Author Topic: How many missiles  (Read 5263 times)

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Offline NihilRex

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Re: How many missiles
« Reply #15 on: June 05, 2014, 05:18:21 AM »
I mainly pointed it out because you can design a species with a different oxygen need, but you cannot change pressure.
 

Offline mrDLSable (OP)

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Re: How many missiles
« Reply #16 on: June 05, 2014, 06:52:42 AM »
I mainly pointed it out because you can design a species with a different oxygen need, but you cannot change pressure.
So you will always need to have at least 1/3atm in total?
 

Offline mrDLSable (OP)

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Re: How many missiles
« Reply #17 on: June 05, 2014, 12:46:50 PM »
And I have another question, why is aurora getting "stuck". It littarally doesn't do anything. I have a pretty powerful computer (3.4Ghz quad core powerful) which should be able to run aurora without a problem, right? I an switch between the aurora windows, which I usually can't when it's busy, so I think there is some kind of bug somewhere. But all the windows do have Not Respoding in the title. What is going on? I am using version 6.42
 

Offline papent

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Re: How many missiles
« Reply #18 on: June 05, 2014, 01:03:25 PM »
are you saying trying to switch windows of aurora while it is trying to process turns?
also aurora is HDD R/W speed intensive aswell
In my humble opinion anything that could be considered a balance issue is a moot point unless the AI utilize it against you because otherwise it's an exploit you willing choose to use to game the system. 
Rule 0 Is effect : "The SM is always right/ What SM Says Goes."
 

Offline Erik L

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Re: How many missiles
« Reply #19 on: June 05, 2014, 01:09:20 PM »
And I have another question, why is aurora getting "stuck". It littarally doesn't do anything. I have a pretty powerful computer (3.4Ghz quad core powerful) which should be able to run aurora without a problem, right? I an switch between the aurora windows, which I usually can't when it's busy, so I think there is some kind of bug somewhere. But all the windows do have Not Respoding in the title. What is going on? I am using version 6.42

Aurora is single-threaded, so when it is calculating things for NPRs, Civs and yourself, it freezes all of the forms/windows for it. Until it is ready for user input again, it is non-responsive.

Offline mrDLSable (OP)

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Re: How many missiles
« Reply #20 on: June 05, 2014, 01:16:56 PM »
Aurora is single-threaded, so when it is calculating things for NPRs, Civs and yourself, it freezes all of the forms/windows for it. Until it is ready for user input again, it is non-responsive.
But it's been stuck for about an hour now...
 

Offline mrDLSable (OP)

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Re: How many missiles
« Reply #21 on: June 05, 2014, 01:17:51 PM »
are you saying trying to switch windows of aurora while it is trying to process turns?
also aurora is HDD R/W speed intensive aswell
You mean to say you shouldn't alt-tab while playing aurora?
And I am playing on an SSD so the bottleneck there should be minimal.
 

Offline mrDLSable (OP)

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Re: How many missiles
« Reply #22 on: June 05, 2014, 01:19:05 PM »
I stopped the Aurora process and het a loading problem message. Maybe that's what was holding it up or did that happen because I quit?

EDIT: After the restart it did about 3 days and now it is stuck again...
« Last Edit: June 05, 2014, 01:38:23 PM by mrDLSable »
 

Offline Erik L

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Re: How many missiles
« Reply #23 on: June 05, 2014, 01:38:38 PM »
I stopped the Aurora process and het a loading problem message. Maybe that's what was holding it up or did that happen because I quit?

If it was in the middle of writing to the database when you shut it down, that could be corrupted data.

Offline mrDLSable (OP)

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Re: How many missiles
« Reply #24 on: June 05, 2014, 01:49:53 PM »
Ok. So my questions are now:
- How long can "turns" take?
- What to do when they take long?
- Can you alt-tab when it is working?
 

Offline Barkhorn

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Re: How many missiles
« Reply #25 on: June 05, 2014, 01:58:45 PM »
"turns" can take quite a long time late-game, especially if you've got NPR's on.  Especially if you're trying to do the 30-day increment.  Even if you don't have NPR's, once you start getting lots of civilian ships it can really start to slow down.

There's not much you can do about turns taking a long time, short of getting a tool which will let you alter the processor priority of a program.  If you get one of those, you can crank Aurora's priority up which will make it run quicker at the expensive of your other programs.  And it can really slow other programs down, for example iTunes will hang sometimes while Aurora's especially busy.

You can totally alt-tab, just don't expect your other programs to run quickly either.  Unless you turn down Aurora's priority.

 

Offline mrDLSable (OP)

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Re: How many missiles
« Reply #26 on: June 05, 2014, 02:08:48 PM »
"turns" can take quite a long time late-game, especially if you've got NPR's on.  Especially if you're trying to do the 30-day increment.  Even if you don't have NPR's, once you start getting lots of civilian ships it can really start to slow down.

There's not much you can do about turns taking a long time, short of getting a tool which will let you alter the processor priority of a program.  If you get one of those, you can crank Aurora's priority up which will make it run quicker at the expensive of your other programs.  And it can really slow other programs down, for example iTunes will hang sometimes while Aurora's especially busy.

You can totally alt-tab, just don't expect your other programs to run quickly either.  Unless you turn down Aurora's priority.



Thank you very much for your detailed explanation. I am only about 30 years into my campaign and started with 1 NPR so I don't expect there to be too many NPR's just yet, right? Is it normal that after 30 years turns take more than 30 minutes?
 

Offline Erik L

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Re: How many missiles
« Reply #27 on: June 05, 2014, 02:32:51 PM »
Thank you very much for your detailed explanation. I am only about 30 years into my campaign and started with 1 NPR so I don't expect there to be too many NPR's just yet, right? Is it normal that after 30 years turns take more than 30 minutes?

Don't forget that while you are exploring, so is the NPR. And they can find more NPRs or spoilers. And they can find more. And so on.

Offline mrDLSable (OP)

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Re: How many missiles
« Reply #28 on: June 05, 2014, 02:48:51 PM »
Don't forget that while you are exploring, so is the NPR. And they can find more NPRs or spoilers. And they can find more. And so on.

But is that process already this far after 30 years of gameplay? I mean I haven't even got jump-capable ships yet... (I'm slow)
 

Offline Erik L

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Re: How many missiles
« Reply #29 on: June 05, 2014, 02:56:03 PM »
But is that process already this far after 30 years of gameplay? I mean I haven't even got jump-capable ships yet... (I'm slow)

You cannot always gauge an NPRs progress on your own. If you started with a conventional start, then it is entirely possible. Even with a TN start, the NPR may have had jump capability from day one.