Well, I have experienced my first combat. I think the thing that Steve must repaired or change is "The Combat Assignment Overview". The flow of combat is good. In my first combat, It was very confusing. Because I didn't understand about the combat mechanic at all. I faced many trouble there. From chasing the enemy because of my ship design flaw (my ship is a laser corvette that fire every 4 charged time), etc. But after I understand the mechanic, it's fun. Yet, Steve needs to repair, or if not to change a lot of things in "User Interface" here.
1st. Rather than changing from one form to another (just because we need to direct our involved ships in combat from "system Map" and other forms (like combat assignment overview, Fleet Order, Individual Ship forms, etc), why not making a special form that will focus to combat system. In this form, we will get a system map, individual involved ships, to buttons that involve ships and fleet maneuver in combat. It will simplify the game a bit, but not cut the feature and the mechanic.
This form will act as CIC / Bridge / Flag bridge of the commander of individual ship / fleet. There, you can see the map around the ship that involved in combat, buttons to "Fire", turn on/off Active sensor, etc. You can even arrange the ships that you can control in this form (rather than choose one among all the ships that you have - it won't add micro, but consume more unnecessary time that we can cut to enjoy this game. And there, you can read "Combat log" without opening "Event Update" form all the time. It will simplify unnecessary micro but still keep the fun of time calculating etc that the game has.