Author Topic: 7 Dictators Community Game  (Read 10500 times)

0 Members and 1 Guest are viewing this topic.

Offline MagusXIX

  • Lieutenant
  • *******
  • Posts: 173
  • Thanked: 10 times
Re: 7 Dictators Community Game
« Reply #195 on: April 02, 2013, 11:41:37 PM »
So wait, are you arguing for standardized designs throughout the sectors?

Because each sector is not its own faction, yes.  The thing is, we're treating this like there are 7 different militaries when in fact there is only one.  There should be one "head of the military" per faction, whose job is to come up with the doctrine and and overall strategy.  The people under him will be more like executive officers, charged with using the resources given them to safeguard their own sectors (and provide valuable feedback, of course.)  I can't really see any fleet doctrine and strategy working as a divided, democratic system, and more importantly it adds a huge burden to the SM, without whom none of us would have such an awesome game to play.  Each faction has only one military.  If you want your own military, stage a revolution and start your own faction.  That's my two cents on the issue, anyway.  I know I'd hate to be an SM getting designs for the same types of ships with minor differences from 7 different people, AND have to try to run all other aspects of the game to everyone's satisfaction on top of it, keeping everyone properly informed etc etc.

I guess if Maharava has no complaints, we can just carry on as before.  :)

Also, write me down on that "in favor of restarting" list.
 

Offline Nightstar

  • Triumvirate of Venus
  • Lt. Commander
  • *
  • N
  • Posts: 263
Re: 7 Dictators Community Game
« Reply #196 on: April 02, 2013, 11:50:10 PM »
If such were the case, I'd be splitting off instantly, and I suspect so would others. Having to manage several factions would probably be more work, not less.
 

Offline Admiral666

  • Lieutenant
  • *******
  • A
  • Posts: 178
Re: 7 Dictators Community Game
« Reply #197 on: April 03, 2013, 12:33:30 AM »
Well, up until this point, we've been running it with ships/doctrines unique to the sectors - Unless there is a majority dissension, I see no reason to discontinue it at this point. Once Maharava gets past the initial rush of designs and racial techs, it won't be much extra work.

Nightstar, I'm also in favor of restart to Jan 1st. Remember, Gidoran always has my backing, unless stated otherwise. Just in case Vice Admirals have a say in the larger scheme of things.
 

Offline icecoldblood

  • Warrant Officer, Class 1
  • *****
  • Posts: 98
Re: 7 Dictators Community Game
« Reply #198 on: April 03, 2013, 05:35:00 AM »
I think the best way is: We all start with the same ships, same designs, and then slowly branch off. This is in-line with the colonies reducing their dependence on and possibly their support of Sol.



P.S. I hate being referred to as ICB. It makes me sound like an ICBM.
 

Offline coco146

  • Registered
  • Sub-Lieutenant
  • ******
  • c
  • Posts: 136
Re: 7 Dictators Community Game
« Reply #199 on: April 03, 2013, 06:55:40 AM »
I like the idea of us restarting with a small number of universal designs, and then diverging away with our own designs.
 

Offline 3_14159

  • Registered
  • Warrant Officer, Class 1
  • *****
  • ?
  • Posts: 84
Re: 7 Dictators Community Game
« Reply #200 on: April 03, 2013, 07:19:14 AM »
Well, to add my two cents towards this discussion: The way I see it, and the way nearly everyone seems to agree would be:
  • Restarts
  • Everyone starts with a few OWP of the same design
  • Everyone gets a few ships of the same design
  • Established Jump Gates
  • A few civilian ships
  • A meeting between all admirals before the game starts officially, for example to design a research strategy.
 

Offline Gidoran

  • Triumvirate of Venus
  • Sub-Lieutenant
  • *
  • Posts: 135
Re: 7 Dictators Community Game
« Reply #201 on: April 03, 2013, 06:09:32 PM »
Well, to add my two cents towards this discussion: The way I see it, and the way nearly everyone seems to agree would be:
  • Restarts
  • Everyone starts with a few OWP of the same design
  • Everyone gets a few ships of the same design
  • Established Jump Gates
  • A few civilian ships
  • A meeting between all admirals before the game starts officially, for example to design a research strategy.

For these standard designs, I'd recommend we get together and hash out what they're supposed to do, and what roles we're bringing forth. I'd also like to term them Patrol Cruisers or something instead of proper destroyers and frigates, since... let's face it, they're probably not going to be what any of us consider appropriate combat vessels.

Those OWP that were used as a last-ditch effort seemed pretty good, and I'd support them (although I tend to prefer PDCs for things like that simply because of maintenance) and I think most of us can flatly agree that a freighter is literally a box with an engine clamped on the side, and a tanker is a swimming pool with an engine clamped on the side, etc. So we shouldn't have issues there.

I like the idea of us restarting with a small number of universal designs, and then diverging away with our own designs.

And this is pretty much exactly my sentiment.
"Orbital bombardment solves a myriad of issues permanently. This is sometimes undesirable."
- Secretary General Orlov of the Triumvirate of Venus
 

Offline icecoldblood

  • Warrant Officer, Class 1
  • *****
  • Posts: 98
Re: 7 Dictators Community Game
« Reply #202 on: April 04, 2013, 08:14:02 AM »
So the restart is pretty much confirmed. So while Mahavara is busy resetting the game, let's have the First Biannual Admiralty meeting. Let's pick a time and place. For clarity's sake all times should be in GMT. Also, should we involve the Vice Admirals in these meetings?
 
@Gidoran: If you can set up an IRC room that would be best.
 

Offline 3_14159

  • Registered
  • Warrant Officer, Class 1
  • *****
  • ?
  • Posts: 84
Re: 7 Dictators Community Game
« Reply #203 on: April 04, 2013, 08:51:30 AM »
Until then, there'd be the #aurora channel on irc.newnet.com for standard discussions. That's where I am, currently. Now, points to discuss for the meeting, as far as I remember/can think of:
  • Dangers from the outside
  • Design of the first (small) fleet we all share
  • Research plans for the next years
  • Shared policies
Of course, it'd be best to have the restarted game until then, if Mahavara could do it until then. If not, no problem.
 

Offline Shininglight

  • Sub-Lieutenant
  • ******
  • S
  • Posts: 120
  • Thanked: 1 times
Re: 7 Dictators Community Game
« Reply #204 on: April 04, 2013, 02:35:29 PM »
How about Mibbit? that seems to be a pretty good IRC channel idk what would be a good time tho.
Admiral Damien James Winter, Defender of the Proxima Gate.
 

Offline Gidoran

  • Triumvirate of Venus
  • Sub-Lieutenant
  • *
  • Posts: 135
Re: 7 Dictators Community Game
« Reply #205 on: April 04, 2013, 09:05:52 PM »
I like irc.rizon.net mostly because I know the community reasonably well and I get how their system works.

In a little bit I'll set up #7Dictators properly, but for now it's up and registered. You can use mibbit or any client to connect. Though if you guys would rather use irc.newnet.com that works too.

Edit: Channel's pretty much good as is. If you guys can leave a post here with suitable times you might want to do a meeting at, I'd appreciate it.

Also, it's not just restricted to Admirals, although during a meeting I will be setting the channel moderated and giving each Admiral voice, the President a Half Op (so he can set special speakers), and Maharava a full op because he's the fscking SM. So feel free to stop in and discuss the game. Also, leave your vote here if you want the channel itself to be in-character or out of character; either's fine with me.
« Last Edit: April 05, 2013, 02:07:36 AM by Gidoran »
"Orbital bombardment solves a myriad of issues permanently. This is sometimes undesirable."
- Secretary General Orlov of the Triumvirate of Venus
 

Offline Nightstar

  • Triumvirate of Venus
  • Lt. Commander
  • *
  • N
  • Posts: 263
Re: 7 Dictators Community Game
« Reply #206 on: April 05, 2013, 05:13:29 AM »
I'd go for having official meetings be IC, main channel OOC. We're going to want to discuss the game itself at times, it makes more sense to do that in the official channel. Though I guess we could shunt that to aurora's channel instead.
 

Offline MagusXIX

  • Lieutenant
  • *******
  • Posts: 173
  • Thanked: 10 times
Re: 7 Dictators Community Game
« Reply #207 on: April 05, 2013, 05:47:28 AM »
I have no strong opinions either way about times nor the IC/OOC nature of the meeting.  I'll adapt.  :)
 

Offline Panopticon

  • Russia - Astra Imperia
  • Commodore
  • *
  • P
  • Posts: 773
  • Thanked: 11 times
Re: 7 Dictators Community Game
« Reply #208 on: April 05, 2013, 12:46:09 PM »
I like Nightstar's idea, the IC discussion could even be posted to the game thread so we have some content.
 

Offline Cripes Amighty

  • Martian Union
  • Sub-Lieutenant
  • *
  • C
  • Posts: 141
Re: 7 Dictators Community Game
« Reply #209 on: April 07, 2013, 10:39:35 PM »
So there hasn't been a post in this forum for over two days and Maharava hasn't been online for five days. It might be hasty, but should we consider gameplay options for the interim, or should we hold out for a bit longer?
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52