Author Topic: C# Ground Combat  (Read 16461 times)

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Offline Garfunkel

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Re: C# Ground Combat
« Reply #105 on: May 21, 2019, 12:04:30 PM »
Yeah, as much as I love BattleTech, the setting breaks down the moment you try to put a hard sci-fi spin on any battle/campaign in it.

just wanted to mention that irl cruise missiles fly low to the ground because the curvature of the earth blocks them from being seen, giving them less time to be reacted to compared to the faster high altitude missiles that can be detected from far away.  I have no idea if this is relevant to c# ground combat, but it might be worth noting so i'm mentioning it.
There is currently no territory in C# combat and neither does the game calculate LOS between space and planets, since each planet/moon/asteroid is just a dot. So there's no hiding behind a moon nor are the planetary surface-to-space weapons ever incapable of firing at space ships, or anything like that.
 

Offline Hazard

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Re: C# Ground Combat
« Reply #106 on: May 21, 2019, 01:48:59 PM »
To be fair, for beam weapons body occlusion would be relevant, but for self propelled projectiles?

Even low tech missiles tend to move fast enough to reach halfway to Luna even from the wrong side of the planet, and as missiles go faster that only gets worse.
 

Offline Garfunkel

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Re: C# Ground Combat
« Reply #107 on: May 22, 2019, 11:43:45 AM »
Well, it was more an answer to professorpicke who mentioned sea-skimmers and surface-hugging cruise missiles that avoid counter-measures by hiding behind the curvature of the Earth. That could, in certain circumstances, be relevant to space and ground-to-space combat. However in Aurora, as things currently are, it isn't because it's 2D and planets are just points in space, not actual "bodies".
 

Offline Hazard

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Re: C# Ground Combat
« Reply #108 on: May 22, 2019, 12:23:33 PM »
Once you get to a certain level of technological TN technological sophistication those certain circumstances in planet-to-orbit or orbit-to-orbit combat don't really occur and would be eclipsed by the much greater utility of a Line of Sight Anti Ship Missile not unlike the LOSAT concept. And that level is basically 'you have TN engines.'

Sea skimmers and surface hugging cruise missiles work because the sensor systems cannot penetrate large masses or distinguish easily between small masses and large masses that are close to each other at range. This is not true of TN sensors, which are not obscured at all by the masses of planets, stars and black holes, nor find it difficult to distinguish between a mass of a million tons and a mass of only a couple of hundred right next to it as long as they're both in range of the sensor. Indeed, a sufficiently low resolution sensor might fail entirely to pick up the smaller craft but it will perfectly identify the larger entity, without conflating its companion's signature with its own from any range.

It can work in certain ground combat circumstances, but that would be abstracted by the way ground combat works. It's a perfectly valid interpretation of how your Heavy Bombardment equipped units work after all, firing their missiles from hundreds of kilometers behind the lines and sending them off on NOE courses to attack.
 

 

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