Here is my frakk off missile.
Missile Size: 50 MSP (2.5 HS) Warhead: 100 Armour: 5 Manoeuvre Rating: 16
Speed: 1300 km/s Engine Endurance: 23.9 hours Range: 111.7m km
Cost Per Missile: 32.81
Chance to Hit: 1k km/s 20.8% 3k km/s 0% 5k km/s 4.2% 10k km/s 2.1%
Materials Required: 26.25x Tritanium 6.56x Gallicite Fuel x25000
Development Cost for Project: 3281RP
I mean, it seems like its rather fast and long ranged, but then again I was told going 4km/h in a 30 ton warship was a snails pace...
Frankly, that missile is BAD. To large and to slow. That thing is going to show up on any missile sensor long before it is in range, which makes it easy lunch for AMMs. And as Iranon pointed out: Even if gets into range, it isn't going to hit anything.
If your target is going at 1k km/s (Thats a Freighter for me), 1 out of 5 missiles is going to hit. Early combat ships start at 3k km/s at least. and to add insult to injury: Those ships can simply outrun that missile. So it's literally only good to kill Space Stations without PD or severely crippled ships.
Suggestion:
-Bring the size down. The smallest missile detection range is up to Size 6. (You can see this when you design an Active search sensor with Resolution 1)
-Get the Speed up. you should aim for at least 15k km/s, but better 20k km/s.
-The missile control should be a bit oversized, to counter ECM.
And for the Alexandria:
-you need a Resolution 1 Active Search Sensor to pick up missiles. That Res 70 Sensor is only good for ships.
-8 Shield Strength is not going to save you from anything. You might as well save the weight and go with a pure Armour design. Proper shield strength starts around 150 points.
-Personally i wouldn't mix Beams and missiles at all, since missiles have no reason to be used close and personal, but that is personal doctrine.
-The Turrets and the Railguns need their own Fire Controls. One for all won't work.
-The one you have is good enough Tracking Speed wise for the Railgun, but you can also reduce the range on it to save space.
-The turrets need a Fire Control that matches their range and Tracking Speed. As their are for PD work, each turret getting its own Fire Control would be the best option imo.
-Overbuilding Range a bit is also an good idea, because of ECM again.
That's all i can think up right now. Or at least it's the most glaring issues.