More Asteroids!
I have removed the Kuiper belt (185 random objects) from the existing Sol System and replaced it with a further 161 real-life asteroids. These break down as one hundred and thirty-five Trans-Neptunian objects (TNO), eighteen more Jupiter Trojans, two more Neptune Trojans, the three known Mars Trojans, the single Earth Trojan and two more Centaurs.
Some of the TNOs have high eccentricity orbits and for the moment Aurora only supports circular orbits. Of course, this doesn't make a lot of difference in game terms because some of these eccentric orbits are thousands of years and in a normal game's timescales the body would only cover a tiny fraction of that orbit. Therefore, where I can find information on the current distance of an object, I have created a circular orbit at that distance. Where I can't find that information, I have created a circular orbit based on its semi-major axis.
Because the orbits of the new dwarf planets can be close together and are in the midst of the asteroid belts, I have made them a separate category in terms of turning off orbit paths, names, etc..
The first screenshot shows the outer system with the updated outer asteroids. Dwarf Planet orbital paths are turned off. Note Pluto in the inner edge of the belt at about 11 o'clock. The second screenshot shows the increased number of Jupiter Trojans and the extra few inner system asteroids. Note that because the new random bearing changes that Jupiter is starting in a different point of its orbit. The bearings of the Trojan asteroids will also be randomised within a 20 degree section of arc with the midpoint in the L4 and L5 lagrange points of their parent planet (depending on whether they are L4 or L5 Trojans). In reality the Trojans cover about 26 degrees of arc but there are a lot more asteroids in reality too. The Trojans (and all other bodies) will still retain their exact orbital distances even though the bearing are randomised
Steve