Thanks, hoping that I haven't lost my game.
To what you said about missiles, wouldn't larger more powerful missiles be better anyway? Even if half were lost It would mean that the half that get through are able to pack a suffcient punch? It sounds inificient but it seems to me a better idea than more vollies of smaller missiles. The hits of those packing the same or less firepower than my size sevens.
Maybe, but your missiles aren't really powerful, and typically the enemy can shoot down more than just one per volley. I usually start in the Ion tech era, a little beyond yours, and I can generally fit eight size 4 launchers on a ship this size. Or 10 size 3 launchers. I use the 75% size reduction which reduces the rate of fire but lets me fire more per volley. You can generally develop a size 4 missile with WH 9, or size 3 missile with WH 4, even in the early game. (Squares like 4, 9, 16, 25 are best, because of the way missiles do damage.) Imagine I've got a fleet with 4 of my 8-launcher ships. That means I'm firing 32 missiles per volley, and if an enemy can shoot down half of those, I can still get 16 good hits. You'd need nine of your ships to even do any damage at all.
In the later game when you're using bigger ships, you might also use bigger missiles to carry a WH16 or WH25 payload, but only when you can do it at scale.