If anything, civilian mounted weapons should require more maintenance because the crew isn't as used to maintaining, or access to supplies, or the like.
Well, during WWII, most weapons mounted on US merchant ships were under control of the Naval Armed Guard.
https://en.wikipedia.org/wiki/United_States_Navy_Armed_GuardThe Guard only had command over the weapons, and were active naval personnel. I don't recall hearing of any particular maintenance problems.
One thing I find strange is that being classed as a military vessel will cause otherwise reliable components to blow up.
That commercial behemoth can see hard use for a century... but replace the size-1 navigation sensor with something twice as big, and something will go wrong within days and the ship won't last a year.
This is an unfortunate limitation of Aurora. Either a ship is entirely civilian, or it isn't. It's probably something which would be next to impossible to deal with from a programming standpoint.
It depends if the "weapon" was designed to be used for civilian applications or not.
A military flamethrower and a civilian incinerator may have the same end function ( produce a flame from fuel ), but with civilian crew trained to operate a civilian incinerator designed to be used around the clock will have alot better reliability and less maintenance needs per operating hour then a military flamethrower designed to be possible to operate only a few seconds bursts with no more fuel then 30 seconds total firing before needing refueling.
That's an...interesting choice of analogy. I'm not sure you've gotten at the root purpose very well. A gas stove does the same thing, too. Also, using an incinerator as a weapon is pretty much impossible.
There are not really any direct civilian comparison for battleship guns though ( that I know of ). But if there was an application for civilian use where you need to accelerate a 1ton+ projectile to high speeds another solution then using explosives and a 20m barrel would probably be designed.
The only thing that comes to mind is space launch, but that's a terrible analogy for many, many reasons.
The magnetic trains or high speed trains come pretty close to a civilian applications designed for accelerating heavy stuff to high speeds with minimal wear and tear. Or the hyperloop maybe that is being designed?
Let's see. The high-speed train record is 603 km/h according to Wiki. The Iowa's guns had a muzzle velocity of 2869 km/h. That's a big difference, and there are other, much bigger ones. (And the hyperloop is pretty much pure nonsense. I'm not sure what Musk was thinking.)
I guess what I am trying to get at is that in the end it's the requirements and budget that decides maintenance and wear and tear of the designed solution. You can make very reliable weapons as well, but normally it's much cheaper and easier / better performance not to do it since they don't need to be used as often as civilian systems. And as already pointed out weapons tend to either run out of ammo, or run out of stuff to shoot at way before reliability being an issue.
I think you're conflating two different concepts here, service life and reliability. The two are not the same thing, nor is reliability exactly the same as 'low maintenance'. For instance, battleship guns had a very finite service life. Exactly how this compared to civilian applications is sort of irrelevant. For any machine, service life of components is going to be determined by how expensive (in terms of time, money, and labor) they are to replace, versus the expense of making them last longer, which may be in terms besides money. For instance, to continue our analogy, making a longer-lasting gun involved sacrificing a bit of performance.
I'd define reliability as something like 'the ability to perform when needed and avoid unexpected downtime'. Battleship guns were not as reliable as you'd think, actually. The British had particular problems, but read an account of any battleship action and you'll see references to salvos missed because of mechanical problems.
Then you have maintenance requirements. This is how much work is needed to keep the system going, which includes both fixing things that have broken and doing preventative maintenance to keep things from breaking in the first place. This is an area where civilian ships have a distinct edge over military ships today. A lot of the stuff on a warship needs regular work to keep it going, even though it's not 'unreliable' per se. In Aurora terms, a ship with 10 engineering spaces and an AFR of 10% (made-up numbers) is reasonably reliable because of all the engineers from those spaces are doing preventive work, not because stuff is getting fixed faster. A ship with the same systems, 1 engineering space, and a bunch of MSP bays is going to be less reliable (well, stuff will break more, even though it will be instantly repaired).