View full version: C# Mechanics
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  1. Aliens in starting system
  2. Do AI/NPR fleets frequently run out of fuel?
  3. Is there a filter for aether rift?
  4. Ground force Commander / HQ testing
  5. 3-Tiered Active Sensors
  6. 1.10.0 Changes Discussion
  7. 1.11.0 Changes List
  8. Colony making
  9. Please explain me how to manage my fighters.
  10. ELINT functionality
  11. Pre-TN - Ground Forces
  12. Military fleet maintenance
  13. Drop Off Commander. Fleet Command.. What does this do?
  14. Re-supply ship - Strange behaviour
  15. Refit?
  16. Scaling Spaceports?
  17. Standing order "deployment time"
  18. Fleet Training?
  19. Why Space Stations?
  20. Templates to Fleets
  21. Gauss Accuracy And effect of salvoes size
  22. List of Ship Classes when Scrapping
  23. Jump Drive requirements
  24. Tug Speed Formula?
  25. Advanced Survey Ship Designs and Orders?
  26. Versatile Shipyards
  27. Storing Designer Names
  28. Fleet fuel consumption
  29. Can't Add Extra Crew Bearths
  30. Empty ( well nearly ) Systems
  31. fire&forget missiles
  32. Damaged ships
  33. Unrest on Colony
  34. Salvaged alien wrecks question
  35. Resupply Maintenance Stations
  36. Maintenance failures
  37. Maintenance Vessels
  38. Ruins
  39. Dust with no Atmosphere?
  40. Merging populations
  41. Refueling Hub or Refueling System
  42. Is there a place where I can see all the ruins discovered?
  43. STO Unit Re-Supply Mechanics Question
  44. Refit of Fighters?
  45. Is a New Design Parameter required for Maintenance Supplies?
  46. Support of formation for ground combat...
  47. Miscellaneous ground units questions
  48. 1.10.0 Changes List
  49. How to speed up combat.
  50. Sub-Fleets & Land on Assigned Mothership