Just as a sanity check I'm posting my first set of complete Newtonian-Motion sample combat ships here to see what, if anything, is missing, broken, unbalanced, or unrealistic even compared to everything else.

Changes so far:

HomoPolar Generators: Essentially a series of high-energy fly-wheels rotated in a powerful magnetic field, these devices offer higher density energy storage than capacitors with only a slightly slower discharge rate. The first three tech levels look to be 100 MJ/ton, 125 MJ/ton, 150 MJ/ton: but I may go revise this to scale faster. Any ship with direct-fire weaponry must have enough homopolar generator capacity to fire every weapon simultaneously.

Missile Launchers:

Standard Launcher: 10x missile size in mass, including mass-budget for one missile. This includes launch tubes, reinforced rapid-shutters to avoid armor weakening, and access corridors for reloading.

Magazines: As in aurora, but require a standard launcher to provide the hull openings to load the missiles.

Pylons: An external weapon mount. 2.5x missile size in mass, including mass-budget for attached missile. There is a 50% chance that if a ship takes damage sufficient to destroy a missile that any given attached missile will be lost. These may only be reloaded/rearmed inside a hanger or by maintenance facilities.

Box-Launcher: An internal launch tube that, by eliminating access corridors and internal reloading mechanisms, is only 50% the size of a standard launcher. Further technology improvements allow missile stacking to store multiple missiles inside the same launch tube rather than making a launcher even smaller.

Fire Control:

Direct beam fire control ranges reduced to 1/10th original suggestion. Even so, the ranges are still long enough I'll need to add some sort of bonus to make anything bigger than a minimal 10-ton fire control useful. Maybe a target tracking bonus based on time the fire control has been tracking a target.

I'll try to work out likely combat results on paper to see if combat has the right feel, but it could be a week before I get around to that. So for now, the sample ships for Tech Level-1, TL-2, TL-3.

Maybe their fighting over a sorium-rich gas giant with a habitable moon.

Barbarians: Tech Level 1

6x 2,000 ton Frigates: 2 Red, 2 Grey, 2 Coyote. A typical small fleet of specalists designs.

10% engine, 45% fuel, 5% armor, 15% overhead, 25% weapons and sensors

Wolf-Thermal Drive.

Size: 100 tons each. Thrust: 300 kN. 2.125 L/MN fuel usage

(2.5 base, 85% size mod, 100% power)->(4,616 s isp)

`Red Frigate`

Armor: 2x34 (50 MJ) Target Cross Section: 89

Twin Wolf-Thermal Drives.

Max Full Acceleration: 0.3 m/s. 76.5 L/minute at full thrust.

Fuel: 900,000 L Burn Time: 8.2 days DeltaV: 281 km/s

40 ton 80 MW Pressurized water Reactor.

160 ton 32 MW Active Scanner (Res 1) range = sqrt(160 ton * 0.2 active/ton * 0.1 passive/ton * 1 res)*2m km = 3.5 m km

160 ton 32 MW Active Scanner (Res 144) rang = 42m km

20 ton HomoPolar Generator [2,000 MJ]

40-ton Vanguard PD-FC. range = 40 * sqrt(0.2 * 0.1 * 0.5 res / 4x_missiles) * 0.1m km = 200k km

4x Misquito-Laser.

20 ton, 100 MJ, aperture: 5cm Minimum Divergence: 0.34 m/k km

Actual Divergence: 0.5 m/ k km Weapon Jitter: 1.0 m/k km

Max Range (5 MJ/m^2) 5k km. 25% efficient, 400 MJ to fire, 5 second cool down (rounded up from 4.5)

`Grey Frigate`

Armor: 2x34 (50 MJ) Target Cross Section: 89

Twin Wolf-Thermal Drives.

Max Full Acceleration: 0.3 m/s. 76.5 L/minute at full thrust.

Fuel: 900,000 L Burn Time: 8.2 days DeltaV: 281 km/s

2x 10Ton-Missile launchers (100 tons each)

150 ton 75% magazine (112 ton capacity)

100-ton Vengeance Fire Control (144 res, 4x missiles) range = 84.9m km

50-ton Valiant Fire Control (1 res, 2x missiles) range = 5m km

4x Doom Song 10-ton Nuclear Missiles

8x Scream 10-ton Fragmentation Missiles

`Coyote Frigate`

Armor: 2x34 (50 MJ) Target Cross Section: 89

Twin Wolf-Thermal Drives.

Max Full Acceleration: 0.3 m/s. 76.5 L/minute at full thrust.

Fuel: 900,000 L Burn Time: 8.2 days DeltaV: 281 km/s

3x 40 ton 80 MW water reactors

4x 20 ton HomoPolar Generators [4x2GJ]

2x Vanguard PD-FC

20-ton Passive EM Scanner

2x Gemini Gauss Cannons

50-ton, 1kg 250 MJ Muzzle Velocity: 22,360 m/s

Jitter: 1.0 m/k km 25% efficient, 1,000 MJ to fire, 7 second cool down (143 MW)

1x Apollo Scatter Rail

100-ton, 2kg (100x 15g +sabot) 500 MJ Muzzle velocity: 22,360 m/s

Jitter: 1.0 m/k km 25% efficient, 2,000 MJ to fire, 8 second cool down (250 MW)

Spread: 2.0 m/k km

Missiles: 10% warhead, 20% engine, 20% sensors, 50% fuel

Doom Song:

Engine: Rebel Red Warhead: 100 kTon nuke

Starting_Accell: 0.75 m/s DeltaV = 189.3 km/s, Reserve DV = 39.3 km/s

Max Burn Time: 2.1 days

Proximity Detonation: 150m Damage at PDR: 1,485 MJ/m^2

Guidance: Fire Control + Onboard

1.36 ton active scanner, Res 36, Range = 989k km.

0.14 ton reactor

Scream

Engine: Rebel Red Warhead: 1 ton filler w/ 1.0 MJ bursting charge

Starting_Accell: 0.75 m/s DeltaV = 189.3 km/s, Reserve DV = 39.3 km/s

Max Burn Time: 2.1 days

Proximity Detonation: 1.5k km Debris Cloud: 5 tons minimum, 14 m/s minimum expansion rate

Guidance: Fire Control + Onboard

1.36 ton active scanner, Res 36, Range = 989k km.

0.14 ton reactor

Rebel Red 125% power

Size: 2 ton, Thrust = 7.5 kN, 3.663 L/MN fuel usage

(2.5 base, 111% size, 132% power)->(2,678 s isp)

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TL2: A single large ship intended for long deployments. The Enterpirse carries the weapons and geology sensors, some sister class carries the jump drive and gravitational sensors.

10,000 ton 30% engine, 10% armor, 25% overhead, 35% weapons and sensors

`Enterprise Life-Scout`

Armor: 7x58 (80 MJ) Target Cross Section: 261

Triple Enigma Reactionless Drive

Size: 1,000 tons each: 3450 MW (including +15% size efficiency bonus)

Optimal Thrust: 100 kN --> Max Thrust: 200 kN Max Speed: 69 km/s

Enterprise Max Acceleration: 0.06 m/s

Triple 150 ton 450 MW pebble bed reactors

Triple 50 ton HomoPolar-II Generators [3 x 7.5GJ]

200 ton 48 MW Active Scanner (Res 1) range = sqrt(200 ton * 0.24 active/ton * 0.12 passive/ton * 1 res)*2m km = 4.8 m km

200 ton 48 MW Active Scanner (Res 25) range = 24m km

200 ton 48 MW Active Scanner (Res 400) range = 96m km

150 ton Passive EM Sensor (Strength 1,000 from 18m km)

150 ton Passive TH Sensor (Strength 1,000 from 18m km)

6x 100 ton, 500 MJ 'Phasors' GRASERS

aperture: 10cm Minimum Divergence: 0.16 mm/k km

Actual Divergence: 0.5 m/ k km Weapon Jitter: 0.7 m/k km

Max Range (5 MJ/m^2) 11k km. 30% efficient, 1,667 MJ to fire, 5 second cool down (rounded up from 4.8) (333MW)

2x White Rabbit Spinal Railguns

250-ton, 2kg 1,750 MJ Muzzle Velocity: 41,833 m/s

Jitter: 0.7 m/k km 30% efficient, 5,834 MJ to fire, 10 second cool down

3x 5-ton missile launchers (50 ton each)

3x 150-ton 80% efficient magazines (360 ton capacity)

15x Eraser Nuclear AMM

45x Jealous Fragmentation AMM

15x Killer Pumped-Laser ASM

2x 50-ton Zelda PD-FC. range = 50 * sqrt(0.24 * 0.12 * 0.5 res / 3x_missiles) * 0.1m km = 340k km

2x 100-ton Link M-FC. range = 100 * sqrt(0.24 * 0.12 * 1.0 res / 3x_missiles) * 1.0m km = 9.6m km

Missiles 30% warhead & guidance, 30% engine 40% fuel

General Fusion AMM-standard (250% power)

Size: 1.5 tons, Thrust = 15 kN, 13.3 L/MN fuel usage

(2.3 base, 112% size, 520% power)->(737 s isp)

Eraser Nuclear AMM

Mass: 5 tons

Engine: 1x G.F. AMM-Standard Warhead: 187.5 kTon Nuke

Starting_Accell: 3.0 m/s DeltaV = 38.4 km/s, Reserve DV = 8.4 km/s

Max Burn Time: 2.8 hours

Proximity Detonation: 409m Damage at PDR: 375 MJ/m^2

Guidance: Fire Control Range at 5 MJ/m^2: 3,539m

Jealous Fragmentation AMM

Mass: 5 tons

Engine: 1x G.F. AMM-Standard Warhead: 1.25 tons HMX

Starting_Accell: 3.0 m/s DeltaV = 38.4 km/s, Reserve DV = 8.4 km/s

Max Burn Time: 2.8 hours

Proximity Detonation: 400 m Debris Cloud: 3 tons minimum, 42,866 m/s minimum expansion rate

Guidance: Fire Control

Killer Pumped-Laser ASM

Mass: 5 tons

Engine: 1x G.F. AMM-Standard Warhead: 135 kTon Nuke

Starting_Accell: 3.0 m/s DeltaV = 38.4 km/s, Reserve DV = 8.4 km/s

Max Burn Time: 2.8 hours

Proximity Detonation: 1.5k km Damage at PDR: 0 MJ/m^2

Lasing Rods: 1 Rod Output: 708 MJ Jitter 7 m/k km

Beam at PDR: 3m wide, 100 MJ/m^2

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TL:3

Two identical light cruisers that made the mistake of trying to do everything.

2x 5,000 tons: 15% engine, 40% fuel, 5% armor, 20% overhead, 20% weapons and sensors

`Rama Light-Cruisers`

Armor: 3x46 (120 MJ) Target Cross Section 164

Single: Ion Core Drive (60% power)

Size: 750 ton. +1 level internal armor -> 35 ton armor, 715 ton engine

Thrust: 2,145 kN. 0.977 L/MN fuel usage (2.1 base, 72.2% size mod, 64.4% power)->(10,041 s isp)

Max Full Acceleration: 0.429 m/s. 125.74 L/minute at full thrust.

Fuel: 2,000,000 L Burn Time: 11 days DeltaV: 522.8 km/s

120-ton 38.4 MW Generalist Scanner range = sqrt(120 ton * 0.32 active/ton * 0.16 passive/ton * 9 res)*2m km = 14.9m km

100-ton 450 MW TL-3 Reactor

100-ton HomoPolar-III Generator [15 GJ]

50-ton Lightning Guidance range = 50 * sqrt(0.32 * 0.16 * 0.5 res / 3x_missiles) * 0.1m km = 461k km

30-ton Swarm Guidance (5x missile, Res 35) Range = 18m km

1x Tesla Laser

250 ton - 2,500 MJ

aperture: 15cm Minimum Divergence: 0.116 m/k km

Actual Divergence: 0.17m/k km Weapon Jitter: 0.5 m/k km

Max Range (5 MJ/m^2) 74k km. 35% efficient,

2x Iron Storm Scatter-guns

100-ton, 1kg (100x 7.5g +sabot) 1,000 MJ Muzzle velocity: 44,721 m/s

Jitter: 0.5 m/k km 35% efficient, 2,857 MJ to fire, 7 second cool down

Spread: 1.0 m/k km

10x 6-ton Missile Pylons [15 tons each]

10x Fast Neutron 6-ton missiles

ION Banshee (180% power)

Size: 2.0 tons, Thrust = 18 kN, 5.618 L/MN fuel usage

(2.1 base, 111% size, 241% power)->(1,746 s isp)

Fast Neutron

Mass: 6 tons

Engine: 1x ION Banshee Warhead: 100 kTon Nuke

Starting_Accell: 3.0 m/s DeltaV = 138.9 km/s, Reserve DV = 8.9 km/s

Max Burn Time: 10.7 hours

Proximity Detonation: 175m Damage at PDR: 1,091 MJ/m^2

Guidance: Fire Control