Author Topic: C# Aurora v0.x Questions  (Read 36813 times)

0 Members and 2 Guests are viewing this topic.

Offline chrislocke2000

  • Captain
  • **********
  • c
  • Posts: 484
  • Thanked: 22 times
Re: C# Aurora v0.x Questions
« Reply #375 on: May 29, 2019, 07:33:24 AM »
For the new race comparison chart is that SM only or will there be a non SM version where the details get revealed as you gather more intelligence?
 

Offline Steve Walmsley

  • Moderator
  • Star Marshal
  • *****
  • S
  • Posts: 7662
  • Thanked: 3579 times
    • http://www.starfireassistant.com
Re: C# Aurora v0.x Questions
« Reply #376 on: May 29, 2019, 08:59:27 AM »
For the new race comparison chart is that SM only or will there be a non SM version where the details get revealed as you gather more intelligence?

At the moment it is for races the player only without SM. I probably should add SM requirement in case a hot seat game.
 

Offline Hazard

  • Captain
  • **********
  • H
  • Posts: 425
  • Thanked: 34 times
Re: C# Aurora v0.x Questions
« Reply #377 on: May 30, 2019, 02:45:34 AM »
With the comparison menu and tracking, as well as the changes in espionage mechanics, would it be possible to have a comparison screen where your own resources are compared to the (estimated) resources of any known other powers?
 

Offline Steve Walmsley

  • Moderator
  • Star Marshal
  • *****
  • S
  • Posts: 7662
  • Thanked: 3579 times
    • http://www.starfireassistant.com
Re: C# Aurora v0.x Questions
« Reply #378 on: May 30, 2019, 03:52:47 AM »
With the comparison menu and tracking, as well as the changes in espionage mechanics, would it be possible to have a comparison screen where your own resources are compared to the (estimated) resources of any known other powers?

The ELINT module will tell you over time what installations are at other populations, so something on those lines would be possible.
 

Offline JustAnotherDude

  • Warrant Officer, Class 2
  • ****
  • J
  • Posts: 55
  • Thanked: 28 times
Re: C# Aurora v0.x Questions
« Reply #379 on: June 08, 2019, 08:09:38 AM »
Are you planning on making it so NPRs fighting in some far off system doesn't force the game into small increments? Or is that just how it's gonna have to be?
 

Offline amram

  • Chief Petty Officer
  • ***
  • a
  • Posts: 40
  • Thanked: 27 times
Re: C# Aurora v0.x Questions
« Reply #380 on: June 08, 2019, 06:13:47 PM »
probably how it has to be, though I think it would be sensible to have an option the player can enable, which allows auto incrementing the NPR interrupts until the player's intended increment is reached, kinda like the old force x increments before interrupting, except, force auto for NPR only interrupts.

in c#, I suspect we'll notice, but not 20 mins later kind of notice, just, oh look, that one wasn't instantaneous.
 

Offline Steve Walmsley

  • Moderator
  • Star Marshal
  • *****
  • S
  • Posts: 7662
  • Thanked: 3579 times
    • http://www.starfireassistant.com
Re: C# Aurora v0.x Questions
« Reply #381 on: June 10, 2019, 05:14:14 AM »
Are you planning on making it so NPRs fighting in some far off system doesn't force the game into small increments? Or is that just how it's gonna have to be?

If they are firing on one another the game has to run in small increment to handle the combat. However, C# is much faster than VB6 so a few small increments should not be an issue. I am currently running five races in the same system, which causes a significant slowdown in VB6, yet C# is running increments (even the 5-day construction phases) in less than a second.

The only time the game should actually interrupt and require you to click an increment button will be for events affecting players.
 
The following users thanked this post: waresky, Ayeshteni, TacticalStats, Agoelia

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55