In VB, I would frequently get periods of hundreds of 5-second increments or 60 second increments, when NPRs were fighting each other that I had no contact with.
Has this been changed in C# so that this is hidden and the increments still appear as normal to the player? Just wondering, because 40 years into my current game I've never gotten those periods of short intervals without actually being in combat myself. Or does this mean that NPR fleets just haven't been fighting each other at all?
I'm using 1,000 max systems, 4 starting nprs, 45% generation chance for both player and NPR.