Author Topic: Defining which events break up the time progression cycle  (Read 937 times)

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Offline TMaekler

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Defining which events break up the time progression cycle
« on: February 15, 2018, 07:41:54 AM »
Would be nice if we could choose which actions stop a time progression cycle early and which don't. At least for some of them I cannot understand why they stop it early.
 
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Offline TheDeadlyShoe

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Re: Defining which events break up the time progression cycle
« Reply #1 on: February 15, 2018, 01:44:54 PM »
maintenance events are the bane of my existence
 

Offline Zincat

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Re: Defining which events break up the time progression cycle
« Reply #2 on: February 15, 2018, 01:49:42 PM »
I second this. Being able to choose what should interrupt the game would be AMAZING for me.
 

Offline the obelisk

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Re: Defining which events break up the time progression cycle
« Reply #3 on: February 15, 2018, 05:53:19 PM »
Have to agree.   A toggle would be nice, at least for some things.   I want to know if there's a mineral shortage, but if I can't deal with the problem immediately, I don't wan't that shortage preventing me from using the auto feature.
 
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Offline froggiest1982

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Re: Defining which events break up the time progression cycle
« Reply #4 on: February 20, 2018, 03:13:24 PM »
Agreed
 

Offline ardem

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Re: Defining which events break up the time progression cycle
« Reply #5 on: February 21, 2018, 10:24:25 PM »
Agree you should be able to choose your interrupts. I think the Colour option for message log should have a checkbox, which determine interrupts, on interrupts. It should be easier for a quick check to determine whether to interrupt or not. Nothing worse then forcing an auto to bypass and interrupt you trying to get past, but missing an interrupt you really want to stop at.

Example in battle thermal contacts from missiles that are miles away when you already started the battle and got your auto launching enabled, if you could turn new thermal contacts off and then run your autos then I never get that problem where I force turns only to miss other stuff.

This should be a definitely be option.
 

 

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