Posted by: TheDeadlyShoe
« on: September 20, 2012, 05:57:06 PM »Increasing beyond 2mkm could result in fast enemy targets outrunning the submunitions :|
Looks good to me. I particularly like the size of the Exocet. It's small and can cause second layer damage.
Missile Size: 10 MSP (0.5 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 5
Speed: 24000 km/s Endurance: 208 minutes Range: 300.0m km
Cost Per Missile: 8.075
Second Stage: Exocet B Mini-ASM x2
Second Stage Separation Range: 1,000,000 km
Overall Endurance: 4 hours Overall Range: 303.7m km
Chance to Hit: 1k km/s 120% 3k km/s 40% 5k km/s 24% 10k km/s 12%
Materials Required: 2x Tritanium 6.05x Gallicite Fuel x2500
Missile Size: 2 MSP (0.1 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 22
Speed: 24000 km/s Endurance: 3 minutes Range: 3.7m km
Cost Per Missile: 2.1
Chance to Hit: 1k km/s 528% 3k km/s 176% 5k km/s 105.6% 10k km/s 52.8%
Materials Required: 1x Tritanium 1.15x Gallicite Fuel x62.5
Well, that game petered out after 100 years of nothing interesting happening(like, AT ALL), so here's the planetary defense missile from my current game:
Minuteman III ISBMCode: [Select]Missile Size: 10 MSP (0.5 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 5
Speed: 10000 km/s Endurance: 500 minutes Range: 300.0m km
Cost Per Missile: 5.1917
Second Stage: Exocet Mini-ASM x2
Second Stage Separation Range: 1000 km
Overall Endurance: 8 hours Overall Range: 303.8m km
Chance to Hit: 1k km/s 50% 3k km/s 15% 5k km/s 10% 10k km/s 5%
Materials Required: 2x Tritanium 2.7667x Gallicite Fuel x2500
And the warheads:
Exocet Mini-ASM:Code: [Select]Missile Size: 2 MSP (0.1 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 14
Speed: 21700 km/s Endurance: 3 minutes Range: 3.7m km
Cost Per Missile: 1.825
Chance to Hit: 1k km/s 303.8% 3k km/s 98% 5k km/s 60.8% 10k km/s 30.4%
Materials Required: 1x Tritanium 0.675x Gallicite Fuel x62.5
As a note, this is pretty much gen 1, all with pretty basic missile and drone tech(I don't even have pulse drone engines!), so all I want is critique on the basic package
Missile Size: 10 MSP (0.5 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 5
Speed: 10000 km/s Endurance: 500 minutes Range: 300.0m km
Cost Per Missile: 5.1917
Second Stage: Exocet Mini-ASM x2
Second Stage Separation Range: 1000 km
Overall Endurance: 8 hours Overall Range: 303.8m km
Chance to Hit: 1k km/s 50% 3k km/s 15% 5k km/s 10% 10k km/s 5%
Materials Required: 2x Tritanium 2.7667x Gallicite Fuel x2500
Missile Size: 2 MSP (0.1 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 14
Speed: 21700 km/s Endurance: 3 minutes Range: 3.7m km
Cost Per Missile: 1.825
Chance to Hit: 1k km/s 303.8% 3k km/s 98% 5k km/s 60.8% 10k km/s 30.4%
Materials Required: 1x Tritanium 0.675x Gallicite Fuel x62.5
Ok, taking everything into account, here's the new designs:
Minuteman III Mod-IICode: [Select]Missile Size: 29.527 MSP (1.47635 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 5
Speed: 10800 km/s Endurance: 849 minutes Range: 550.0m km
Cost Per Missile: 24.1083
Second Stage: Apollo B Mod-II Guided ASM x4
Second Stage Separation Range: 500,000 km
Overall Endurance: 14 hours Overall Range: 579.2m km
Chance to Hit: 1k km/s 54% 3k km/s 15% 5k km/s 10.8% 10k km/s 5.4%
Materials Required: 4x Tritanium 3.2x Uridium 17.6833x Gallicite Fuel x11317.5
I reduced overall range a little, as well as putting in a sane seperation range. I also bit the bullet and upped the size of the apollo Bs to fit in a decent sensor:
Apollo B Mod-IICode: [Select]Speed: 33600 km/s Endurance: 14 minutes Range: 28.8m km
Active Sensor Strength: 0.8 Sensitivity Modifier: 80%
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 640,000 km
Cost Per Missile: 4.725
Chance to Hit: 1k km/s 504% 3k km/s 165% 5k km/s 100.8% 10k km/s 50.4%
Materials Required: 1x Tritanium 0.8x Uridium 3.15x Gallicite Fuel x1000
So, what you guys think?
Missile Size: 10 MSP (0.5 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 5
Speed: 40000 km/s Endurance: 135 minutes Range: 324.0m km
Active Sensor Strength: 0.18 Sensitivity Modifier: 180%
Resolution: 120 Maximum Range vs 6000 ton object (or larger): 350,000 km
Cost Per Missile: 11.2907
Second Stage: S4 SFAM 44.4k/9m/3min 71% x1
Second Stage Separation Range: 6,000,000 km
Overall Endurance: 2 hours Overall Range: 332.9m km
Chance to Hit: 1k km/s 200% 3k km/s 65% 5k km/s 40% 10k km/s 20%
Missile Size: 29.527 MSP (1.47635 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 5
Speed: 10800 km/s Endurance: 849 minutes Range: 550.0m km
Cost Per Missile: 24.1083
Second Stage: Apollo B Mod-II Guided ASM x4
Second Stage Separation Range: 500,000 km
Overall Endurance: 14 hours Overall Range: 579.2m km
Chance to Hit: 1k km/s 54% 3k km/s 15% 5k km/s 10.8% 10k km/s 5.4%
Materials Required: 4x Tritanium 3.2x Uridium 17.6833x Gallicite Fuel x11317.5
Speed: 33600 km/s Endurance: 14 minutes Range: 28.8m km
Active Sensor Strength: 0.8 Sensitivity Modifier: 80%
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 640,000 km
Cost Per Missile: 4.725
Chance to Hit: 1k km/s 504% 3k km/s 165% 5k km/s 100.8% 10k km/s 50.4%
Materials Required: 1x Tritanium 0.8x Uridium 3.15x Gallicite Fuel x1000
By the way, can you build three-stage missiles?Yes. You can add only one second stage to a design, but that can have it's own second stage, and that one can have it's own second stage, and that one can have it's own second stage.
So, You say I should cut the range down? Ok, by how much? (I was using a max-size active sensor for my C&C PDC, so that's why I had that much range).