What's the advantage of repairyards over repair ships? They require workers, but I assume are a lot cheaper to build?
Edit:
Oh, repairyards can be dynamically expanded of course, while the ships are always at the same size unless you redesign them.
It's interesting that this now allows us to make repair space stations, which really are very similar to repairyards in concept, except they play by slightly different rules.
I'm just wondering a little about if not requiring workers is a bit too much of an upside, like how it's rare to see players build terraforming buildings, since terraforming ships are a lot easier to use since they don't require workers.
Hey, Steve, do you see yourself creating a ship component version of shipyards eventually, too, so that you can have ships constructing other ships?