Author Topic: Earth Alliance Corporate Shipyards Design Board  (Read 4087 times)

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Offline FictionDragon

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #15 on: June 18, 2016, 05:11:20 PM »
Quote from: 83athom link=topic=8748. msg92760#msg92760 date=1466286859
Nope.  I've seen enemies fire over 2 times that every increment.
Really? Do I need to throw so much shiz on the wall tho? Just how much do one need to throw to ensure enough is gonna stick?
And will the minimal amount of ECM and trace amount of armor help my missiles in any noticeable way?

. . .
Btw as a dragon I have to say I really like your signature.
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Offline 83athom

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #16 on: June 18, 2016, 06:00:49 PM »
Really? Do I need to throw so much shiz on the wall tho? Just how much do one need to throw to ensure enough is gonna stick?
And will the minimal amount of ECM and trace amount of armor help my missiles in any noticeable way?
Depends if you're facing ships or planetary forces. Against ships what you have is fine most of the time. Against planets, you would need more. For that I would just have a dedicated Artillery Cruiser. ECM and armor does help somewhat. Even faster missiles helps more.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline FictionDragon

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #17 on: June 18, 2016, 06:27:30 PM »
Quote from: 83athom link=topic=8748. msg92762#msg92762 date=1466290849
Depends if you're facing ships or planetary forces.  Against ships what you have is fine most of the time.  Against planets, you would need more.  For that I would just have a dedicated Artillery Cruiser.  ECM and armor does help somewhat.  Even faster missiles helps more.
A dedicated missile spam cruiser. . .  I might think about that, thanks.
But in the next generation as the works on the current generation are already underway and I don't really want to mess with things too much now.
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Offline FictionDragon

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #18 on: June 19, 2016, 07:54:26 AM »
I have a question for 83athom and really anyone else with experience in the area:
MIRV Missiles, are they worth it and what to focus on when designing them? How big should they be, what speed range and defences should the carrier body have, if putting smaller than 1 MSP submunition would allow me to put more in the same space, if not then if I should design anything other than bunch of fireflies in (the missiles not the bugs or starships. . .  you can't take the sky from me. ) And in case of new design submunition, what speed/range/warhead strength/how much if any ECM/armor should I make them? Or how would you really go about the design process yourselves?
I'm thinking about replacing my S5 missiles on the next gen Challenger Class and Atago Class.  As well as putting them en mass on my new Artillery Cruiser.
I should name the whole thing Zerg and the Sub-munition Zergling.  Ya know, for the rush effect. 
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Offline ty55101

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #19 on: June 19, 2016, 09:08:05 AM »
I have a question for 83athom and really anyone else with experience in the area:
MIRV Missiles, are they worth it and what to focus on when designing them? How big should they be, what speed range and defences should the carrier body have, if putting smaller than 1 MSP submunition would allow me to put more in the same space,

Sadly you cannot build missiles smaller than 1 MSP.
More guns = more funs
 

Offline 83athom

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #20 on: June 19, 2016, 10:13:33 AM »
@FictionDragon MIRV missiles are worth it. When designing them you want the missile bus to focus on range, and the sub-munitions should focus on speed with hardly any range. It depends on size. I like them to be about the same size as the torpedoes and/or mines I am using at the time, so anywhere between 15 and 30, but sometimes even bigger is fun.

Sub-munition;
Low range (1m km range at the most)
Half of the size to engine
The rest into warhead

Bus;
High range
Large amounts of sub munitions
Enough engines to get it there, but don't go overboard
Possibly a layer of armor and/or ECM just to get it there
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Offline iceball3

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #21 on: June 19, 2016, 02:50:32 PM »
Interesting, your cruiser seems to be able to burn through it's entire fueltanks in 16 days, a good 7 million liters.
What's your current fuel production rates at all locations? You might not have enough fuel being produced in-system to actually run these machines.
In fact, the entire fleet is going to end up blowing through tens of millions of liters of fuel, if not more, just from moving from system to system.
« Last Edit: June 19, 2016, 02:54:17 PM by iceball3 »
 

Offline FictionDragon

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #22 on: June 19, 2016, 09:34:56 PM »
Quote from: iceball3 link=topic=8748. msg92783#msg92783 date=1466365832
Interesting, your cruiser seems to be able to burn through it's entire fueltanks in 16 days, a good 7 million liters. 
What's your current fuel production rates at all locations? You might not have enough fuel being produced in-system to actually run these machines.
In fact, the entire fleet is going to end up blowing through tens of millions of liters of fuel, if not more, just from moving from system to system.
Yeah, but those 16 days will get me pretty far.
I will have to find out the exact fuel production numbers once I'll get back home feel like actually turning on the PC but there should be like 60 bilion liters of fuel sitting in Earth's reserves alone.
« Last Edit: June 22, 2016, 05:21:26 PM by FictionDragon »
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Offline FictionDragon

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #23 on: June 23, 2016, 06:30:42 AM »
What's your current fuel production rates at all locations? You might not have enough fuel being produced in-system to actually run these machines.
My total fuel production is: 284 472 000L annually. 184 872 000L from Earth fuel refineries and another 99 600 000L from my harvester ships.(With huge refining bases soon to come.)
And my current total fuel reserve on my colonies is just below 60 000 000 000L.
Do I really need to increase my fuel production anymore? I mean I won't be moving my ships all that much if not needed.

...
And sorry for the late reply. The work is vicious.
« Last Edit: June 23, 2016, 06:32:51 AM by FictionDragon »
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Offline FictionDragon

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #24 on: June 23, 2016, 11:01:42 AM »
@83athom Alright, I went ahead and put together little something just to practice MIRV designing. Would you take a look?:

Code: [Select]
May-61 S20/W1 Mama Zerg R300.8m 10xW9 |R10-2.3m
Missile Size: 20 MSP  (1 HS)     Warhead: 1    Armour: 0.0782     Manoeuvre Rating: 10
Speed: 60000 km/s    Engine Endurance: 84 minutes   Range: 300.8m km
Active Sensor Strength: 1.8184   Sensitivity Modifier: 400%
Resolution: 10    Maximum Range vs 500 ton object (or larger): 2 300 000 km
ECM Level: 6
Cost Per Missile: 58.3088
Second Stage: May-61S1/W9 Zergling-SMM R0.3m 10k/200% |R10-190K x10
Second Stage Separation Range: 150 000 km
Overall Endurance: 1 hours   Overall Range: 301.2m km
Chance to Hit: 1k km/s 600%   3k km/s 200%   5k km/s 120%   10k km/s 60%
Code: [Select]
May-61S1/W9 Zergling-SMM R0.3m 10k/200% |R10-190K
Missile Size: 1 MSP  (0.05 HS)     Warhead: 9    Armour: 0.0001     Manoeuvre Rating: 38
Speed: 52800 km/s    Engine Endurance: 0 minutes   Range: 0.3m km
Active Sensor Strength: 0.158   Sensitivity Modifier: 400%
Resolution: 10    Maximum Range vs 500 ton object (or larger): 190 000 km
Cost Per Missile: 3.712
Chance to Hit: 1k km/s 2006.4%   3k km/s 646%   5k km/s 401.3%   10k km/s 200.6%

EDIT: I forgot to add or rather forgot to readd name of the bus. Now fixed.
« Last Edit: June 24, 2016, 06:56:41 AM by FictionDragon »
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Offline 83athom

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #25 on: June 23, 2016, 03:09:55 PM »
Good overall. I did have some things to say "do different", but as I was typing I liked what you had more and more.
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Offline Erik Luken

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #26 on: June 23, 2016, 03:17:41 PM »
Those submunitions would make good captor mine ammo too.
 

Offline FictionDragon

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #27 on: June 24, 2016, 07:04:00 AM »
Good overall. I did have some things to say "do different", but as I was typing I liked what you had more and more.
Thank you. Do you have some mirv designs of your own to post or direct me to on site for reference?
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Offline FictionDragon

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #28 on: June 24, 2016, 07:14:00 AM »
Those submunitions would make good captor mine ammo too.
Hmm.. I might try out some mine designs in the future when I won't be all focusing on mobile warfare doctrine. Are they really useful in any other way than jump point defence/ambush?
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Offline AL

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Re: Earth Alliance Corporate Shipyards Design Board
« Reply #29 on: June 25, 2016, 02:35:23 AM »
Could be handy against a known civilian shipping route if you're looking to do a bit of piracy. Everything else that comes to mind is probably best done at a jump point anyway.
 

 

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