Version 182
- added setting to have more informative descriptions of current fleet orders
- F3 window: ability to popout time buttons, popout icon bar, and/or compact the subpulse buttons
- new checkbox in game details: unassigned diplo teams gain exp
- settings window, make backups checkbox now has a dropdown for desired backup interval
- npr fleets in firing range now have a limit to how many times they can shorten increments without making meaningful progress
- other causes of increment shortening are also limited, and slightly more relaxed, in systems with no player presence
- added missing feature: all ships have a minimum damage control rating of 1
- to significantly improve performance, the relative safety of a system is only determined once per increment
- to significantly improve performance, npr's no longer explore/survey way more systems than is necessary
- npr exploration rate is slightly affected by the Expansionism trait (a maximum of 10% variation)
- fixed: NPRs were spamming duplicate waypoints, causing slowdowns
- fixed: npr carriers and SM-added carriers weren't being populated with fighters on creation
- fixed: a few bugs in NPR code
- fixed: error when an overkill amount of missiles hits a ground forces contact
- fixed: only 1 race could ban a particular system
- fixed: an error in the F3 window when no player race exists
- fixed: parasites couldn't land on a moving mothership via fleet order
- fixed: parasite magazines weren't auto-reloaded when landing on a mothership
Version 183
- fixed: When refueling, all maintenance supplies vanish. Conversely when the resupplying, all fuel reserves vanish. (Occurred when courtesy refuel/resupply policies were disabled)