Author Topic: How do you treat friendly NPRs in your games?  (Read 2600 times)

0 Members and 1 Guest are viewing this topic.

Offline Iranon

  • Captain
  • **********
  • Posts: 469
  • Thanked: 32 times
    • View Profile
Re: How do you treat friendly NPRs in your games?
« Reply #15 on: March 27, 2016, 02:29:12 AM »
I try to be a good friend... but if I happen across a casus belli and it'd make the game more interesting, I take it.
The way I see it, a former friend whom you feed all your fancy tech is a welcome challenge when the others ceased to be one.
 

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 810
  • Thanked: 11 times
    • View Profile
Re: How do you treat friendly NPRs in your games?
« Reply #16 on: March 28, 2016, 04:24:22 PM »
whats a friendly NPR?
The boggosity of the universe tends towards maximum.
 
The following users thanked this post: NihilRex

Offline Erik Luken

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5007
  • Thanked: 80 times
    • View Profile
    • Arkayn Game Design
Re: How do you treat friendly NPRs in your games?
« Reply #17 on: March 28, 2016, 04:25:10 PM »
whats a friendly NPR?

That's one you have subjugated and fully integrated into your empire.
 

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 810
  • Thanked: 11 times
    • View Profile
Re: How do you treat friendly NPRs in your games?
« Reply #18 on: March 28, 2016, 04:38:40 PM »
ahh nomenclature,  I call those filthy Alien scum,  who must die  (though it can be tiring writing that out every time in intelligence reports)
The boggosity of the universe tends towards maximum.
 

Offline Arwyn

  • Lt. Commander
  • ********
  • Posts: 232
  • Thanked: 3 times
    • View Profile
Re: How do you treat friendly NPRs in your games?
« Reply #19 on: April 29, 2016, 04:40:07 PM »
If they dont shoot me first, and want to talk, I will talk. Especially if they are higher tech!

I have had a couple of games where the NPR's actually traded me (gave me) tech. Most of the time, they give me missiles, business end first.

Low tech races are good for a while to generate trade income, and they dont spam ships, so thats worth keeping them around for a while. They usually end of joining my empire though, once their trade value declines. :)

Friendly aliens that park massive fleets over my worlds and cause huge lag, tend to get shot.....
 

Offline FrederickAlexander

  • Drgong - NAU
  • Warrant Officer, Class 1
  • *
  • Posts: 79
  • Thanked: 4 times
    • View Profile
Re: How do you treat friendly NPRs in your games?
« Reply #20 on: April 29, 2016, 05:57:24 PM »
Defeating them quickly with minimal casualties because i don't trust that they will actually be able to not kill themselves by spawning spoiler ships
 

Offline Garfunkel

  • Commodore
  • **********
  • Posts: 713
  • Thanked: 29 times
    • View Profile
Re: How do you treat friendly NPRs in your games?
« Reply #21 on: May 02, 2016, 09:36:55 PM »
You can turn that off in 7.10
 

Offline Thanatos

  • Warrant Officer, Class 1
  • *****
  • Posts: 96
  • Thanked: 2 times
    • View Profile
Re: How do you treat friendly NPRs in your games?
« Reply #22 on: May 03, 2016, 03:18:17 AM »
I remind you of the 4th X. EXplore, EXpand, EXploit,<dalek> EXTERMINATE! </dalek>

I thought it was eXterminate, eXterminate, eXterminate, eXterminate. You mean to say those lesser organisms have meat in their skulls, and they can flap their meat to communicate as well?

... Woops.
 

Offline boggo2300

  • Registered
  • Rear Admiral
  • **********
  • Posts: 810
  • Thanked: 11 times
    • View Profile
Re: How do you treat friendly NPRs in your games?
« Reply #23 on: May 03, 2016, 04:38:32 PM »
I will let you know if i ever see one ...

Srsly, my First Contact always end's up in all out shooting wars.
Only friendly NPR's are in my Multi Earth starts ( even Multi Sol starts always end up in flames ).

Maybe you should start telling your contact teams to not say things about the aliens mothers...
The boggosity of the universe tends towards maximum.
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 1720
  • Thanked: 60 times
  • ...it's so simple an idiot could have devised it..
    • View Profile
Re: How do you treat friendly NPRs in your games?
« Reply #24 on: May 04, 2016, 07:35:44 AM »
Maybe you should start telling your contact teams to not say things about the aliens mothers...
I think my signature is appropriate here. Or at least the middle Zap Branigan quote.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51