Author Topic: Crew Shore Leave Question  (Read 2821 times)

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Offline NihilRex

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Re: Crew Shore Leave Question
« Reply #15 on: May 28, 2014, 02:25:15 AM »
AFAIK, as long as it is over a colony, it should work forever, for itself and other ships.

I usually just find a spot to plant an Orbital Hab or Colony instead, myself. 10k people is a small amount of inf\OH space.
 

Offline Khift

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Re: Crew Shore Leave Question
« Reply #16 on: May 28, 2014, 12:53:34 PM »
After almost a year, one of the two casino ships decided to start working.  The other, same class and everything, is still nonfunctional.  Annoyingly, the one that is working is not orbiting a colony (it's on Jupiter with my fuel harvesters) whereas the one that is not working IS orbiting a colony (a comet I've got my asteroid miners at).

I don't understand what these things are doing, and it's really obnoxious.
 

Offline Wolfius

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Re: Crew Shore Leave Question
« Reply #17 on: May 28, 2014, 06:55:49 PM »
After almost a year, one of the two casino ships decided to start working.  The other, same class and everything, is still nonfunctional.  Annoyingly, the one that is working is not orbiting a colony (it's on Jupiter with my fuel harvesters) whereas the one that is not working IS orbiting a colony (a comet I've got my asteroid miners at).

I don't understand what these things are doing, and it's really obnoxious.

Have you tried issuing a move-to-colony order?

I haven't used them myself, but I'm imagining they probably have similar mechanics to orbital terraforming modules as far as getting them to work goes.
 

Offline Khift

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Re: Crew Shore Leave Question
« Reply #18 on: May 28, 2014, 07:37:08 PM »
Quote from: Wolfius link=topic=7202. msg73448#msg73448 date=1401321349
Have you tried issuing a move-to-colony order?

I haven't used them myself, but I'm imagining they probably have similar mechanics to orbital terraforming modules as far as getting them to work goes.
That's the only way I move them around; I issue, say, "move to neujmin" and the go to the comet and sit there and not function.  At least the miners are mining, even though morale is in the toilet.
 

Offline Khift

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Re: Crew Shore Leave Question
« Reply #19 on: May 30, 2014, 09:34:20 AM »
Does morale even matter for mining / fuel harvesting / terraforming ships?
 

Offline Bryan Swartz (OP)

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Re: Crew Shore Leave Question
« Reply #20 on: November 20, 2014, 01:23:30 AM »
I finally deployed my floating casinos.  They didn't work.  I used SM to test, and I think I can make sense of what Khift reported. 

Quote from: Khift
the one that is working is not orbiting a colony (it's on Jupiter with my fuel harvesters) whereas the one that is not working IS orbiting a colony (a comet I've got my asteroid miners at).

This confirms my results.  I found that colony/not colony is not the issue.  They work every time at planets or moons(possibly not at smaller moons, I only tested Luna).  They do not work at dwarf planets or comets.  I don't know if this is a bug or not(I think it probably is based on what I've read in other threads).  Version 6.2 is what I'm on, as I mentioned before.

This will cause a huge scandal in my universe.  The casinos were built at considerable expense, and contributed to a duranium near-crash, and are now of very limited use for the intended purpose.  Orbital habitats are not a thing yet.