Author Topic: Design Challenges  (Read 3297 times)

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Samuel Hof

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Design Challenges
« on: January 03, 2022, 09:48:12 AM »
Hi I am Samuel Hof and i want you to show your designs according to the present philosophies and rules that i will present :
So lets begin

For the Dreadnought :
 25 200 tons (limit)
 long range engagement  and survivability focused philosophy

(With Trans-Newtonian Tech)


 

Offline Garfunkel

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Re: Design Challenges
« Reply #1 on: January 04, 2022, 01:59:34 AM »
Hi Samuel, please register your account so that you can start posting normally. Otherwise, we have to manually approve of each post you make. Also, until you have 10 posts, you cannot post any links or images - this is an anti-spam feature of the forum.
 

Offline sam2022

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Re: Design Challenges
« Reply #2 on: January 08, 2022, 11:30:31 AM »
Its done
 
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Offline Warer

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Re: Design Challenges
« Reply #3 on: January 08, 2022, 05:45:06 PM »
Its done
Indeed it is, but on the assumption that you are the OP a proper design challenge needs either a BP and or RP limit, since the gulf between a MaxTech and StartTech design are considerable. With Aurora Arena tools you can set up a game with everything under a certain RP limit researched OR you can have it so that the players have a limited amount of RP to spend, both methods mean you have ships that are comparable.

And just as a suggestion maybe give it a little bit of a flair IE something like.

"The Union High Command has commanded that a design competition for the new Xth generation of Space Battleships to be laid down next year, all designs are welcome as long as they meet the following criteria."

-All Modern Technology only (<=120,000RP) OR Technologies that could be easily deployed within the year (200,000RP to spend)-
-Maximum displacement of 25,200 tonnes
-Long-Range Battle Doctrine (Beam or Missile)
-High Survivability (Armor, Shields and Redundancies)
 
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Offline sam2022

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Re: Design Challenges
« Reply #4 on: January 11, 2022, 03:07:19 PM »
Thanks and I have a question where you can find the Aurora Arena tools
 
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Offline sam2022

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Design Challenges
« Reply #5 on: January 11, 2022, 03:18:19 PM »
"The Taarkna Naval and High Command has commanded that a design competition for the new generation of Space Battleships to be laid down next year, all designs are welcome as long as they meet the following criteria.  "

-All Modern Technology only (<=120,000RP) OR Technologies that could be easily deployed within the year (200,000RP to spend)-
-Maximum displacement of 25,200 tonnes
-Long-Range Battle Doctrine (Beam or Missile)
-High Survivability (Armor, Shields and Redundancies)

NOTE: This will be use as the base for the military and the naval command
« Last Edit: January 11, 2022, 03:28:56 PM by sam2022 »
 

Offline Warer

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Re: Design Challenges
« Reply #6 on: January 12, 2022, 05:20:29 AM »
Thanks and I have a question where you can find the Aurora Arena tools
I found them on the discord, pinned messages in the Aurora Duels tab

https://cdn.discordapp.com/attachments/876573820234919976/896440352725143552/A4xArenaTools_v0_2_1.zip

Heres a link that might word, maybe
 
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Offline sam2022

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Design Challenges
« Reply #7 on: January 30, 2022, 12:47:06 PM »
 Design Escort challenge #2

The Navy has requested you to design a 7000 ton Escort to protect our controlled solar systems so the main requirements to achieve it will be the following:

Range : Stellar Range (WILL BE ONLY USED FOR STELLAR OPERATIONS)
Weapons :  2x Sentinel beam (PD) and 1 Heavy Railgun (L)    L stands for large (main weapon) and   PD stands for Point Defense
Sensor: 1x General Sensor and for the Beam
Engines: 3x Engines


Technology disposal  for design : Ion Drive


   
 

Offline Agraelgrimm

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Re: Design Challenges
« Reply #8 on: January 31, 2022, 12:34:25 AM »
Design Escort challenge #2

The Navy has requested you to design a 7000 ton Escort to protect our controlled solar systems so the main requirements to achieve it will be the following:

Range : Stellar Range (WILL BE ONLY USED FOR STELLAR OPERATIONS)
Weapons :  2x Sentinel beam (PD) and 1 Heavy Railgun (L)    L stands for large (main weapon) and   PD stands for Point Defense
Sensor: 1x General Sensor and for the Beam
Engines: 3x Engines


Technology disposal  for design : Ion Drive

So again, we need specifics. How large are your solar systems? A Binary or tertiary system could be anywhere between 50 to 800 billion km, so in the latter, good luck trying to cover that much on sub-light because you wont.
We also do not know what that ship would be escorting but i will assume it is commercial ships, so somewhere between 900 and 1.5km/s. That means you would be better off with some endurance engines, meaning, between 80 and 90% total potency and maximum size, which for you would be 40 or 50 for a ship this size.
Now the bad news: a 7k ship wont be able to have all that and you only need ONE engine for this ship. This engine will be around 1/3 of your ship size because having ONE big engine is better than 3 smaller engines (Means you will get less crews, which in turn means less crew quarters and you will have more endurance because you will end up using less fuel, as the bigger a engine is, the better its efficiency with regards to fuel and you *will* need fuel endurance if you want it to escort anything anywhere in a solar system.)

As per size, you will maybe get away with 2 10cm energy cannons (in a turret) or 2 twin 10cm turrets. A Rail gun will be useless since your ship wont have the speed for it. Also, there is no Large Rail Gun, only standard to small size and they would suck for a ship like this.
Also, you could go CIWS for PD, but its better to have 2 Beam FC for those ships and use the weapons for both offensive and defensive fire. (In reality you will be using these for defensive. With that tonnage you wont survive offensive encounter and will need numbers to raise efficiency in convoy protection.) And because you dont have room for anything else, i would suggest to make some box launchers for 1.0 AMM missiles and maybe 12 size 6 or 8 ASM. I would go with 36 AMM and 12 ASM and if there is not enough space, reduce AMM to 24. Anything less than that you should get rid of the 12 ASM. And use pack tactics here, at least 4 of those ships instead of just one.

And thats the best that i can do given the circumstances and lack of information.
 

Offline nuclearslurpee

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Re: Design Challenges
« Reply #9 on: January 31, 2022, 11:00:04 AM »
Yeah, sure, why not?

System 7K class Escort      7,000 tons       240 Crew       1,462.9 BP       TCS 140    TH 1,768    EM 0
12629 km/s      Armour 3-32       Shields 0-0       HTK 36      Sensors 0/0/0/0      DCR 2      PPV 14
Maint Life 1.68 Years     MSP 761    AFR 196%    IFR 2.7%    1YR 322    5YR 4,824    Max Repair 294.69 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Ion Drive  EP589.38 (3)    Power 1768.1    Fuel Use 238.05%    Signature 589.38    Explosion 20%
Fuel Capacity 1,141,000 Litres    Range 12.3 billion km (11 days at full power)

25cm Heavy Railgun V50/C3.75 (1x4)    Range 250,000km     TS: 12,629 km/s     Power 15-3.75     RM 50,000 km    ROF 20       
10cm Sentinel Railgun V50/C3 (2x4)    Range 50,000km     TS: 12,629 km/s     Power 3-3     RM 50,000 km    ROF 5       
Sentinel Fire Control R96-TS12000 (1)     Max Range: 96,000 km   TS: 12,000 km/s     90 79 69 58 48 38 27 17 6 0
Main Weapon Fire Control R256-TS12000 (SW) (1)     Max Range: 256,000 km   TS: 12,000 km/s     96 92 88 84 80 77 73 69 65 61
Magnetic Mirror Fusion Reactor R10-PB60 (1)     Total Power Output 9.9    Exp 30%

General Search Sensor AS8-R1 (1)     GPS 21     Range 8.6m km    MCR 771.7k km    Resolution 1

ECCM-2 (1)         ECM 20

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


Comments:
  • I interpret "stellar range" as the minimum range required to conduct defensive operations in the Sol system, which to me is 12.3 billion km - the furthest jump point can be 6b km from Sol, and the radius of Earth orbit where these would presumably be based is 150m km, making the longest possible distance to a defended jump point 6.15b km, and double that for the round trip.
  • I consider "Ion Drive Tech" to mean any tech up to 10k RP, which is how much Ion Drive Technology costs. This includes Ceramic Composite Armour
  • Since "sentinel beam" is not defined I use the 10cm railgun to take advantage of the very high speed possible with such a light armament. ECM and ECCM are mounted to add combat capability to make up for the light armament, the ECCM is intended for shooting at other ships as I wouldn't expect effective missiles with ECM at this tech level.
  • 3 armour layers to resist internal damage from stray missiles up to strength 15. Being hit by any large number of missiles is certain death for such a small ship but being proof against a few stray hits is the best we can do.
  • I've opted for a maintenance storage bay instead of a third engineering space or an auxiliary bridge, to repair the heavy railgun if it fails a few times in a longer combat. This means the maintenance life is somewhat deceptive
  • 3 months deployment time should be enough to remain on-station without a recreational module or escort a slow convoy to a jump point.
  • While three engines is probably excessive it does ensure the ship remains fairly capable even if one engine is knocked out (although with 205% boost losing an engine is a risky proposition anyways as it is likely to explode). This leaves the single boosted reactor as the main single point of failure, but some compromises must be made.
  • The sensor is probably bigger than strictly needed but I didn't see any big need to scrape another 45 tons for any pressing needs, especially with the triple engine requirement meaning there isn't a lot of granularity in the propulsion system.
Overall I think it is well-optimized for the design specification, granted the specification is a bit nuts but that is the story of military history, tireless ship designers struggling to meet the needs of the political class. At nearly 1,500 BP this is quite an expensive ship for an escort which is perhaps its second-largest flaw after the very light weapons loadout. 3/5 of that cost is the engines, so in wartime I could see an "emergency build" refit with only ~100% boost engines to put more hulls into space even if they are not as effective. Nevertheless it will make a very shiny toy for the politicians in peacetime and isn't that what really matters the most, a nice photo-op for the campaign trail?
 
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Offline sam2022

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Design Challenges Freighter
« Reply #10 on: February 09, 2022, 05:52:10 PM »
The challenge that you will be tasked to design to design a small freighter of 19750 tons with the following Criteria:

I) Fuel litres of 600 000 litres
II) Total speed 61 km/s

The rest cargo spaces with all necesary modules
 

Offline kilo

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Re: Design Challenges Freighter
« Reply #11 on: February 10, 2022, 01:38:14 PM »
The challenge that you will be tasked to design to design a small freighter of 19750 tons with the following Criteria:

I) Fuel litres of 600 000 litres
II) Total speed 61 km/s

The rest cargo spaces with all necesary modules

I personally like design challenges, but this does not make sense to me. Isn't the smallest cargo module larger than the maximum displacement of the ship? Most planetary infrastructure is 25000 tons, this means such a ship should be around maybe 40000 tons.
The total speed is too low as well. It is just twice the orbital velocity of Earth. I do not know whether such a ship could catch and land on mercury. I aim for speeds of at least 1000 km/s personally.
600000 liters of fuel on the other hand is quite a lot for a freighter. Running several dozens of those bind quite some fuel. Just think about the ranges you require 100b km or so is a good starting point. It depends on the size of your empire though,
 
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Offline sam2022

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Design Challenges Escort
« Reply #12 on: April 11, 2022, 11:15:16 AM »
Escort design challenge:   
Technology : Maxtech
Mandatory items :                                                                                                     Note : 7000 ton Hull Size limit
I) 2 Engines
II) Weapons : Rail Gun and a Beam
III) Short Range Sensor
IV) Assault pod

 Weapon Requirement:
I) Rail Gun Role : Close in weapon
Range:  880 thousand
Crew Compliment : 8 crew
Rate of Fire : 2,20 seconds
With weapon countermeasures
II) Beam Role : Long range engagement
Crew Compliment : 5 crew
Rate of Fire : 8 seconds
Range : 1 million kilometers
With weapon countermeasures




 
 
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Offline bdub1

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Re: Design Challenges Escort
« Reply #13 on: April 17, 2022, 10:22:03 PM »
Escort design challenge:   
Technology : Maxtech
Mandatory items :                                                                                                     Note : 7000 ton Hull Size limit
I) 2 Engines
II) Weapons : Rail Gun and a Beam
III) Short Range Sensor
IV) Assault pod

 Weapon Requirement:
I) Rail Gun Role : Close in weapon
Range:  880 thousand
Crew Compliment : 8 crew
Rate of Fire : 2,20 seconds
With weapon countermeasures
II) Beam Role : Long range engagement
Crew Compliment : 5 crew
Rate of Fire : 8 seconds
Range : 1 million kilometers
With weapon countermeasures

The crew requirements are... unrealistic so I ignored them, and i'm not sure what you mean by "Assault Pod"
But i tried my best on a vessel based around these requirements.


Code: [Select]
Walker class Corvette      7,000 tons       273 Crew       30,354.9 BP       TCS 140    TH 2,400    EM 8,280
71431 km/s      Armour 10-32       Shields 276-368       HTK 64      Sensors 0/0/0/0      DCR 32      PPV 21
Maint Life 1.09 Years     MSP 5,945    AFR 196%    IFR 2.7%    1YR 5,057    5YR 75,852    Max Repair 14000 MSP
Captain    Control Rating 2   BRG   CIC   
Intended Deployment Time: 6 months    Morale Check Required   

Oetzel Turbines Photonic Drive  EP5000.00 (2)    Power 10000.0    Fuel Use 69.88%    Signature 1200.0000    Explosion 25%
Fuel Capacity 1,400,000 Litres    Range 51.5 billion km (8 days at full power)
Oppenheim Defence Omega S276 / R368 Shields (1)     Recharge Time 368 seconds (0.8 per second)

Letellier Ordnance 30cm C25 Far Gamma Ray Laser (1)    Range 1,400,000km     TS: 71,431 km/s     Power 24-25     RM 120,000 km    ROF 5       
Lubbs-Dorward Kinetics 40cm Railgun V80/C25 (1x4)    Range 960,000km     TS: 71,431 km/s     Power 36-25     RM 80,000 km    ROF 10       
Kosten Electronics Industries Beam Fire Control R1400-TS100000 (5%) (1)     Max Range: 1,400,000 km   TS: 100,000 km/s     99 99 98 97 96 96 95 94 94 93
Andries Turbines Vacuum Energy Power Plant R40 (6)     Total Power Output 240    Exp 5%

Limes-Navejar Active Search Sensor AS92-R1 (1)     GPS 360     Range 92.7m km    MCR 8.3m km    Resolution 1

Compact ECCM-10 (1)         ECM 100
 
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Offline sam2022

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Re: Design Challenges Escort
« Reply #14 on: April 19, 2022, 09:21:30 AM »
Quote from: bdub1 link=topic=12884. msg159829#msg159829 date=1650252123
Quote from: sam2022 link=topic=12884. msg159768#msg159768 date=1649693716
Escort design challenge:   
Technology : Maxtech
Mandatory items :                                                                                                     Note : 7000 ton Hull Size limit
I) 2 Engines
II) Weapons : Rail Gun and a Beam
III) Short Range Sensor
IV) Assault pod

 Weapon Requirement:
I) Rail Gun Role : Close in weapon
Range:  880 thousand
Crew Compliment : 8 crew
Rate of Fire : 2,20 seconds
With weapon countermeasures
II) Beam Role : Long range engagement
Crew Compliment : 5 crew
Rate of Fire : 8 seconds
Range : 1 million kilometers
With weapon countermeasures

The crew requirements are. . .  unrealistic so I ignored them, and i'm not sure what you mean by "Assault Pod"
But i tried my best on a vessel based around these requirements.


Code: [Select]
Walker class Corvette      7,000 tons       273 Crew       30,354.9 BP       TCS 140    TH 2,400    EM 8,280
71431 km/s      Armour 10-32       Shields 276-368       HTK 64      Sensors 0/0/0/0      DCR 32      PPV 21
Maint Life 1.09 Years     MSP 5,945    AFR 196%    IFR 2.7%    1YR 5,057    5YR 75,852    Max Repair 14000 MSP
Captain    Control Rating 2   BRG   CIC   
Intended Deployment Time: 6 months    Morale Check Required   

Oetzel Turbines Photonic Drive  EP5000.00 (2)    Power 10000.0    Fuel Use 69.88%    Signature 1200.0000    Explosion 25%
Fuel Capacity 1,400,000 Litres    Range 51.5 billion km (8 days at full power)
Oppenheim Defence Omega S276 / R368 Shields (1)     Recharge Time 368 seconds (0.8 per second)

Letellier Ordnance 30cm C25 Far Gamma Ray Laser (1)    Range 1,400,000km     TS: 71,431 km/s     Power 24-25     RM 120,000 km    ROF 5       
Lubbs-Dorward Kinetics 40cm Railgun V80/C25 (1x4)    Range 960,000km     TS: 71,431 km/s     Power 36-25     RM 80,000 km    ROF 10       
Kosten Electronics Industries Beam Fire Control R1400-TS100000 (5%) (1)     Max Range: 1,400,000 km   TS: 100,000 km/s     99 99 98 97 96 96 95 94 94 93
Andries Turbines Vacuum Energy Power Plant R40 (6)     Total Power Output 240    Exp 5%

Limes-Navejar Active Search Sensor AS92-R1 (1)     GPS 360     Range 92.7m km    MCR 8.3m km    Resolution 1

Compact ECCM-10 (1)         ECM 100




Good now with this design insert me 3 variants :
I) ER : Extended Range
II) Optimized design cost (with same requirements) Reference : BP
III) Early Transnewtonian tech : Nuclear Engine , early laser , early railgun etc