with a score of frigates, headed by this flagship.  It has only a small missile scanner for covering retreat in case of disaster.

It is armed with a battery of 8 lasers, a few forward missile tubes for firing at range, but it is the 8 quad laser turrets and  the missile defense that is of most importance.

It will be tweaked in design to bring it up to 50k tons.

My important question comes in maitenence.  The jump drive on this monster is enormous.  If that fails, thats a lot of maintenence points.  But I realized that I wasn't getting much improvement by adding storage.  Am I right in thinking its probably just number skew by the size of the jump drive.  If the drive fails 4 times in a year, thats the end of its maintenance points.  But thats unlikely, right?  Or do I really just have a bucket of bolts that can only be expected to fly for one year?  

Secondarily, I threw two damage control units on there, but I'm not really sure what they're actually doing or how that rating is measured.

Code: [Select]
Dominus Astra class Superdreadnought    49,250 tons     5642 Crew     16618 BP      TCS 985  TH 4320  EM 2400
8771 km/s    JR 3-50     Armour 10-119     Shields 80-300     Sensors 5/1/0/0     Damage Control Rating 95     PPV 288
[b]Annual Failure Rate: 431%    IFR: 6%    Maint Capacity 9489 MSP    Max Repair 2500 MSP    Est Time: 0.88 Years[/b]
Flag Bridge    Magazine 506    

Flagship jump drive 1     Max Ship Size 50000 tons    Distance 50k km     Squadron Size 3
IC Fusion Drive Standard (54)    Power 160    Fuel Use 50%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 2,000,000 Litres    Range 146.2 billion km   (192 days at full power)
Theta R300/20 Shields (20)   Total Fuel Cost  400 Litres per day

25cm C5 Far Ultraviolet Laser (8)    Range 192,000km     TS: 8771 km/s     Power 16-5     RM 5    ROF 20        16 16 16 16 16 13 11 10 8 8
Quad 12cm C5 Far Ultraviolet Laser Turret (8x4)    Range 192,000km     TS: 15000 km/s     Power 16-20     RM 5    ROF 5        4 4 4 4 4 3 2 2 2 2
Beam Fire Control S04 96-3000 (1)    Max Range: 192,000 km   TS: 3000 km/s     95 90 84 79 74 69 64 58 53 48
Turret Fire Control S04 24-12000 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Magnetic Confinement Fusion Reactor Technology PB-1 AR-0 (10)     Total Power Output 200    Armour 0    Exp 5%

Ship AMM Launcher 1 (20)    Missile Size 1    Rate of Fire 10
Antiship Launcher (size 6) (6)    Missile Size 6    Rate of Fire 40
Ship Based Missile Fire Control FC189-R80 (70%) (1)     Range 189.3m km    Resolution 80
AMM Fire Control 1 (5)     Range 18.5m km    Resolution 1

AMM Scanner (Small) (1)     GPS 72     Range 10.1m km    Resolution 1
Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

ECCM-3 (8)         ECM 20

This design is classed as a Military Vessel for maintenance purposes
« Last Edit: June 12, 2011, 04:59:42 AM by Thiosk »