After giving it some thought and listening to feedback on my current campaign, I have decided to change the design philosophy of Aether Raiders. Rather than being focused on speed and additional ECM, they will have cloaking devices and thermal reduction technology. Speed and ECM will be 'normal' for a race of their general tech level.
The primary reason for the change is that high speed, short-range missiles and/or fast beam fighters are probably the best way to counter high speed / high ECM and I don't want to force players (or myself) to adopt a specific philosophy. The new raiders, which I will test in the same campaign as the new orbital mechanics, will be hard to track down, but no more difficult to destroy than other similar tech level ships. Guarding against them and hunting them down will now be viable with a wider range of design philosophies.
EDIT: Their starting research points are also being reduced from Precursor-level to about 2/3rds Precursor-level.