I've played a few games since this thread, but no sense in making a new one. In my current game I've arrived at the internal containment fusion era. I have run into swarm aliens in multiple directions from my home world and really need to get past them. I've also run into an NPR that uses lots of small FACs with short-range weapons. I had a missile cruiser that I thought could smash them from long range, but I stupidly didn't have a fire control suitable for targeting FACs, so they closed the range and shredded me. Somehow I guess I thought that missile fire controls were only distinguished by range, and could target anything in their range if you had a sensor that could pick it up. The new generation of ships is based on an updated version of the Stalwart missile cruiser. With a full suite of sensors including a backup anti-missile sensor, its own PD lasers, and a choice of two different fire control resolutions, this ship could theoretically operate on its own almost as effectively as with a fleet.
Stalwart-D class Missile Cruiser 16,000 tons 373 Crew 2677 BP TCS 320 TH 1280 EM 0
4000 km/s Armour 7-56 Shields 0-0 Sensors 40/40/0/0 Damage Control Rating 6 PPV 48
Maint Life 2.2 Years MSP 627 AFR 341% IFR 4.7% 1YR 174 5YR 2616 Max Repair 160 MSP
Intended Deployment Time: 24 months Spare Berths 1
Magazine 680 Cryogenic Berths 200
160 EP Military Internal Fusion Drive (8) Power 160 Fuel Use 36.06% Signature 160 Exp 8%
Fuel Capacity 1,800,000 Litres Range 56.2 billion km (162 days at full power)
12cm C4 Far Ultraviolet PD Laser (2) Range 192,000km TS: 4000 km/s Power 4-4 RM 5 ROF 5 4 4 4 4 4 3 2 2 2 2
Centaur PD Laser Fire Control S04 96-4000 (1) Max Range: 192,000 km TS: 4000 km/s 95 90 84 79 74 69 64 58 53 48
Tokamak Fusion Reactor for PD Laser (2) Total Power Output 8 Armour 0 Exp 5%
Autoloading Firebrand Missile Launcher I (8) Missile Size 5 Rate of Fire 50
Stalwart Missile Fire Control FC109-R160 (2) Range 109.3m km Resolution 160
Stalwart Anti-FAC Fire Control FC61-R16 (2) Range 61.4m km Resolution 16
Firebrand-3A (136) Speed: 49,000 km/s End: 38.3m Range: 112.6m km WH: 4 Size: 5 TH: 179/107/53
10HS Ship Detector Gen2 MR166-R170 (1) GPS 27200 Range 166.9m km Resolution 170
2HS Missile Detector Gen2 MR2-R1 (1) GPS 32 Range 2.6m km Resolution 1
10HS FAC Detector Gen2 MR51-R16 (1) GPS 2560 Range 51.2m km Resolution 16
5HS Thermal Sensor Gen2 TH5-40 (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
5HS EM Detection Sensor Gen2 EM5-40 (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
The Stalwarts have been accompanied from the beginning by Ready class destroyers. Originally these carried the only lasers in the fleet and were intended for point defense. Now everybody has some PD lasers and they cover each other, so the Ready class has become my energy weapon brawler with twelve medium-sized lasers suitable for close-range combat. Hmm, I just noticed that the 15cm lasers need to be updated to a new wavelength. Once I get some technology for longer-range beam fire controls and better capacitor recharge, I will move up to 20cm guns.
Ready-E class Destroyer 12,000 tons 343 Crew 2273.2 BP TCS 240 TH 960 EM 0
4000 km/s Armour 8-46 Shields 0-0 Sensors 8/8/0/0 Damage Control Rating 4 PPV 68
Maint Life 2.23 Years MSP 474 AFR 288% IFR 4% 1YR 128 5YR 1924 Max Repair 160 MSP
Intended Deployment Time: 24 months Spare Berths 0
160 EP Military Internal Fusion Drive (6) Power 160 Fuel Use 36.06% Signature 160 Exp 8%
Fuel Capacity 1,150,000 Litres Range 47.8 billion km (138 days at full power)
15cm C3 Ultraviolet Laser (12) Range 192,000km TS: 4000 km/s Power 6-3 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
12cm C4 Far Ultraviolet PD Laser (5) Range 192,000km TS: 4000 km/s Power 4-4 RM 5 ROF 5 4 4 4 4 4 3 2 2 2 2
Centaur PD Laser Fire Control S04 96-4000 (3) Max Range: 192,000 km TS: 4000 km/s 95 90 84 79 74 69 64 58 53 48
Tokamak Fusion Reactor for PD Laser (14) Total Power Output 56 Armour 0 Exp 5%
10HS Missile Detector Gen2 MR12-R1 (1) GPS 160 Range 12.8m km Resolution 1
2HS Ship Detector Gen2 MR33-R170 (1) GPS 5440 Range 33.4m km Resolution 170
1HS Thermal Sensor Gen2 TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
1HS EM Detection Sensor Gen2 EM1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
The newest addition to the fleet is the Centaur class jump cruiser. I had experimented earlier with a carrier as the jumpship, but I lost a couple carriers by getting them too close to the action, and the squad jump drive took up way too much tonnage that could have been hangar space. The Centaur will augment the fleet's point defense with my new AMMs. (I only just got a missile research guy, so I know the missiles themselves are lacking, but I'm working on it.)
Centaur-A class Jump Cruiser 16,000 tons 398 Crew 2726.6 BP TCS 320 TH 1280 EM 0
4000 km/s JR 5-100 Armour 6-56 Shields 0-0 Sensors 40/40/0/0 Damage Control Rating 5 PPV 20
Maint Life 1.54 Years MSP 1533 AFR 409% IFR 5.7% 1YR 736 5YR 11043 Max Repair 510 MSP
Intended Deployment Time: 24 months Spare Berths 0
Flag Bridge Magazine 328
J16500(5-100) Gen2 Military Jump Drive Max Ship Size 16500 tons Distance 100k km Squadron Size 5
160 EP Military Internal Fusion Drive (8) Power 160 Fuel Use 36.06% Signature 160 Exp 8%
Fuel Capacity 1,500,000 Litres Range 46.8 billion km (135 days at full power)
12cm C4 Far Ultraviolet PD Laser (3) Range 192,000km TS: 4000 km/s Power 4-4 RM 5 ROF 5 4 4 4 4 4 3 2 2 2 2
Centaur PD Laser Fire Control S04 96-4000 (1) Max Range: 192,000 km TS: 4000 km/s 95 90 84 79 74 69 64 58 53 48
Tokamak Fusion Reactor for PD Laser (3) Total Power Output 12 Armour 0 Exp 5%
Autoloading Surefire Missile Launcher I (8) Missile Size 1 Rate of Fire 10
Surefire AMM Fire Control FC11-R1 (2) Range 11.5m km Resolution 1
Surefire-3A (328) Speed: 49,000 km/s End: 5m Range: 14.7m km WH: 1 Size: 1 TH: 179/107/53
2HS Ship Detector Gen2 MR33-R170 (1) GPS 5440 Range 33.4m km Resolution 170
10HS Missile Detector Gen2 MR12-R1 (1) GPS 160 Range 12.8m km Resolution 1
5HS Thermal Sensor Gen2 TH5-40 (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
5HS EM Detection Sensor Gen2 EM5-40 (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
I am also using some old carriers with some mediocre fighters that will be updated as soon as I build some hangar-PDCs to store the obsolete ones. The fighters are never intended to get close to the enemy, but rather to launch an extremely large opening volley (and maybe one more) to thin out the enemy's fleet of FACs, then retreat through a jump point to their mothership. Then the Stalwarts will fire successive volleys at the approaching FACs. If any survive to get close, the whole fleet can open up on them with their PD lasers in offensive mode. Or the jump cruiser can lead us on a heroic retreat through a JP. Given the 5-ship limit on the jump drive, my task groups are one Centaur, two Stalwarts, and two Readys each.