Posted by: Steve Walmsley
« on: Yesterday at 02:29:42 PM »The category names on the class window are taken from an internal enum that matches the DB.
I see what you mean by "branch names" now - if table DIM_ComponentType doesn't work, then you could try DIM_TechType.
Bonus question: when tractored, the ship being dragged loses a bit of fuel while traveling, which is strange? Or perhaps it is not ...
Tractored ships with engines will use fuel as if they were moving under their own power under certain conditions. I believe the bug shows up if the tractored ship has moved on its own without being tractored since the last time the game was opened.Save, close and reopen the game; for me that fixed the fuel use.
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You can also rename them in the DB but you have to dig into the FCT_ShipDesignComponents table, I think. [...]
For race-designed components the procedural naming means you can't control every aspect, but I think the type names are pulled from FCT_TechSystem entries. Looks like it uses the component name if present, otherwise the primary tech name. Probably with a bit of trial and error for each component type you can figure out which entries control the relevant parts of each name.
Why I can't refit a tug into another? I thought that the only conditions were shipyard size (nature of SY, obv!) and that the ship would not be damaged, but aside that, even if the decision could be stupid (very huge cost) nothing prevented you from refitting any ship into another one?
Does anyone know if Ship Component type names are scripted in the DB or in the executable? I've edited some names in DIM_ComponentType, yet cannot find how to rename type branch names. Like, my eternal damnation is Geo Sensors, wich I'm mixing up with Grav Sensors every second time; tried to rename Gravitational to Topological in the DB, yet the type branch remains Geological Survey Sensors, wich means I will still mix it up.
Oh, so ...
Ordnance Transfer System: 40 MSP per Hour
Cost 20 Size 500 tons Crew 20 HTK 1
Materials Required: Duranium 5 Boronide 15
is for missiles only?
What could explain that my MSP freighter only transfers to Earth MSP at a rate of 10 MSP per hour, and not 40 as per the component it has?
Maintenance supplies are transferred at the rate of 10 per hour, multiplied by the number of cargo shuttle bays and the racial shuttle technology.
What could explain that my MSP freighter only transfers to Earth MSP at a rate of 10 MSP per hour, and not 40 as per the component it has?Did you give it an Ordnance Transfer System (transfers Missile Size Points (MSP), not Maintenance Supply Points (MSP), easy to mix up) instead of cargo shuttles?
What could explain that my MSP freighter only transfers to Earth MSP at a rate of 10 MSP per hour, and not 40 as per the component it has?
What could explain that my MSP freighter only transfers to Earth MSP at a rate of 10 MSP per hour, and not 40 as per the component it has?