Author Topic: Development Progress - Jan 2015  (Read 2495 times)

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Offline Nathan_

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Re: Development Progress - Jan 2015
« Reply #15 on: February 06, 2015, 10:23:01 PM »
ok, I've registered #Pulsar4x on freenode.

freenode even have a webclient if you don't already have an irc client installed.

http://webchat.freenode.net/
type a nickname into the nickname field
put #Pulsar4x in the Channels: field
click connect.

I've added the channel to my auto connect list so if I'm online I'll likely be in there.
alright I'll check that out tomorrow.
 

Offline iceball3

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Re: Development Progress - Jan 2015
« Reply #16 on: February 08, 2015, 04:19:22 PM »
Trying to connect via mobile app, and getting blocked out of freenode due to something called SASL. No idea what i'm doing, eh.
 

Offline Nathan_

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Re: Development Progress - Jan 2015
« Reply #17 on: February 08, 2015, 06:29:39 PM »
Trying to connect via mobile app, and getting blocked out of freenode due to something called SASL. No idea what i'm doing, eh.

freenode is probably being overly paranoid.
 

Offline alex_brunius

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Re: Development Progress - Jan 2015
« Reply #18 on: February 09, 2015, 06:31:38 AM »
Eh, in its current state, Pulsar is just too early to bother with it.

Possibly. I only mentioned it as a suggestion to think about for later on since at least one of the devs seemed to want to "work full-time on it..." if there was money and resources available.  :)

Regardless of the devs plans and decisions I with you guys the best of luck.
 

Offline Rod-Serling

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Re: Development Progress - Jan 2015
« Reply #19 on: February 09, 2015, 03:13:43 PM »
Possibly. I only mentioned it as a suggestion to think about for later on since at least one of the devs seemed to want to "work full-time on it..." if there was money and resources available.  :)

Who wouldn't want to get a full-time salary to work on their hobby, even if it never panned out? ;]
This post is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 

Offline Steve Walmsley

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Re: Development Progress - Jan 2015
« Reply #20 on: February 09, 2015, 03:22:55 PM »
Who wouldn't want to get a full-time salary to work on their hobby, even if it never panned out? ;]

Me :)

Done that three times with three different hobbies and each time the hobby was a lot less fun once it was a job. That's why I don't try to sell Aurora. It's going to stay a hobby this time!
 

Offline se5a

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Re: Development Progress - Jan 2015
« Reply #21 on: February 10, 2015, 03:31:20 AM »
it's also a massive headache with how you might want to remunerate those who want to work on it irregularly. there's no way to do it in a fair manner. its just... far too much of a stress and potential for upset.  

nah keep trucking as we are, and hope we get some people who know what they're doing when it comes to some of the stuff  that we're not so good at (art, UI design etc) interested. just gota watch that we don't get too far out of scope.
 

Offline SnopyDogy

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Re: Development Progress - Jan 2015
« Reply #22 on: February 10, 2015, 04:42:05 AM »
I'm starting to get back into development myself.

In regards to setting up for development all you need to do is run the premake4.exe file, this will generate the solution files for the project. After that you should be able to open them using SharpDevelop/MonoDevelop Or Visual Studio 2010/2012/2013. If your on windows I'd recommend using the new Visual Studio 2013 Community Edition.

In regards to icons I have often thought it'd be nice to have the ability to set specific icons for different Ship/Hull types or task groups for use on the System Map (and maybe of the Galaxy Map as well). Something like the following would be nice:


If someone where to make them I'd defiantly add support :D
 

Offline se5a

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Re: Development Progress - Jan 2015
« Reply #23 on: February 10, 2015, 04:50:51 AM »
There's kind of an infinite number of hulltypes though...
 

Offline alex_brunius

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Re: Development Progress - Jan 2015
« Reply #24 on: February 10, 2015, 06:23:00 AM »
There's kind of an infinite number of hulltypes though...

The Aurora approach seems good. Support a limited amount of basic types and leave it open for users to define additional types using by adding text and art that match the same formats.
 

Offline SnopyDogy

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Re: Development Progress - Jan 2015
« Reply #25 on: February 10, 2015, 06:56:24 AM »
The Aurora approach seems good. Support a limited amount of basic types and leave it open for users to define additional types using by adding text and art that match the same formats.

This is exactly what I had in mind.
 

Offline se5a

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Re: Development Progress - Jan 2015
« Reply #26 on: February 10, 2015, 05:24:37 PM »
What if you had an simple icon designer...  Basic shapes and mash them up.
 

 

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