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Offline Haegan2005 (OP)

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Re: August 5th 2047
« Reply #15 on: October 23, 2007, 06:29:30 AM »
Quote from: "MWadwell"
Quote from: "Haegan2005"
August 5th 2047

(SNIP)

Further more, the Republic outnumbers us by almost 100 million people.

But, as of the 8th of August 2042 (i.e. 5 years ago), the populations were almost equal (approx 260 million).

How come the Republic now has a larger population? (I would have thought that the population growth rate would have been the same....)


I don't remember adding population, but thier Governer has a pop growth of +30%. I'm not certain if that would make the difference or not.
The Kingdom has only a rough idea of the Republics pop(which is actually 318.91m, about 60 million more as of now.)
Several million(4.32) Kingdom citizens have been relocated to washington and chicago. The Republic doesn't yet have a single colony.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005 (OP)

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Re: August 5th 2047
« Reply #16 on: November 04, 2007, 07:52:17 PM »
Quote from: "Haegan2005"
Quote from: "MWadwell"
Quote from: "Haegan2005"
August 5th 2047

(SNIP)

Further more, the Republic outnumbers us by almost 100 million people.

But, as of the 8th of August 2042 (i.e. 5 years ago), the populations were almost equal (approx 260 million).

How come the Republic now has a larger population? (I would have thought that the population growth rate would have been the same....)

I don't remember adding population, but thier Governer has a pop growth of +30%. I'm not certain if that would make the difference or not.
The Kingdom has only a rough idea of the Republics pop(which is actually 318.91m, about 60 million more as of now.)
Several million(4.32) Kingdom citizens have been relocated to washington and chicago. The Republic doesn't yet have a single colony.


The HAvertian earth pop wasn't increasing. Even if I increased it in SM mode, it would reset the earth pop back to 252 mil. I have fixed this by deleting the earth pop and readding it. Reassigning the officers was a pain.

The good news is that I can resume the story. The bad news is that I didn't save a copy of the data base and I will have to pick up from where I ended with my experimentation. :)  I think I can work this into the story.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005 (OP)

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20th August, 2049
« Reply #17 on: November 10, 2007, 04:41:13 PM »
Lt. Montoya Chisabold was watching the far side of the Mississippi river with night binoculars with thermal mode on. 2 weeks ago someone had ambushed a Border Patrol unit and killed all 29 soldiers. This in and of itself was serious, but the fact that the injuries spoke of energy weapon fire and milspec explosives made it into a priority that now involved the 3rd and 4th infantry divisions and every intelligence capability at the Kingdoms disposal in the old eastern USA. Most of the territory east of the Mississippi was not under Kingdom control, though trade agreements and cordial arrangements abounded. Most of the towns and small confederations were hard pressed to field light tanks and any form of old style artillery, never mind railguns or laser weapons. Someone was providing the bandits with modern weapons and that had to be nipped fast. That was why he and his division was here.
Across from him was the town of Chishom. Normally it would be untouchable from here except for artillery as the mighty muddy Mississippi was almost a mile across here, but the antigravity light tanks that he had had assigned to him would carry 6 infantry on top across the river and eleven shuttles would land another 100 troops each as soon as the fields outside of the town were secured.
Intelligence had noted unusual energy readings from the town garrison buildings, similar to what you would get from counter grav vehicles. This was the biggest anomaly, but was definitely the most telling. The town shouldn't have anything better then bio-diesel powered vehicles. Their tech base shouldn't have been able to support more. All the same, he had been told to expect stiff resistance and the potential presence of foreign troops and high tech weapons. This was expected to be a potential slugging match. Not a problem, he smiled. It was time to get into his exoskeleton suite and its chain gun and rocket pack. Finally, a foe worth fighting.

*****
The Senior staff officer finished reading the after action report of the fighting at Chisholm. The bandit lord had armed his troops with KINGDOM weaponry. Internal security was already tracking serial numbers on the weapons. Some idiot had removed only the numbers on the outside of the barrels, not the one inside the trigger mechanism. A breakthrough was expected soon.
 In the meantime, the rest of the wild lands east of the Mississippi river would be brought under control. The townships and most of the polities would be invited to join the Kingdom. Those that didn't would be isolated and watched very carefully. The banditry would be stopped by any means necessary, up to and including outright anexation.
He smiled. The Kingdom was finally cleaning up this mess in its backyard. It could only get better from here.

 :D
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005 (OP)

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9th August 2051
« Reply #18 on: November 13, 2007, 10:32:52 PM »
9th August 2051

  The Kingdom of Haverty has thrived over the past several years. With the annexation of most of the remaining Eastern Seaboard of the old US, the Kingdom now controls the old North American continent and most of Central America. The government is still spending faster then it is getting from taxation, but was able to sell technology to the Republic for 13 thousand megacred.

The Imperium has announced a first extra solar colony in Austin AIII. It is a terran like world with no need for infrastructure to support the colonists. This has been confirmed separately by our survey fleet assisting the Imperium in scouting the surrounding systems. They have also have just finished a jump gate chain that runs from Sol - Denver - Austin. Unfortunately, Their gate construction ship ran out of fuel on the way back and had to be refueled from its escorting freighters. There was much coughing into hands when the Admiralty heard about this. Then the Charles Greeley Abbot ran out of fuel returning from the Salt Lake system. It took 37 days before an outbound SLEP'd Enterprise found them, dropped off fuel and paced her back to Washington. This has been kept out of the news, naturally.

The Republic is refitting all eleven of its Tatsumaki and have 6 left to go. they have also built a new class of warship that, at 7750 tons, is by far the largest warship that they have ever built. It would appear to be armed with 3 plasma cannon and 2 lasers, likely similar to the refitted Tatsumaki. Top speeds are unknown. In addition to all this, Intelligence reports that they have recently finished a jump drive that can handle 6000 tons. This may be related to the newest ship laid down that looks to be about 6000 tons in size.




Earth(Havertian)
Population: 333.55m
Naval Academy: Level 1
Maintenance Facility: Level 1
Commercial Freighter Facility: Yes
Shipyards: 4
Construction Factories: 300
Ordnance Factories: 42
Fighter Factories: 42
Fuel Refineries: 84
Mines: 249
Automated Mines: 20
Research Facilities: 21
Ground Force TF: 2
Missile Silos: 21
Fighter Bases: 1
Deep Space Tracking Station: 3
Fuel Stockpile: 13.381m
infrastructure built: 108

Mars Colony
Population: 8.29m
Construction Factories: 39
Fuel Refineries: 2
Mines:24
Automated Mines: 26
Terraforming:1
Deep Space Tracking Station: 1
Fuel: 375k

Venus Mining Colony
Automated Mines: 46

Washington A III Colony
Population: 6.14m
Construction Factories: 16
Mines: 2
Deep Space Tracking Station: 1
Terraforming: 2
Fuel: 7k

Washington A VIII Moon 1 Mining Colony
Automated Mines: 40

Chicago A III
Population: 0.85m
Construction Factories: 5
Automated Mines: 10

An update on the sad state of affairs of the fleet.

Quote
(1)Bulk Carrier class Freighter    6000 tons     295 Crew     375 BP      Signature 120-200
1666 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Cargo 25000    Cargo Handling Multiplier 10    Replacement Parts 5    

Nuclear Thermal Engine EE1 AR-0 (8)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (250 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

This design is classed as a freighter for maintenance purposes
This ship is based in Washington and will be upgraded as time permits.


Quote
(10)Bulk Carrier MkII class Freighter    6000 tons     295 Crew     439 BP      Signature 120-320
2666 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Cargo 25000    Cargo Handling Multiplier 10    Replacement Parts 5    

Nuclear Pulse Engine EE1 AR-0 (8)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (156 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

This design is classed as a freighter for maintenance purposes.
Oddly, these civilian ships are the fastest ships in the Kingdoms space arm, including the military arm. This is causing some chagrin at the Naval Design Board.

Quote
(7)Enterprise class Deep Space Survey Ship    6000 tons     525 Crew     1135 BP      Signature 120-150
1250 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 2/2/1/2     Damage Control 0-0
Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Nuclear Thermal Engine EE1 AR-0 (6)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 72.0 billion km   (666 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP1-2 (1)     Strength 2     Detect Size 100: 2m km
Grav Pulse Detection Sensor PD1-2 (1)     Strength 2     Detect Strength 10: 20m km
Improved Geological Sensors (1)   2 Survey Points
Gravitational Survey Sensors (1)   1 Survey Points

These will be upgraded as time and resources allow. While they have performed admirably, they are simply too slow to be effective by themselves. The time it takes for them to survey a system, come back and refuel, and go on to the next system is detrimental to speedy surveying.

Quote
(4+1 building)Enterprise MkII class Deep Space Survey Ship    6000 tons     525 Crew     1183 BP      Signature 120-240
2000 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 6/0/1/2     Damage Control 0-0
Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Nuclear Pulse Engine EE1 AR-0 (6)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 72.0 billion km   (416 days at full power)

High Resolution Thermal Sensor HRT3-6 (1)     Strength 6     Detect Signature 100: 6m km
Improved Geological Sensors (1)   2 Survey Points
Gravitational Survey Sensors (1)   1 Survey Points

The Charles Greeley Abbot is the only new construction, all the others are SLEP'd from the Mk 1 Enterprise. At the current level of shipbuilding tech, these ships take a little over two years to build and each ties up 25% of the shipyards. The Admiralty has decreed that the survey fleet will have one slip devoted to continued expansion and may use one other for refits. This will continue until all the Enterprises are of the MkII variant.

Quote
(1)Hamdon Collier MkII class Freighter    6000 tons     520 Crew     1061 BP      Signature 120-240
2000 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 1/0/0/0     Damage Control 0-0
Magazine 800    Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Nuclear Pulse Engine EE1 AR-0 (6)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (208 days at full power)

This ship has been assigned to Washington in order to provide mobile missile resupply for Frontier Fleet.

Quote
(2)Iron Fist Transport class Troop Transport    6000 tons     340 Crew     434 BP      Signature 120-150
1250 km/s     Armour 1     Shields 0-0     Sensors 2/2/0/0     Damage Control 0-0
Troop Capacity 3 Divisions    Replacement Parts 5    

Nuclear Thermal Engine EE1 AR-0 (6)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (333 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP1-2 (1)     Strength 2     Detect Size 100: 2m km
Grav Pulse Detection Sensor PD1-2 (1)     Strength 2     Detect Strength 10: 20m km

These will be upgraded to the Velvet Fist variant below as soon as Battle Fleet is finished with its SLEP's

Quote
(0)Velvet Glove Transport class Troop Transport    5950 tons     335 Crew     478 BP      Signature 119-240
2016 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Troop Capacity 3 Divisions    Replacement Parts 5    

Nuclear Pulse Engine EE1 AR-0 (6)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.3 billion km   (208 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km
Grav Pulse Detection Sensor PD1-2 (1)     Strength 2     Detect Strength 10: 20m km

Quote
(3)Luminus Mk II class Colony Ship    6000 tons     320 Crew     889 BP      Signature 120-320
2666 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Colonists 50000    Cargo Handling Multiplier 10    Replacement Parts 5    

Nuclear Pulse Engine EE1 AR-0 (8)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (156 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

This design is classed as a freighter for maintenance purposes
All our colony ships are of the MkII variant. They are as fast as the MKII Bulk Carrier and will greatly assist colonization as soon as the Kingdom has unemployed population to colonize with. Say, about two years?


Quote
(2+1 building)Portland Mk II class Cruiser    8950 tons     950 Crew     959 BP      Signature 179-400
2234 km/s     Armour 1     Shields 30-300     Sensors 6/0/0/0     Damage Control 1-2
Replacement Parts 15    

Nuclear Pulse Engine EE1 AR-0 (10)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 24.1 billion km   (125 days at full power)
Gamma R300/20 Shields (15)   Total Fuel Cost  300 Litres per day

25cm C2 Visible Light Laser (3)    Range 128,000km     TS: 2234 km/s     Power 16-2     RM 2    ROF 40        16 16 10 8 6 5 4 4 3 3
10cm C2 Visible Light Laser (3)    Range 60,000km     TS: 2234 km/s     Power 3-2     RM 2    ROF 10        3 3 2 1 1 1 0 0 0 0
Fire Control S08 64-3200 (2)    Max Range: 128,000 km   TS: 3200 km/s     92 84 77 69 61 53 45 37 30 22
Pressurised Water Reactor PB-1 AR-0 (2)     Total Power Output 16    Armour 0    Exp 5%

High Resolution Thermal Sensor HRT3-6 (1)     Strength 6     Detect Signature 100: 6m km
Grav Pulse Detection Sensor PD3-6 (1)     Strength 6     Detect Strength 10: 60m km

These killers are the largest warships ever built by the kingdom. With direct firepower that is believed to outrange anything the other polities have, heavier shields then the Tatsumaki cruisers, faster then the observed speeds of the Tatsumaki, the two ships should be able to handle the Republic fleet on their own. No Mk 1 was ever built. The building ship is to be assigned to Frontier Fleet when finished in April of 2053


Quote
(5+1refitting+1building)Spruance Mk V class Cruiser    6000 tons     715 Crew     750 BP      Signature 120-200
1666 km/s     Armour 1     Shields 0-0     Sensors 6/0/0/0     Damage Control 1-2
Magazine 400    Replacement Parts 10    

Nuclear Pulse Engine EE1 AR-0 (5)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (250 days at full power)

10cm C2 Visible Light Laser (2)    Range 60,000km     TS: 1666 km/s     Power 3-2     RM 2    ROF 10        3 3 2 1 1 1 0 0 0 0
Fire Control S08 64-3200 (1)    Max Range: 128,000 km   TS: 3200 km/s     92 84 77 69 61 53 45 37 30 22
Pressurised Water Reactor PB-1 AR-0 (1)     Total Power Output 8    Armour 0    Exp 5%

Missile Launcher 06-060 (5)    Missile Size 6    Rate of Fire 60
Missile Fire Control S02-060 (1)    Range: 600k km

High Resolution Thermal Sensor HRT3-6 (1)     Strength 6     Detect Signature 100: 6m km

While the Admiralty wanted to add additional engines in order to push the Spruance class above 2000km/s, they were faced with keeping the class at 6000 tons or under. This permits this class to be used to project power beyond the jump gate string. The Adelaide has been assigned to a new formation called frontier fleet. This fleet will be expanded as resources allow. Any new construction will be split between the two fleets.


Quote
(2)Texaco class Tanker    6000 tons     560 Crew     959 BP      Signature 120-175
1458 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Nuclear Thermal Engine EE1 AR-0 (7)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 450,000 Litres    Range 323.9 billion km   (2571 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

These ships were designed to function as mobile fuel stations for both survey and Battle forces. As they return to Sol they will be updated to the MkII variant.


Quote
(1)Texaco Mk II class Tanker    6000 tons     560 Crew     1015 BP      Signature 120-280
2333 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Nuclear Pulse Engine EE1 AR-0 (7)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 450,000 Litres    Range 324.0 billion km   (1607 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

While more need to be built, it is low on the Priority list.



Current Fleet priorities are in order.
1. Finish military SLEP's (almost done)
2. Start building Frontier Fleet
      5 Spruances
      2 Portlands
      1 Collier
3. Introduce a Fleet Scout design to both fleets. May carry defensive armament. Build 2 Minimum.
4. Additional Exxons(2), Another Const. Ship, Luminus(2+), Bulk Carriers to support Const and luminus(6+)
5. Additional units will follow based off of changing needs.
6. continue Looking at destroyer design for Missile defenses. Just because none of the other known polities have missile ships, doesn't mean that the unknown ones don't. Someone left the ruins in San Francisco.

more later
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005 (OP)

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15th of April, 2054
« Reply #19 on: November 17, 2007, 09:47:36 PM »
The King sat in his library, diet coke by his side and a copy of David Weber's, A Short Victorious War, in his lap when Fleet Admiral Marco Braley lightly tapped on the open door to get his attention. "Sire, I thought that you would like to hear the news before it was released to the public." The Admiral had a grin  on his face so it couldn't be too bad.
  "What is it Marco? Did the Republic decide to merge with us?"
  "No Sire, but nearly as good. We have a reported connection between our two warp chains! Our colonies won't be cut off if Sol gets denied to them."The Republic was almost done with refits on their fleet and were building yet more of their new Sukhoi class cruisers. Added to this the Kingdoms unwillingness to sell the Republic the finished research on the advanced research methodologies that the Kingdom had spent nearly two years on and the fact that the Imperium had traded its new taxation structures for it, and neither had offered anything to the Republic. The Republic had responded by announcing new weapons research and the establishment of a new squadron of fighters. Fighter craft capable of taking off from a planet and loaded with anti-shipping missiles. For the first time the Kingdom felt it no longer had near space superiority or even equivalency in Sol. For the past 6 months, all industrial production has been loaded up and sent out system to either Washington or the newly established colony in New York. Chicago had been left on its own to produce its industrial base with what it had already had.
  "Excellent!,  What is the chain?"
  " Its Sol, Washington, San Fransico, Salt Lake, St Paul and then into the other chain through Des Moines, Honolulu, New York, and Sol again. Though Des Moines is still being surveyed for warp points." His face had a wry grin. " You have no idea how surprised Captain Endel was when the DSS Marc Aaronson appeared only 207 thousand kilometers from him."
  The king laughed. "I can imagine!Come to dinner Marco. I want to go over the naval expansion plans again."

 *****

The Kingdom has three extra solar colonies with roughly 20 million people between them.

Earth(Havertian)
Population: 359.12m
Naval Academy: Level 1
Shipyards: 5
Construction Factories: 305
Ordnance Factories: 42
Fighter Factories: 42
Fuel Refineries: 79 (3 moved to New York)
Mines: 249
Automated Mines: 22
Research Facilities: 21
Ground Force TF: 2
Missile Silos: 21
Fighter Bases: 1
Deep Space Tracking Station: 3
Fuel Stockpile: 13.307m

Mars Colony
Population: 11.09m
Construction Factories: 48
Fuel Refineries: 2
Mines:30
Automated Mines: 26
Terraforming:1
Deep Space Tracking Station: 1
Fuel: 470k(not used, but being built up as an emergency reserve.)

Venus Mining Colony
Automated Mines: 46

Washington A III Colony
Population: 8.03m
Construction Factories: 53 (+8 engineers)
Mines: 15
Deep Space Tracking Station: 1
Terraforming: 2
Fuel: 166k(regular dumping of fuel from Exxon convoy only reason why this is not zero!)

Washington A VIII Moon 1 Mining Colony
Automated Mines: 40

Chicago A III
Population: 1.05m
Construction Factories: 7
Automated Mines: 10

New York A II Colony
Population: 1.1m
Infrastructure:1000 (4.03 million supported)
Construction Factories: 1(+2 engineers)
Automated Mines: 18
Fuel: 650k (two dumps from Texaco tankers)

Our new designs are as follows:

Quote
Navajo Scout class Scout    3950 tons     360 Crew     406 BP      Signature 79-200
2531 km/s     Armour 1     Shields 10-300     Sensors 6/6/0/0     Damage Control 0-0
Replacement Parts 5    

Nuclear Pulse Engine EE1 AR-0 (5)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 54.7 billion km   (250 days at full power)
Gamma R300/20 Shields (5)   Total Fuel Cost  100 Litres per day

10cm C2 Visible Light Laser (2)    Range 60,000km     TS: 2531 km/s     Power 3-2     RM 2    ROF 10        3 3 2 1 1 1 0 0 0 0
Fire Control S08 40-3200 (1)    Max Range: 80,000 km   TS: 3200 km/s     88 75 62 50 38 25 12 0 0 0
Pebble Bed Reactor Technology PB-1 AR-0 (1)     Total Power Output 12    Armour 0    Exp 5%

High Resolution Thermal Sensor HRT3-6 (1)     Strength 6     Detect Signature 100: 6m km
Gravitational Pulse Sensor GP3-6 (1)     Strength 6     Detect Size 100: 6m km
Grav Pulse Detection Sensor PD3-6 (1)     Strength 6     Detect Strength 10: 60m km

This class will have one assigned to each battle fleet and, in time, to each survey fleet.


Bulk Carrier: 12 +1 building
Jump Construction: 1
Enterprise: 3 (slowly undergoing refits as current survey operations are finished. Two are in Sol and will be refit when yard space opens up in two months)
Enterprise Mk II: 9
Hamdon Collier Mk II: 1
Iron Fist Transports: 2 (awaiting refit, still....)
Luminus Mk II: 3
Navajo Scout: 0 (next to build)
Portland Cruiser MkII: 3 + 1 building
Spruance Mk V: 8 +2 building
Texaco: 1
Texaco MkII: 2 +1 building
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005 (OP)

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Haverty, 16th of Febuary, 2058
« Reply #20 on: November 23, 2007, 10:10:37 PM »
I will post current events in the next post.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005 (OP)

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Haverty, 16th of Febuary, 2058
« Reply #21 on: November 23, 2007, 11:02:13 PM »
The Admiralty is complaining bitterly about how slow missile production is.  With 12 Spruances in service, it takes 804 missiles to fill their magazines. Whenever there is a missile upgrade, it takes the better part of three years to refill their magazines. This doesn't include replacements for fired ordinance. This has been "solved" partially by not using the newest missiles for Frontier Fleet. The older MkII has been moved to Mars to fill thier recently completed 5 missile silos. Another missile depot has been established in Washington and New York, but again, these are all older missiles.

Roughly two years ago, the Republic had a terrorist attack at their parliament building that killed several house members and hundreds of civilians. After tracing clues, which have not been shared with us, they attacked the Tsarists. This was a confederation of city states north of the Republic in old Siberia. Intelligence notes that this occurred just after the Tsarists completed a Shipyard. Hmmmm. Fighting took over six months and has ended with Republican control of over sixty additional installations and an estimated 35 to 50 million additional population.

In order to partially counter this, the Imperium has extended its control to the western side of the Black Sea. A distance of almost 550 miles. Unfortunately, the increase in land does not have a corresponding increase in population. The Plagues had hit the economically depressed countries of the area particularly had with a survival rate of one in five. What remains is ruined cities and rife with banditry.

Shortly after the invasion began, the Republican battle fleet departed on "routine training maneuvers" through their jump gate and hasn't come back.

This may be explained by one of our Intelligence operatives in their Logistics Bureau. These ships are reported as no longer operational and were evidently lost to hostile aliens using very advanced missiles that the point defense couldn't lock on to.  The Logistics Bureau has orders to work with the Technology Bureau to develop longer ranged sensors and faster tracking weapons. Interesting. But this calls into doubt our own point defense systems and may require additional research on our part to protect our own fleet. Our intelligence indicated that the Republic has point defense capability that is similar to our own. Not a good sign if we encounter these aliens on our own.

The Imperium has requested our help through our mutual defense pact. Apparently, they lost a survey ship to hostile aliens in Baton Rouge right after their survey fleet transited. We had warned them about this and to leave the system alone until they had built up their military. But, they felt that our ship had suffered a break down of some kind, because if aliens did occupy this system, they would have left it by now. Since half their fleet is currently undergoing refits, they have no way to respond effectively so they are asking for our help. With the Republican Battle Fleet in Sol having only 2 Sukhois and one Tatsumaki, the Admiralty was willing to commit the entirety of our Sol Battle Fleet to this task. At least until they were informed by Logistics command that four of the nine Spruances didn't have the newest Sparrow MkIII's loaded and it would take four months to finish building the MkIII's.  The MkII's and MkIII's mounted the same warhead, but the MkIII has a range of 250,000km and the Mk II had a range of 165,000km. The delay will permit another Portland cruiser to be added to the fleet from new construction.

Our current ship strength is as follows:
Portland: 4 +2 building
Spruance: 12
Hamdon Collier: 1 +1 building
Navajo Scout: 3
Bulk Carrier: 14 +1 building
Construction: 1
Enterprise(old): 1 (headed to Sol for MkII refit)
Enterprise MkII: 13
Luminus:3 +1 building
Texaco(old): headed back to Sol for refit
Texaco MkII: 4
Velvet Glove Transports: 2

Quote
Iowa class Cruiser    7550 tons     845 Crew     951 BP      Signature 151-400
2649 km/s     Armour 1     Shields 20-300     Sensors 6/0/0/0     Damage Control 1-2
Magazine 400    Replacement Parts 5    

Nuclear Pulse Engine EE1 AR-0 (10)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 28.6 billion km   (125 days at full power)
Gamma R300/20 Shields (10)   Total Fuel Cost  200 Litres per day

10cm C2 Visible Light Laser (2)    Range 60,000km     TS: 2649 km/s     Power 3-2     RM 2    ROF 10        3 3 2 1 1 1 0 0 0 0
Fire Control S08 64-3200 (1)    Max Range: 128,000 km   TS: 3200 km/s     92 84 77 69 61 53 45 37 30 22
Pebble Bed Reactor Technology PB-1 AR-0 (1)     Total Power Output 12    Armour 0    Exp 5%

Missile Launcher 06-060 (5)    Missile Size 6    Rate of Fire 60
Missile Fire Control S02-060 (1)    Range: 600k km

High Resolution Thermal Sensor HRT3-6 (1)     Strength 6     Detect Signature 100: 6m km

This design is a theoretical staff study and may undergo significant changes based off of technologies developed over the next year, which is the soonest that we will have yard space after finishing refits and the current new construction.

Quote
Sparrow MkIII ASM Speed: 5,000 km/s   Endurance: 50 secs    Range: 250k km   Warhead: 6    Size: 6
« Last Edit: March 25, 2008, 09:52:20 PM by Haegan2005 »
 

Offline Haegan2005 (OP)

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27th March 2060
« Reply #22 on: November 24, 2007, 04:56:52 PM »
We have Finished researching sensor upgrades and will redesign our ships accordingly.

Quote
Navajo Scout MkII class Scout    4350 tons     415 Crew     476 BP      Signature 87-240
2758 km/s     Armour 1     Shields 10-300     Sensors 15/10/0/0     Damage Control 0-0
Replacement Parts 5    

Nuclear Pulse Engine EE1 AR-0 (6)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 49.6 billion km   (208 days at full power)
Gamma R300/20 Shields (5)   Total Fuel Cost  100 Litres per day

10cm C2 Visible Light Laser (2)    Range 60,000km     TS: 2758 km/s     Power 3-2     RM 2    ROF 10        3 3 2 1 1 1 0 0 0 0
Fire Control S08 40-3200 (1)    Max Range: 80,000 km   TS: 3200 km/s     88 75 62 50 38 25 12 0 0 0
Pebble Bed Reactor Technology PB-1 AR-0 (1)     Total Power Output 12    Armour 0    Exp 5%

High Resolution Thermal Sensor HRT5-15 (1)     Strength 15     Detect Signature 100: 15m km
Gravitational Pulse Sensor GP5-10 (1)     Strength 10     Detect Size 100: 10m km
Grav Pulse Detection Sensor PD5-15 (1)     Strength 15     Detect Strength 10: 150m km


Our foray into Baton Rouge was a bust. The aliens did not show themselves or were no longer there. The Imperium is looking into upgrading its fleet with missile ships and would like to by our Sparrows after they have produced their first ship in about a year and a half. They also wish to purchase a Block II Navajo for 3000 mega creds. Half now, half on delivery. The Senate will take up the debate on this. While the King may sell any nonmilitary ship by his own say so, Military or military use ships require Senatorial approval.

The Republic has run into financial troubles and has stopped all Ship construction until they have a positive balance.

Our own navy has run into the problem of actually running out of crew for new ships. Fortunately, the Naval Academy Expansion Program should be complete in three months time.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005 (OP)

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15th of December, 2061
« Reply #23 on: November 25, 2007, 12:47:07 AM »
The Admiralty has taken of much the new tech developed during the last year and developed the following design.

Quote
Iowa class Cruiser    9250 tons     1060 Crew     1199 BP      Signature 185-400
2162 km/s     Armour 1     Shields 30-300     Sensors 15/0/0/0     Damage Control 1-2
Magazine 600    Replacement Parts 5    

Nuclear Pulse Engine EE1 AR-0 (10)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 46.7 billion km   (250 days at full power)
Gamma R300/20 Shields (15)   Total Fuel Cost  300 Litres per day

10cm C3 Near Ultraviolet Laser (2)    Range 90,000km     TS: 2162 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
Fire Control S16 96-6400 (1)    Max Range: 192,000 km   TS: 6400 km/s     95 90 84 79 74 69 64 58 53 48
Pebble Bed Reactor Technology PB-1 AR-0 (1)     Total Power Output 12    Armour 0    Exp 5%

Missile Launcher 06-060 (7)    Missile Size 6    Rate of Fire 60
Missile Fire Control S02-060 (1)    Range: 600k km

High Resolution Thermal Sensor HRT5-15 (1)     Strength 15     Detect Signature 100: 15m km


While the technology priority has been planned out for the next five years, few of these techs are solutions by themselves. Most are precursers to the next missile launcher, beam fire control, next engine tech, a basic fighter, etc.

Explorations continue apace with a emphasis on habitable planets. A survey of Baton Rouge is continuing with Battle Fleet in close attendance. The Imperium's 5 ships have been recalled for refits and will quite likely not return. Negotiations continue for the Kingdom to purchase colony rights to the system.
« Last Edit: March 25, 2008, 09:54:40 PM by Haegan2005 »
 

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28th of February, 2064
« Reply #24 on: December 07, 2007, 08:56:35 PM »
28th of February, 2064

Within 30 seconds of transitting the worm hole, the Survey ship Signals officer beeped Captian Marshalls ear bug and said, "Captian, I have electronic emissions. They are in an unknown language. Orders Sir?"
Captian Marshal, an older thin looking man,was thunder struck. In the past thirty years, no one from Survey Command had ever heard those words. Ever. Yet the protocals were in place to handle this, so far, unique occurance. "Emissions shutdown, Helm recharge the jump drive. XO, we leave in twenty minutes."
  AS information flowed in, it became apparent that the emissions came from the second world out from the sun(an estimated 51 million km away from him), a M4-V spectral class about 418 thousand km across. No signs of ship drive had yet to be detected.
  The minutes dragged by as the Enterprise class ship continued to record the mix of signals coming from the planet, then suddenly, "Captian, we have a drive signal moving our way at 1408 km/s. They will be here in a little over tens hours time."
  "Understood. Helm, Bring us around and begin countdown for transit in five minutes." He would have to make a beeline to Washington and even that would take just over 57 days. At least Frontier Fleet would be based there and could move forward into Anchorage through its jumpgate. That would prevent the other half of the survey group from being cut off, just in case anything happened. On his way back he would have to detour to the Charston system to tell them to get the heck out and to refuel at the tanker there. This entire chain would be vacated until miliatary units could be brought up to seal this worm hole on the other side.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline SteveAlt

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Re: 28th of February, 2064
« Reply #25 on: December 08, 2007, 06:40:37 AM »
Quote from: "Haegan2005"
This entire chain would be vacated until miliatary units could be brought up to seal this worm hole on the other side.

Looking forward to seeing what happens next!

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by SteveAlt »
 

Offline Haegan2005 (OP)

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15th of March 2064
« Reply #26 on: December 10, 2007, 09:35:32 PM »
15th of March 2064

We had begun a survey of the El Paso system as it is directly attached to the San Francisco system that we are currently colonizing. This is standard operating policy as all systems should be explored two systems out from any established colonies. This has been done in most cases except for Boston (starless nexus attached to Washington) and El Paso. Survey Fleet 13 had been assigned to do planetary surveys and was to be joined over the next several months by another three survey vessels from up near Milwaukee. However....

Thirty days after she disappeared into the worm hole she popped back out emitting Flash Priority Four. The Survey vessel had been fired on by hostile aliens. Frontier fleet, stationed in San Francisco, immediately started for the worm hole. It would take it twenty days for it to get there. During this time, the Captain of the Survey Ship, Which was headed at top speed for the Jump Gate into Washington, had time to pass his intelligence along and get it analyzed. The results were frightening. The alien ship had a top speed of 5400 km/s. Needless to say, the technological superiority that that implied was sobering to say the least. What caused the soiled underwear was the four missiles it launched moving at a mere 16000 km/s for 600k km before they detonated. This would give it a better then even chance of crossing our point defense envelope before we could engage it. Our most advanced shipborne weapon had a range of 250k km with a speed of 5000 km/s. Well... Needless to say this caused an absolute panic as it spread throughout the upper echelons of the Fleet.

A variety of priorities were immediately revised.

1.Battle Fleet was to be recalled back from Escort duty in Baton Rouge. Our Imperium allies would have to build their fleet up to defend themselves for the immediate future.
2. Frontier Fleet would receive six of the nine Spruances in Battle Fleet. The remaining three Spruances would be given to the Blockade Fleet in Anchorage.
3.The next series of technological missile advances were currently in the pipeline, but warship speeds needed to be increased drastically. Scientists estimate that such research would take fourteen months or more to develop underlying theories and several months more to build a working model that could be useful for incorporation into our ships.
4. Development into faster missile launcher reload times.
5. Proposals for faster ships that could match pace with this alien were demanded and rather quickly dropped as they simply were not combat viable.
6.Battle Fleets Portland class cruisers would be upgraded to the new Near Ultraviolet Lasers with greatly expanded ranges. As the refits completed they would be rotated out to replace the three in Frontier Fleet.
7.Blockade Fleet would advance down the chain as Jump Gates were built. As both it and Frontier Fleet would practice point blank denial of the worm holes, their range disadvantage should be minimal.

Our Fleet Design changes are as follows:

Quote
Portland Mk III class Cruiser    9350 tons     1025 Crew     1127 BP      Signature 187-440
2352 km/s     Armour 1     Shields 30-300     Sensors 6/0/0/0     Damage Control 1-2
Replacement Parts 15    

Nuclear Pulse Engine EE1 AR-0 (11)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 46.2 billion km   (227 days at full power)
Gamma R300/20 Shields (15)   Total Fuel Cost  300 Litres per day

25cm C3 Near Ultraviolet Laser (3)    Range 256,000km     TS: 2352 km/s     Power 16-3     RM 3    ROF 30        16 16 16 12 9 8 6 5 5 4
10cm C3 Near Ultraviolet Laser (3)    Range 90,000km     TS: 2352 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
Fire Control S16 128-6400 (1)    Max Range: 256,000 km   TS: 6400 km/s     96 92 88 84 80 77 73 69 65 61
Fire Control S08 64-3200 (1)    Max Range: 128,000 km   TS: 3200 km/s     92 84 77 69 61 53 45 37 30 22
Pressurised Water Reactor PB-1 AR-0 (2)     Total Power Output 16    Armour 0    Exp 5%

High Resolution Thermal Sensor HRT3-6 (1)     Strength 6     Detect Signature 100: 6m km
Grav Pulse Detection Sensor PD3-6 (1)     Strength 6     Detect Strength 10: 60m km


Quote
Atmospheric Terraformer class Terraformer    9100 tons     735 Crew     1310 BP      Signature 182-400
2197 km/s     Armour 1     Shields 0-0     Sensors 1/0/0/0     Damage Control 0-0
Replacement Parts 5    
Terraformer: 2 module(s) producing 0.0024 atm per annum

Nuclear Pulse Engine EE1 AR-0 (10)    Power 40    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 47.5 billion km   (250 days at full power)


Our Ship Classes number as follows:

Portland MkII: 8
Iowa: 3 + 3 building
Spruance Mk V: 16
Hamdon Collier: 3
Navajo Scout: 6
Atmospheric Terraformers: + 2 building
Bulk Carrier MkII: 17
Construction: 1
Enterprise MkII: 18
Luminus:4
Texaco MkII: 9
Velvet Glove Transports: 2
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

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15th of November 2065
« Reply #27 on: December 10, 2007, 10:58:35 PM »
15th of November 2065

Our new missiles are as follows:

Sparrow Mk IV ASM   Speed: 8,000 km/s   Endurance: 75 secs    Range: 600k km   Warhead: 6    Size: 6

Zeus Planetary ASM Speed: 8,000 km/s   Endurance: 150 secs   Range: 1200k km   Warhead: 6   Size:12

Only the  Mk IV is currently in production. After the first 600 are produced(another 7 months), we will make 100 Zeus and ship them to New York and Washington. Then additional MkIV's for the rest of the fleets until 1400 are made. Any additional missiles after this are reloads. Additional missile production will have to be setup on either Mars or Washington.

These missiles are not designed to give us parity, but to make it feasible to catch and kill anything coming through the San Fransico - El Paso worm hole. :wink:
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

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20th of January 2068
« Reply #28 on: December 13, 2007, 11:35:45 PM »
20th of January 2068

Our Blockade fleet is now ready fo send through a probe into the alien system in Danwinegar. It will consist of a survey ship, two Spruance class cruisers, and a Navajo Scout. They will attempt peaceful contact. The remainng seven Spruance Cruisers, their Navajo Scout, the two colliers, and the fleet refueler will wait 200,000 Km from the jump point incase something ugly comes through. This fleet is unflinchingly optimised for missile combat, though only the Barcelona has the Sparrow Mk IV.

A new engine tech and several launcher researches have resulted in a new round of ship designs and upgrades.

Quote
Navajo Scout MkIII class Scout    4400 tons     425 Crew     564 BP      Signature 88-360
4090 km/s     Armour 1     Shields 10-300     Sensors 15/10/0/0     Damage Control 0-0
Replacement Parts 5    

Ion Engine EE0.8 AR-0 (6)    Power 60    Engine Efficiency 0.80    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 122.7 billion km   (347 days at full power)
Gamma R300/20 Shields (5)   Total Fuel Cost  100 Litres per day

10cm C3 Near Ultraviolet Laser (2)    Range 80,000km     TS: 4090 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 0 0
Fire Control S08 40-3200 (1)    Max Range: 80,000 km   TS: 3200 km/s     88 75 62 50 38 25 12 0 0 0
Pebble Bed Reactor Technology PB-1 AR-0 (1)     Total Power Output 12    Armour 0    Exp 5%

High Resolution Thermal Sensor HRT5-15 (1)     Strength 15     Detect Signature 100: 15m km
Gravitational Pulse Sensor GP5-10 (1)     Strength 10     Detect Size 100: 10m km
Grav Pulse Detection Sensor PD5-15 (1)     Strength 15     Detect Strength 10: 150m km

Quote
Iowa Mk II class Heavy Cruiser    9250 tons     1060 Crew     1383 BP      Signature 185-600
3243 km/s     Armour 1     Shields 30-300     Sensors 15/0/0/0     Damage Control 1-2
Magazine 600    Replacement Parts 5    

Ion Engine EE0.8 AR-0 (10)    Power 60    Engine Efficiency 0.80    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 58.4 billion km   (208 days at full power)
Gamma R300/20 Shields (15)   Total Fuel Cost  300 Litres per day

10cm C3 Near Ultraviolet Laser (2)    Range 90,000km     TS: 3243 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
Fire Control S16 96-6400 (1)    Max Range: 192,000 km   TS: 6400 km/s     95 90 84 79 74 69 64 58 53 48
Pebble Bed Reactor Technology PB-1 AR-0 (1)     Total Power Output 12    Armour 0    Exp 5%

Missile Launcher 06-045 (7)    Missile Size 6    Rate of Fire 45
Missile Fire Control S02-060 (1)    Range: 600k km

High Resolution Thermal Sensor HRT5-15 (1)     Strength 15     Detect Signature 100: 15m km

Quote
Portland Mk IV class Cruiser    9250 tons     1005 Crew     1205 BP      Signature 185-660
3567 km/s     Armour 1     Shields 40-300     Sensors 6/0/0/0     Damage Control 1-2
Replacement Parts 15    

Ion Engine EE0.8 AR-0 (11)    Power 60    Engine Efficiency 0.80    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 58.4 billion km   (189 days at full power)
Gamma R300/20 Shields (20)   Total Fuel Cost  400 Litres per day

25cm C3 Near Ultraviolet Laser (3)    Range 256,000km     TS: 3567 km/s     Power 16-3     RM 3    ROF 30        16 16 16 12 9 8 6 5 5 4
10cm C3 Near Ultraviolet Laser (3)    Range 90,000km     TS: 3567 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
Fire Control S16 128-6400 (1)    Max Range: 256,000 km   TS: 6400 km/s     96 92 88 84 80 77 73 69 65 61
Fire Control S08 64-3200 (1)    Max Range: 128,000 km   TS: 3200 km/s     92 84 77 69 61 53 45 37 30 22
Pebble Bed Reactor Technology PB-1 AR-0 (2)     Total Power Output 24    Armour 0    Exp 5%

High Resolution Thermal Sensor HRT3-6 (1)     Strength 6     Detect Signature 100: 6m km

Quote
Spruance Mk VI class Cruiser    6000 tons     715 Crew     947 BP      Signature 120-540
4500 km/s     Armour 1     Shields 0-0     Sensors 15/0/0/0     Damage Control 1-2
Magazine 400    Replacement Parts 10    

Ion Engine EE0.8 AR-0 (9)    Power 60    Engine Efficiency 0.80    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 90.0 billion km   (231 days at full power)

Missile Launcher 06-045 (5)    Missile Size 6    Rate of Fire 45
Missile Fire Control S02-060 (1)    Range: 600k km

High Resolution Thermal Sensor HRT5-15 (1)     Strength 15     Detect Signature 100: 15m km

Quote
Texaco Mk III class Tanker    5950 tons     580 Crew     1111 BP      Signature 119-420
3529 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 15/0/0/0     Damage Control 0-0
Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Ion Engine EE0.8 AR-0 (7)    Power 60    Engine Efficiency 0.80    Armour 0    Exp 5%
Fuel Capacity 450,000 Litres    Range 408.4 billion km   (1339 days at full power)

High Resolution Thermal Sensor HRT5-15 (1)     Strength 15     Detect Signature 100: 15m km

Quote
Velvet Glove Transport  Mk II class Troop Transport    5700 tons     335 Crew     538 BP      Signature 114-360
3157 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Troop Capacity 3 Divisions    Replacement Parts 5    

Ion Engine EE0.8 AR-0 (6)    Power 60    Engine Efficiency 0.80    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 47.4 billion km   (173 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km
Grav Pulse Detection Sensor PD1-2 (1)     Strength 2     Detect Strength 10: 20m km

Quote
Enterprise MkIII class Deep Space Survey Ship    6000 tons     550 Crew     1343 BP      Signature 120-360
3000 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 6/0/2/2     Damage Control 0-0
Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Ion Engine EE0.8 AR-0 (6)    Power 60    Engine Efficiency 0.80    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 90.0 billion km   (347 days at full power)

High Resolution Thermal Sensor HRT3-6 (1)     Strength 6     Detect Signature 100: 6m km
Improved Geological Sensors (1)   2 Survey Points
Gravitational Survey Sensors (2)   2 Survey Points


Proposed Admiralty designs for the ultra fast aliens will follow along with the after action report for the contact in Danwinegar!
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

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15th of March, 2068
« Reply #29 on: December 15, 2007, 09:31:55 PM »
15th of March, 2068  7:42 AM

The reentry into Danwinegar was delayed because of a snafu with the survey ship Agrippa's orders. He had been in the nearby system of Azdic surveying for jump points and had only returned because of a 36% fuel level. The now empty Exxon 7 fleet was returning to Washington with an official complaint to Survey Command. It would take them roughly 21 days to reach the Norfolk jump point and they would be able to take the initial contact report with them.

7:42:30
   The four ships disappeared through the jump point and emerged on the other side with active sensors on and IFF emitting. They would not emerge in secrecy.
7:42:35
   The ships emerge and wait for sensor returns. Almost immediately they detect no fewer then 6 ships 8 km away and 5 more 183k km away.  The nearest estimated at roughly 7100 tons and the further away had mass readings of roughly 8200 tons.
   Captain Gregory Blackfisch immediately ordered the 1st  contact message transmitted.
7:43
   Sensors indicated shields spinning up on the closest 6 ships and that made Captain Blackfisch nervous. He ordered the Navajo to spin up her shields as well, but for no active targeting sensors to be used. Meanwhile the contact message was about halfway through transmitting, but no return message had yet been detected.
7:43:5
   The Smaller fleet has begun to close in on the larger at a rate of  1524 km/s.
Things begun to get really tense on the bridge.
7:43:35
   The  smaller fleet is steadily closing in and is now only 133k km away. There is still no response to the first contact hails. Further more, no radio emissions from them have been detected at all. This was getting too strange.
   "Nav, are the jump drives recharged?"
   "Yes, Captain. The Moscow needs to reposition itself in our jump shadow."
   "Make it so."
7:43:40
   The Spruance class cruiser begins to move only 3 km to get within the survey ships jump shadow so when the Agrippa jumped, the Moscow wouldn't be left behind.
7:43:45
   All six alien ships open up on our fleet with three energy torpedoes launched from each ship at a mere 8 thousand km. Most hit. The only warning was the sudden wail of laser ranging detectors seconds before most of the torpedoes smash into their targets. While many systems are damaged, few are actually destroyed. All the ships lose at least an engine and the Survey ship loses its geo survey unit as well as absorbing many hits on its jump drive. We are pleasantly surprised at our ships survivability.
7:43:50
   Our ships return fire with two of the now enemy ships targeted with 5 missiles each and the Spruance lasers are all targeted on a third. The Navajo  targets a 4th ship and manages to hit her both times. Our missiles are much less impressive. Only two of each salvo hits their targets. While none of the enemy ships explode, two of them suddenly lose their lidar emissions and three of the four have substantially reduced drive fields.
   Meanwhile, the Moscow has finished its movement and Captain Blackfisch orders the jump.
7:43:55
   Our ships leave normal space and pop back into the Rochester system with a great sigh of relief.

Intelligence Summary.
   The aliens in  Danwinegar have proven to be hostile. Intelligence of the ships follow:

7100 ton, Speed: ? Never moved, Weapons: 3 thermal torpedoes, Shields: present ? top strength unknown(shields continued to increase throughout combat on the two ships that were not fired upon.), Six units sighted. At least 2 sustained significant battle damage.

8200 ton, Speed 1524, Weapons: unknown, Shields: present ? top strength unknown(shields continued to increase throughout combat.), 5 units sighted. None sustained damage.

Ability to repair and build ships is unknown. No apparent missile tech has been observed, but our Navajo did take a single laser hit on its shield that did not penetrate. The powered shield took a 30% loss.
« Last Edit: December 19, 2007, 08:08:41 PM by Haegan2005 »
 

 

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