Author Topic: Change Log for v7.2 Discussion  (Read 62028 times)

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Offline Steve Walmsley

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Re: Change Log for v7.2 Discussion
« Reply #270 on: April 09, 2016, 03:51:08 PM »
Some concept of claiming uninhabited systems would be nice as a conflict driver if several empires could claim the same system. Could also lead to the limited war in/for the claimed system, until someone escalates it further.

This is generally the road I would go down, with NPRs claiming certain systems or maybe even just planets and not extending the war beyond that system unless further provoked.
 

Offline QuakeIV

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Re: Change Log for v7.2 Discussion
« Reply #271 on: April 09, 2016, 04:08:58 PM »
That would be really fun.  As it is, first contact tends to end in them finding my planet and bombing it to hell before I can do anything.  I enjoy solo starts, but I tend to need an unjustifiably large space navy in order to survive them literally bee-lining for me as soon as they spot me.

I mean, its a sound survival strategy on their part, but a rather extreme one.
 

Offline DIT_grue

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Re: Change Log for v7.2 Discussion
« Reply #272 on: April 09, 2016, 07:45:08 PM »
I was reading the Chat thread on TN Ground Combat, and it occured to me to wonder why Titans aren't vulnerable to meson fire? If they were, it would completely break them, so there has to be a reason; but unlike other ground units they are a relatively huge single target, so the usual 'dispersal' argument doesn't work.
 

Offline sloanjh

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Re: Change Log for v7.2 Discussion
« Reply #273 on: April 10, 2016, 07:23:45 AM »
I was reading the Chat thread on TN Ground Combat, and it occured to me to wonder why Titans aren't vulnerable to meson fire? If they were, it would completely break them, so there has to be a reason; but unlike other ground units they are a relatively huge single target, so the usual 'dispersal' argument doesn't work.

To come full circle in the historical sense* (based on a comment/suggestion in the plausibility thread that I think was in response to this):  Space Empires (at least since IV) handles this by using the same design screen and principles for all platforms.  So ships, satellites, bases, etc. AND ground combat "troops" all have hulls onto which you can stick arbitrary number of components.  So one solution would be to do the same thing to ground units (or at least Titans) that was done to fighters: have a design screen with components that one uses to specialize.  Basically, a Titan would be a fighter that moves on the ground rather than flying in space.  I personally am not keen on this idea since it would throw a whole lot more micromanagement into the ground combat part of Aurora, but it's very much in line with Steve's design philosophy so I'm putting it out there.

John

* - I say full circle because I'm 99% certain that SE draws VERY heavily on StarFire.  I'd never thought of it before, but a lot of Steve's drive for physics consistency between platform types is already there, especially if one were to mod it to have a uniform set of equations behind the component abilities for the various platforms.
 

Offline littleWolf

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Re: Change Log for v7.2 Discussion
« Reply #274 on: May 18, 2016, 06:49:10 AM »
im sorry? but i have only any question form me and all my community -

When will the approximate release date version 7.2 ?

7.2 grant too fine changes in gameplay..
 

Offline Erik Luken

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Re: Change Log for v7.2 Discussion
« Reply #275 on: May 18, 2016, 08:57:14 AM »
im sorry? but i have only any question form me and all my community -

When will the approximate release date version 7.2 ?

7.2 grant too fine changes in gameplay..

SoonTM
 

Offline littleWolf

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Re: Change Log for v7.2 Discussion
« Reply #276 on: May 18, 2016, 09:01:15 AM »
 

Offline iceball3

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Re: Change Log for v7.2 Discussion
« Reply #277 on: May 18, 2016, 12:48:47 PM »
Last I saw, Steve won't be working much on things for the next three weeks? Employment and all that.
 

Offline boggo2300

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Re: Change Log for v7.2 Discussion
« Reply #278 on: May 18, 2016, 06:13:30 PM »
SoonTM

Actually I suspect it's more likely

Not SoonTM
The boggosity of the universe tends towards maximum.
 

Offline MarcAFK

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Re: Change Log for v7.2 Discussion
« Reply #279 on: May 19, 2016, 01:33:21 AM »
Generally updates come out when you least expect it.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline boggo2300

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Re: Change Log for v7.2 Discussion
« Reply #280 on: May 19, 2016, 05:57:43 PM »
Just like the Spanish Inquisition, Steve's chief weapon is surprise, fear and surprise
his TWO chief weapons fear, surprise, and ruthless efficiency!
er Among his chief weapons are: fear, surprise, ruthless efficiency, and a near fanatical devotion to Poker!

um, I'll come in again...
The boggosity of the universe tends towards maximum.
 

Offline Rich.h

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Re: Change Log for v7.2 Discussion
« Reply #281 on: May 19, 2016, 08:17:48 PM »
Also remember that for a long time 7.1 was due out "soon" then it was suddenly here, thus "soon" became been and gone in the past. Ergo "soon" has already happened and as such no matter how long we wait for 7.2 it will actually end up as a negative amount of time until "soon" is here.
 

Offline Britich

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Re: Change Log for v7.2 Discussion
« Reply #282 on: May 20, 2016, 04:18:41 AM »
Quantum Soon
 

Offline MarcAFK

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Re: Change Log for v7.2 Discussion
« Reply #283 on: May 20, 2016, 05:45:27 AM »
I always preferred the dream weavers.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline QuakeIV

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Re: Change Log for v7.2 Discussion
« Reply #284 on: May 20, 2016, 03:51:24 PM »
Probably it will correlate somewhat to his progress reports.  I would assume anyways.
 

 

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