Author Topic: C# Aurora v0.x Suggestions  (Read 217766 times)

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Offline Steve Walmsley

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Re: C# Aurora v0.x Suggestions
« Reply #2235 on: April 11, 2020, 01:41:49 PM »
Would it be possible to make this list customizable in future releases?

Not likely soon. These are all events that will need action by the player and I don't want to get into a situation post-release where players miss things of this type. Maybe in a while I will look at it.
 
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Offline jatzi

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Re: C# Aurora v0.x Suggestions
« Reply #2236 on: April 12, 2020, 12:23:45 AM »
So I had an idea while talking to people on the discord about invaders.  I know they've been taken out of the game for now.  What if though instead of randomly appearing from wormholes every once in awhile they were a large, powerful, established NPR-style race.  Like when you came across one of their systems the game would generate a dozen or more systems that they own.  Or when the game starts, guess it doesn't matter.  But yeah the idea is just that they're an established race with actual territory and perhaps they're a little stagnant when you first come across them but become more aggressive similar to Fallen Empires from Stellaris. 

Also I hope that eye of terror idea becomes a thing.  The idea of a large, super scary, genocidal crusade coming out and potentially wrecking everything would be awesome. 
 

Offline QuakeIV

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Re: C# Aurora v0.x Suggestions
« Reply #2237 on: April 12, 2020, 01:24:53 AM »
Suddenly black crusade.  I support such an idea...
 

Offline Father Tim

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Re: C# Aurora v0.x Suggestions
« Reply #2238 on: April 12, 2020, 03:15:16 AM »
. . .What if though instead of randomly appearing from wormholes every once in awhile they were a large, powerful, established NPR-style race.  Like when you came across one of their systems the game would generate a dozen or more systems that they own.  Or when the game starts, guess it doesn't matter.  But yeah the idea is just that they're an established race with actual territory. . .

Already in.

If -- upon exploring a jump point -- Aurora generates a "big" enough NPR to have multiple systems, it 'breaks' that jump point link and generates a new, stop-gap system and puts the original NPR-bearing system on the other side of one of the new system's jump points.  Aurora will do this two or three times if necessary.
 

Offline Agm-114

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Re: C# Aurora v0.x Suggestions
« Reply #2239 on: April 12, 2020, 07:41:33 AM »
Hey steve, would it be possible for the ui images be unpacked from the exe so we can change them out?
 

Offline Wieseltrupp

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Re: C# Aurora v0.x Suggestions
« Reply #2240 on: April 12, 2020, 07:45:47 AM »
I would like to have an "Reasearch Started" event for queued Projects so i could see wich of my researches truly completed their work without looking it up in the Research Screen
 

Offline Steve Walmsley

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Re: C# Aurora v0.x Suggestions
« Reply #2241 on: April 12, 2020, 09:14:52 AM »
Hey steve, would it be possible for the ui images be unpacked from the exe so we can change them out?

They are built into the individual buttons. I'll look at this at some point, but not priority at the moment.
 

Offline Wieseltrupp

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Re: C# Aurora v0.x Suggestions
« Reply #2242 on: April 12, 2020, 09:20:51 AM »
Please add a confirmation Dialog when closing the game, VB6 saved every turn so i just closed the game out of habbit
 
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Offline Garfunkel

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Re: C# Aurora v0.x Suggestions
« Reply #2243 on: April 12, 2020, 09:26:21 AM »
Powered Infantry Armour is available automatically at Conventional Start.

Personally, I think that it should be gated behind Trans-Newtonian Tech or at least it should need to be researched.
 

Offline Father Tim

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Re: C# Aurora v0.x Suggestions
« Reply #2244 on: April 12, 2020, 09:28:32 AM »
I'd love if the "Hull Types" list on the Ship Design Screen would allow me to hide some (or all) of the hull types so I could populate the list I see with only the ones I'm going to use in my game (I know the NPRs use the list too, that's fine, I primarily want to make it easier to find the six-to-ten entries my empire will use).

- - - - -

Failing that, can the list be ordered alphabetically by abbreviation, so it becomes a lot easier to notice that we're simultaneously using CS for Colony Ship, Survey Cruiser, and Strike Cruiser?
 
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Offline Steve Walmsley

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Re: C# Aurora v0.x Suggestions
« Reply #2245 on: April 12, 2020, 09:32:10 AM »
Powered Infantry Armour is available automatically at Conventional Start.

Personally, I think that it should be gated behind Trans-Newtonian Tech or at least it should need to be researched.

Agree and fixed.
 
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Offline Energyz

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Re: C# Aurora v0.x Suggestions
« Reply #2246 on: April 12, 2020, 10:54:06 AM »
Quote from: Wieseltrupp link=topic=9841. msg121001#msg121001 date=1586701251
Please add a confirmation Dialog when closing the game, VB6 saved every turn so i just closed the game out of habbit

Yeah that would be fantastic, i really felt stupid
 

Offline Demonides

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Re: C# Aurora v0.x Suggestions
« Reply #2247 on: April 12, 2020, 11:06:32 AM »
Suggestion.
When you want quit the game, a window pop up and asking "do you want to save the game"
 
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Offline TinkerPox

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Re: C# Aurora v0.x Suggestions
« Reply #2248 on: April 12, 2020, 05:06:46 PM »
We're only able to add ranks to Naval Officers, not Ground Forces. If we use huge formations this could be an issue and I want to RP company level and up. Also renaming ranks while in the window would be a nice feature too.
 
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Offline Garfunkel

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Re: C# Aurora v0.x Suggestions
« Reply #2249 on: April 12, 2020, 06:49:16 PM »
Click rank, click rename.

Click name, click rename.

The same button does both, just depending on what you've selected before.
 

 

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