Author Topic: Children of Sol: Multiplayer Aurora  (Read 27891 times)

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Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #75 on: May 07, 2012, 06:18:35 AM »
Syndicate Times
Earth demands Venus sensor to be turned off. 


Venus sensor has caused a lot of concern, in Syndicates corporations.   That was very clear the last weak, with stock markets been on the negative for 5 consecutive days, something that has not happened the last decade.   Civilian ships are moving to Titans orbit to avoid any collateral damage in case of an attack, while ships controlled by Syndicate conglomerate are still in orbit, to avoid causing more panic to the civilians.   Many experts are trying to guess which of these ships are suitable for defence of Earth. 

Acting President had a series of meetings with representatives of the top corporations, discussing future actions of the Syndicate.   Today he made an official statement, demanding the closing of the Venusians sensor while it can scan Earth, while all 15 member corporations of the Syndicate conglomerate have expressed their support to Acting President. 

Earth demands, the Venusian large sensor to be turned off, or be moved away, while it can scan Earth and the orbiting Syndicate ships.   I want to remind the third article of Tri-Party Accords:

No power may be permitted to actively scan another's homeworld

I can assure Venus leadership that the Syndicate does not wish to attack Venus or Mars.   Still if they do not trust us, the small sensor will be enough to warn and stop any missile attack. 

Acting President replacing Syndicate CEO Andrew Harper
Ektoras Triantafillou


Now Earth can only wait Venus answer, but whatever they decide the damage has happened.   As the super-expert historian, economy analyst, xenologist, military analyst and defence advisor Mr.   YeahIknow Everything explained to us:

If they decide to keep their sensor active, the best possible scenario, is an increased arms race for every faction of Sol, as Mars will have to follow Earth and Venus.   The worst of course is an all out attack on Earth.   We don’t know what the syndicate can rally for defence, but I have faith in the conglomerate that they are prepared, but a war can damage trade and economic growth, especially when the major battles happen at your plants orbit. 

 If they decide to close the sensor, Syndicate will still be pressed to develop better defence systems, as in the future they may not close it.   My advice is buy stocks of companies with focus on military technology and be prepared for the worst.   I hope you had built your personal bunker, which I advised you to build, in an earlier Syndicate Times issue. 


[ooc]In short, close that sensor, it is bad for friendly relations.  [/ooc]
« Last Edit: May 07, 2012, 06:24:53 AM by Ektoras »
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #76 on: May 07, 2012, 12:14:51 PM »
It should be about this time that analysts might realize that Venus never specifically agreed to the Tri-Party Accords, merely requesting that visitors to the homeworld turn their active sensors off and agreeing to trade with the other parties.

Message from the Dragon of Venus in September 2071: "We closed our last message to the Children of Sol with the following, it is through matching ourselves against strong foes that we grow, we look forward to testing your strength. Consider this the first test, our intelligence services have shown little progress in defense technologies by your nations, and little interest in the trade offerings we have made to help improve them.

You want our sensor turned off? Show us that you are making steps to increase your strength, do so by building your own warships to meet our Vhaeraun class Frigate Absolution in honorable battle, Absolution is the lead ship in our latest class of warships. If grand battle in space is not to your liking, strike us on the ground, take possession of one of our mining colonies with your best forces and hold it for a period of not less than a year.

Upon acceptance of this challenge by any nation, our sensor will be turned off and remain so until the trial can be completed, should it become obvious that the accepting nation has no wish to follow through then... their lack of honor shall be rewarded in like measure.

To assist the nations with building their own vessels, Venus reiterates the offer of trade in the technologies previously specified, adding to the list as well:

Missile tech [ooc]The 2000 point cost stuff, except Mag Ejection, that is at 1000[/ooc]
Infrared Laser
12 CM Laser
Turret Trackin 1k

As a show of faith we shall shut the sensor off for 6 months, if no nation musters the courage or strength to accept our offer it shall be turned on once more."

[ooc]Aliens folks, I don't hate you and neither does Venus, they think they are doing what is best for everyone.[/ooc]
« Last Edit: May 07, 2012, 12:19:40 PM by Panopticon »
 

Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #77 on: May 07, 2012, 01:44:39 PM »
What Venus demands for the Nuclear Pulse engine tech and the Mobile Infantry battalion tech?
This test will be 1vs1 fight?

[ooc]I will the answer for the techs before posting new orders[/ooc]
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #78 on: May 07, 2012, 02:08:16 PM »
Make an offer, we shall accept tech of equivalent research cost, minerals equal to twice the cost, or installations such as research labs in an amount to be negotiated.

The Vhaeraun is 6000 tons, you may face it with a single ship of any weight, or multiple ships weighing up to 6000 tons total.
 

Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #79 on: May 07, 2012, 02:26:07 PM »
Syndicates offers

Both Gauss techs 1 for a total of 2000 points and Gauss velocity 2 for 3000 points

Engine tech is 5000 points
Infantry tech is 2500 points
Total 7500
Our techs 5000 points
So we offer 4000 tons of Corbomite.

Do you agree?

Syndicates accepts the challenge. The ships are being build right now. Mahadeva 1 and 2 are a  2900 tons corvette. They will be ready at 7th May 2072.
« Last Edit: May 07, 2012, 02:43:51 PM by Ektoras »
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #80 on: May 07, 2012, 06:47:29 PM »
2 problems:

1: Venus already has the level one Gauss techs mostly researched

2: Corbomite is at an immense surplus, Gallicite, Neutronium, or Mercassium would be welcomed, as would Duranium.

"The warriors of Venus salute the future crews of Mahadeva 1 and 2, as well as Absolution, may they find honor in battle, and glory in life and death.
Active sensors shall remain offline unless The Syndicate backs down from the challenge."

[ooc]That is win or lose here, the sensors will stay off no matter the outcome of the fight as the goal was simply to provoke a test of strength. I'll do a post here later giving folks an idea of what to expect from Venus so far as this sort of challenge goes, there will be more, though I won't be tossing them out all the time.[/ooc]
« Last Edit: May 07, 2012, 06:53:31 PM by Panopticon »
 

Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #81 on: May 07, 2012, 07:13:38 PM »
Then we offer the tow Gauss techs at level 2 (6000) + 1500 tons of Neutronium and 1500 tons of Mercassium.

[ooc]I wonder what my primitive ships will do ;D, i am used to peaceful starts, especially with low tech starts. I think the challenge has make things more lively. Something else, the numbers of Jump points are the same for all? My JP1 is the same as the Martian one? And maybe Mars can explain what this means (sol JP 1, -> JP 2 ) ?[/ooc]
« Last Edit: May 07, 2012, 07:21:24 PM by Ektoras »
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #82 on: May 07, 2012, 08:24:20 PM »
*brings popcorn*

Its about time!  :D

At this point everyone has at least one fully weaponized ship and PDC design ready for production, if not already built or under construction. These are, however (mostly) recent developments. As of 10 years ago (per the usual spy reports) none had been built. While I didn't really expect outright warfare or genocide, the complete universal lack of any defenses for the first decade was a shock. After all, even a dorky 15cm plasma cannonade bolted to the front of a conventional engine slug-boat is deadly if you can't return fire.

Lets see: diplomacy. Having relations crash instantly to -100 would be bad, we can't have that. So instead... any shooting conflict is a -100 relation penalty per day of hostilities. Also, an additional -100 for every ship destroyed or 100k civilians killed. War can't reduce relations below 0, since fighting is sort of traditional in the backstory. Since current relations are all over 1,000 a little shooting won't prevent reestablishing trade treaties.

2nd point: I'm in the process of moving this week and traveling next week, so I'll be running the next SM turn a few hours early tomorrow since that will be the last day I'll have reliable internet access for the next two weeks. There might be a slow day in the middle there for an update, but its equally likely that this game will enter a 2-week hiatus.
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #83 on: May 07, 2012, 11:27:27 PM »
Venus accepts the offered trade.

[ooc]Good to know, hope your move goes smoothly[/ooc]
 

Offline Geoffroypi

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Re: Children of Sol: Multiplayer Aurora
« Reply #84 on: May 08, 2012, 10:09:06 AM »
Marsian Broadcast , Wo'shorisoch Governor of Mars.

Venus Is planning to break a treaty And challenged us to justify this action . Mars declare this 'duel' illegal as it is illegal in any case to break a treaty. We won't let venus act as an arrogant outlaw, and we expect that earth will finally decline this shameful  challenge.


(jump point:   it means take the jump point 1 in sol then take the jump point 2 , i'm not sure if the jump point number is common to everyone, can the SM tell us please :) )

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #85 on: May 08, 2012, 11:07:57 AM »
The Dragon reminds you that Venus was never signatory to any treaty, and will not be held responsible for assumptions made by other nations. Fear not Mars, thanks to the Syndicate you need not test your strength just yet, but your time will come.

[ooc]Oh it's on now. Though Mars has a good point in that the challenge is being used to basically attempt to set policy for all the nations, so good eye there.[/ooc]
 

Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #86 on: May 08, 2012, 11:17:30 AM »
Earth Broadcast

Syndicate can not back down from the challenge, lives will be lost, but it is not honorable. We salute Martians that stand up to defend the tree-part treaty (tow-part now).

[ooc]Yes a clarification, if jump point numbers are the same for all, would be helpful[/ooc]
[ooc]How trade between Earth and Venus will happen?[/ooc]
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #87 on: May 08, 2012, 09:39:00 PM »
January 2072 - A Year of Anticipation

News commentators and commercial market analysis were left stumped at the latest Venusian/Syndicate antics. Despite declaring a limited war of honor to occur in one years time the two powers immediately conducted weapon technology transfers. For now, the shipping briefly picked up as market fears of future shortages prompted interplanetary trading to new heights.

Spy Report: January 2067
Code: [Select]
Planet Population SY workers SY size Fleet Size Industry Logistic Labs
Mars 628m    3.6m 88,000 326.0 kT 41.9m 2.6m 11
Earth 612m    14.1m    335,000 416.0 kT 47.0m 3.8m 10
Venus    630m    10.1m    213,000 424.0 kT 34.8m 6.0m 18

Shipping Line Flag Ships Tonnage Income
Moore Colony Company Syndicate 14 585 kT 1940c
Horton Lines Syndicate 3 146 kT  410c
Jawoski Colony Group Venusian 12 394 kT 1180c
Dawdy Shipping      Venusian 18 608 kT 2330c

Save uploaded. Personal updates outgoing.

JPs are numbered in order of distance from the primary, so JP numbers will always be the same if both factions have completed surveys, but could be different if one or both factions have only partially surveyed the system. JP numbers can change if new JPs are latter discovered or if an inactive point opens.

Trades are conducted by flying a cargo ship fleet with the necessary capacity from one home world to the other and back again. I then SMed the changes. The Venusian fleet was used this time.
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #88 on: May 21, 2012, 06:22:31 PM »
EXTRA EXTRA! VENUSIANS DESTROY SYNDICATE WARSHIPS!
July 2072 - The Big Boom

Words had been exchanged. Diplomatic shenanigans pulled. The future of the Tri-Party Accorded was in doubt, and blood demanded. One year. 6,000 tons. Asteroid #1. Be there. For Honor.

In mid May the Syndicate challengers were launched, and the three ships in question made the treck to the asteroid belt. Far from planetary sensors, the exact details rest only with the battle survivors, but the 18 nuclear detonations were visible for all to see. Latter categorized as 17 strength 4 explosions along with a single strength 1, the four minute one-sided exchange was visible even to the Titian colonists, and ended with two 3000 ton wrecks.

Trade has tentatively resumed, but all ears are turned toward the proven military power of the Venusian fleet wondering what will happen next...


I'm back. Turn taken. Since the battle was expected and lasted less than 5 minutes after the first explosion the ship commanders handled everything. For some reason the diplomacy ratings hardly flinched, so I'm rethinking my Diplomacy/War/Relations ruling. Also, my database corrupted itself: so I had to revert to a pre-battle save. As a result, the official reported outcome from my notes on the 1st fight and the event log doesn't quite match in a few places.

Faction reports coming soon.
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #89 on: May 22, 2012, 07:04:05 PM »
Universal Broadcasting Network welcomes viewers to a special edition of The Siblings, UBC's news and analysis program focusing on the three races who inhabit Sol. I'm your host, Allen Jordan. Joining me today is one of the system's most highly regarded xenologists Dr. Robert Freitas, thank you for joining me Dr.
Robert:  It's a pleasure to be here, and please, call me Bob.
Allen: OK Dr. Bob, the events leading up to the battle at Asteroid 1 has been the top news from Earth to Titan for the last year or so, and many believe the Venusians victory there signals a renewal  of aggressions for the first time since the arrival of the Others. Do you agree?
Robert: No actually, the Venusians, whatever else you can say about them, have always been strictly above board with their intentions, they believe it the height of dishonor to lie for an advantage.
Allen: But what about their breach of the tri-party accords? Activating their sensor in the way they did was clearly a threat, and proves they lied about their intentions.
Robert: That certainly seems to be the position taken by Mars, but if you examine the Dragon's public statements, they never agreed to anything specifically, though they certainly worded some communications to take advantage of some terms of the Accords, the rest of the system accepting that was, to them, either a sign of acceptance of the status quo, or a sign of weakness in negotiations.
Allen: Well, how did the governments of Mars and Earth manage to miss this?
Robert: I can't actually speak for them seeing as I was not consulted, nor to my knowledge were any of my colleagues.
Allen: Which might be indicative of a reason right there.
Robert: Perhaps.
Allen: So you don't believe Venus will take advantage of its perceived superiority after their victory at Asteroid 1? Or a reactivation of their active sensors? Clearly Mars and Earth would have difficulty forcing them to turn it off.
Robert: No, the Venusians clearly stated in a public communication that they will leave their sensor off. And the fact that they set it as terms of a challenge makes it an almost ironclad promise.
Allen: Talk about the challenge a little bit, this is an aspect of their society that many are unfamiliar with.
Robert:  Challenges are a means of internal control, they prevent disputes in the Venusians  very competitive and violent culture from spilling into civil war. Exact details are somewhat nebulous but essentially if one party desires something from the other, they make a challenge and set the terms, if it is accepted then the result of the fight is taken as law, if rejected then it is assumed the defender has submitted to the challenger. The challenge must be public, and made between relative equals. A lowly engine tech cannot challenge MIlkhogast, the current leader, for example. However one of the other senior administrators or military commanders might be able to.
Allen: Is it significant that this was the first challenge Venus has made to either Mars or Earth ever?
Robert: Oh my yes, as I mentioned, challenges must be between relative equals, making the challenge shows that they perceive us as on their level. Which argues against them launching an unprovoked attack.
Allen: Even though they won their challenge handily?
Robert: Even so, if they had lost then the rest of the system would be in a better negotiating position, however their stated intent was to test our strength and encourage the powers to increase their military.
Allen: Does this mean that Venus would accept challenges from the rest of the system? Say perhaps to access Mercury and the ruins there, or force them to join the Accords?
Robert:  Probably, though standard negotiations might also work to do that, as long as all parties specifically state, rather than imply what they are agreeing to. And in the case of Mercury, losing it might immediately result in a new challenge to recover the planet, since they have an estimated 5 million people on it currently and the ruins represent a potentially incalculable advantage.
Allen: I see, well we are about out of time, Dr. Bob, thank you again for your appearance, we hope to see you again soon.
Robert: thanks again Allen, it's been a pleasure.