Considering everything else in aurora is like a modern combat fleet battle I cannot see why people are against the fundamental thing that make carrier based attacks possible. Else fighter would be knocked out the sky just like they are in aurora without a hope.
The amazing thing is that even though Aurora looks like modern naval warfare, the way it got there was through Steve ruthlessly following where the "physics" led. For example, missiles used to be MUCH shorter range, and were handled using a completely different mechanism from ships. Then Steve got a bug in his ear to look at fuel consumption vs. power/weight curves, and the ultra-long-range missiles (just like modern naval warfare's missiles vs. guns) popped out.
The fundamental physics difference between fighters and ships in modern naval warfare is that fighters operate in a different medium than ships, giving them a huge performance advantage. The other one is that the Earth is not flat
(so fighters can sneak up on ships without being detected/targetted by ship-borne sensors). Neither of those is the case in space, so fighters in Aurora operate at a disadvantage vs. fighters in Harpoon.
One other thing to consider: what would happen if a group of fighters attempted to gravity-bomb an Aegis-defended TG (without using horizon-based lobe-picking approach techniques)? There's a decent chance they'd all be knocked out of the sky without a hope.
John
PS - I love the idea of beam-fighters and want to have them - I just don't know how to make them work in Aurora.