Might as well actually post this here.
If you wanna see what we're up to but don't want to join on skype, you can download and compile the source yourself. It's very easy. We would especially like this to test whether the OpenGL works properly on a wide range of hardware. We'll release an alpha once we're happy with the features we're adding, but if you can't wait you can check out our in-progress build.
Assuming windows, you'll need Visual Studio 2010. Express will do:
http://www.microsoft.com/visualstudio/en-us/products/2010-editions/expressThen you need github for windows:
http://windows.github.com/Head to this site:
https://github.com/Pulsar4xDevs/Pulsar4xand click on clone in windows.
This should place a copy of the source in the Documents\Github\Pulsar4x directory by default I think. Double click premake4.exe to generate the solution and project files, then double click on the resultant .sln.
Build and run from the menu and you should see our splash screen appear!
If there are errors, particularly ones relating to OpenGL, please alert us. There should be a .log next to your exe which might contain essential information on the error. I'm thinking we might need a bug report topic, but will see how this goes.
If you are NOT on windows then we would especially like your help to get Pulsar4X working on other platforms. We are for the most part windows devs so that is what we have been focusing on. All libraries we use are mono-compatible, we just need to get them linking correctly. No real coding skills needed just some knowledge of your platform, command line, how to get around on it, install packages and knowledge of where the libraries are installed on your platform. If so, please let us know and preferably join us on skype!
EDIT:
I added a new thread for all this.