This whole tanker/fighter thing is kind of moot in the end. It will all depend on doctrine and the use of your resources as a whole.
Yes and no. Iranon's analysis was oversimplifed, but he wasn't entirely wrong in looking at the fighter/tanker ratio mathematically.
You might want to have a long range fighter, let's say you choose to sacrifice some speed with a slightly lower multiplier and slightly more space for fuel. You might thin that it will be an inefficient design, but that depends on what type of tankers you have. You might not include any fast moving fighter/tanker but rely on slower tankers to escort fighter wings or be stationed in space for fighters to refule at during striking missions. There is also the total amount of fuel consumption as a whole to figure. You perhaps can't afford to have fast tankers follow the fighters all they way and like to build long range fighters with better fuel efficiency for that reason etc..
This was stated earlier. He was assuming no offboard refueling, and no fuel supply considerations. The first is entirely a matter of doctrine, while the second depends on what the fighter is to do.
It's not all about one thing the consider.
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In essence, the sweet spot is completely depending on the underlying assumptions.
I'm in complete agreement, with the caveat that so long as we are clear about our assumptions we can arrive at optima that we would have struggled to find otherwise. In some cases (missile engines being the prime example) the assumptions are few and obvious, the analysis is simple, and the conclusion useful. In other cases, such as optimizing a wing of fighters, the assumptions made are far less obvious. (We're into a field that goes by names like Operations Research and Systems Analysis. It's something I'm interested in, and Aurora is actually a decent place to practice it.)
That said, I'm going to take a look at some of the assumptions involved here, stating them as best I can and looking at how they would impact the outcome. This can be summed up as two questions:
1. What does the wing have to do?
2. What else am I trying to optimize?
Question 1 could be answered any number of ways. The most likely are: fixed speed and/or range, a certain amount of hangar space, or a certain number of missile tubes. These could be fixed by the carriers you have available, your doctrine, or experience with past battles. Usually, you'll get two out of the three as fixed, although sometimes you will only have speed or range as your variable.
Question 2 is probably getting the one that wasn't fixed in question 1 as high as possible while keeping cost as low as possible.
It seems simple, but the devil is in the details. Often, the way your fleet is already set up will drive what you do with new pieces to it.
For the wings we've been talking about here, fuel has a massive influence on how you set them up. If you're assuming that all fuel will be carried by the wing at launch, you'll probably go for maximum theoretical range even if it costs fuel efficiency. Offboard refueling raises the question of how big the tanker is, which brings that into design considerations. Are the benefits of offboard refueling (not having to carry fuel at fighter speeds) worth the added complexity and risk? (Keep in mind that there's no tooling for fighters.)
And then there's the logistical implications off all this. Fuel economy is far less important to the system defense wing that flies a mission once every few years from a planet with plenty of fuel than it is to a carrier's wing that flies every few months.