Author Topic: #1 Colonial Wars Setup and Background  (Read 8575 times)

0 Members and 1 Guest are viewing this topic.

Offline Steve Walmsley

  • Aurora Designer
  • Admiral of the Fleet
  • Posts: 6488
  • Thanked: 834 times
    • View Profile
    • http://www.starfireassistant.com
Re: Colonial Wars Setup and Background
« Reply #15 on: August 12, 2015, 06:07:01 PM »
Not sure Australia calling freighters Melbourne would go down so well,  generally speaking the vessels named after Capital Cities are the heaviest combatants (save for HMAS Australia, which was our only ever Capital ship),  and with the Melbourne/Sydney rivalry you'd end up with an unhappy second largest city (there's a reason the 2 Majestic class carriers we bought after WWII were called Sydney and Melbourne).   I'd suggest making the Destroyers Melbourne class,  Supply, and Success would be more traditional names for cargo hauling.

Matt

Changed as suggested. DDs are now Melbourne and FT are Success.
 

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 810
  • Thanked: 11 times
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #16 on: August 12, 2015, 07:34:18 PM »
Changed as suggested. DDs are now Melbourne and FT are Success.

Thanks!  it used to annoy the living hell out of me in the 2300 sourcebooks Australian warships called Kangaroo and various other really really lame names that would never get past the Australian admiralty without someone getting punched!!

as a rule of thumb combat ships are cities (big cities for bigger vessels) minesweepers seem to get rivers, tenders, oilers and the like generally after ships involved in the colonization and a few holdovers from the RAN's history as part of the RN like HMAS Vampire (who's nickname "the Mean Machine" always makes me chuckle, too much Judge Dredd I expect)
The boggosity of the universe tends towards maximum.
 

Offline Panopticon

  • Russia - Astra Imperia
  • Commodore
  • *
  • Posts: 763
  • Thanked: 10 times
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #17 on: August 12, 2015, 09:30:11 PM »
Do the Melbournes have a terrible power generation  on purpose?
 

Offline TheDeadlyShoe

  • Vice Admiral
  • **********
  • Posts: 1155
  • Thanked: 44 times
  • Dance Commander
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #18 on: August 12, 2015, 11:35:24 PM »
? they have more than enuf power
 

Offline Panopticon

  • Russia - Astra Imperia
  • Commodore
  • *
  • Posts: 763
  • Thanked: 10 times
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #19 on: August 13, 2015, 01:26:53 AM »
Yeah, after actually looking again I realized that, I shall leave the post as a monument to my shame.
 

Offline JacenHan

  • Lt. Commander
  • ********
  • Posts: 210
  • Thanked: 5 times
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #20 on: August 13, 2015, 05:42:49 PM »
The Caliphate write-up says that the Matrah has twin lasers, but it actually has twin meson cannons. Also, are the conventional NPRs still unable to tech up or do anything useful?

Looking forward to further updates, both for the story and for the nations' OOB.
 

Offline Steve Walmsley

  • Aurora Designer
  • Admiral of the Fleet
  • Posts: 6488
  • Thanked: 834 times
    • View Profile
    • http://www.starfireassistant.com
Re: Colonial Wars Setup and Background
« Reply #21 on: August 13, 2015, 06:05:25 PM »
The Caliphate write-up says that the Matrah has twin lasers, but it actually has twin meson cannons. Also, are the conventional NPRs still unable to tech up or do anything useful?

Looking forward to further updates, both for the story and for the nations' OOB.

I'll update the description - I meant mesons. The NPRs will be pre-industrial, not conventional. I may add conventional ones as well at some point but the AI can't handle that at the moment. I need to add some code to avoid the NPRs trying to design ships without the necessary tech.
 

Offline Nathan_

  • Pulsar 4x Dev
  • Commodore
  • *
  • Posts: 701
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #22 on: August 13, 2015, 10:48:06 PM »
Should the Mosul carry around some excess MSP? the "Carriers" seem to be the only ships they have with any to spare.
 

Offline Garfunkel

  • Commodore
  • **********
  • Posts: 713
  • Thanked: 29 times
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #23 on: August 14, 2015, 01:55:25 AM »
Whoa. Whoa. Whoa.

Hopefully you can keep this running for a long time, the starting setup looks truly amazing!
 

Online Maltay

  • Sub-Lieutenant
  • ******
  • Posts: 134
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #24 on: August 17, 2015, 04:03:08 AM »
When you get to Japan, it may help to have a reference for naval naming conventions.  You described the Japan of the Colonial Wars setting as militaristic, having conquered large parts of the former People's Republic of China (PRC).  I assume you will revert to naval naming conventions used by the Imperial Japanese Navy (IJN) during World War 2 (WW2).  I recommend the Wikipedia article at https://en.wikipedia.org/wiki/Japanese_ship-naming_conventions.


I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.
 

Offline Steve Walmsley

  • Aurora Designer
  • Admiral of the Fleet
  • Posts: 6488
  • Thanked: 834 times
    • View Profile
    • http://www.starfireassistant.com
Re: Colonial Wars Setup and Background
« Reply #25 on: August 17, 2015, 12:00:28 PM »
When you get to Japan, it may help to have a reference for naval naming conventions.  You described the Japan of the Colonial Wars setting as militaristic, having conquered large parts of the former People's Republic of China (PRC).  I assume you will revert to naval naming conventions used by the Imperial Japanese Navy (IJN) during World War 2 (WW2).  I recommend the Wikipedia article at https://en.wikipedia.org/wiki/Japanese_ship-naming_conventions.

Yes, already using them :)
 

Offline Lossmar

  • Lt. Commander
  • ********
  • Posts: 229
  • Thanked: 7 times
  • Semper Humanis motherfrakkers !!
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #26 on: August 17, 2015, 12:20:51 PM »
USA really needs some Casimir Pulaski class warships :P
We are the beacon of hope, light in the darkness, shepherds of the lost souls. - motto of the Terran Search and Rescue Corps.

https://www.youtube.com/playlist?list=PLIrnVszk6NVzZsLAgA__dmZaS0yvgyKtv  MY Aurora tutorials in Polish -  will resume after 7.2 comes out.
 

Offline Bryan Swartz

  • Captain
  • **********
  • Posts: 431
  • Thanked: 3 times
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #27 on: August 19, 2015, 04:44:03 AM »
As someone who knows a thing or two about producing obscenely long walls of text, I am astonished at the level of pre-setup detail here. 

 

Offline swarm_sadist

  • Lieutenant
  • *******
  • Posts: 189
  • Thanked: 1 times
    • View Profile
Re: Colonial Wars Setup and Background
« Reply #28 on: August 19, 2015, 04:13:14 PM »
The Trident class Patrol Ships are equipped with 12cm lasers, not 15cm. I'm not quite sure how the martians are going to get out of Sol, unless they stick to the Federation's arm.
 

Offline Steve Walmsley

  • Aurora Designer
  • Admiral of the Fleet
  • Posts: 6488
  • Thanked: 834 times
    • View Profile
    • http://www.starfireassistant.com
Re: Colonial Wars Setup and Background
« Reply #29 on: August 19, 2015, 04:32:59 PM »
The Trident class Patrol Ships are equipped with 12cm lasers, not 15cm. I'm not quite sure how the martians are going to get out of Sol, unless they stick to the Federation's arm.

Fixed the description of the Tridents. The Martians aren't actually at war with anyone so they could establish colonies anywhere. They are just paranoid that they will be attacked. Centauri Arm makes the most sense though.
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51