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With huge MSP costs of turret failures I experienced during testing, some of my ships went into low levels of MSP that I immediately wished "Equalize maintenance" button was still there. Now it appears that you need at least one ship marked as "supply ship" in order to do that, if not on all ships.
As far as I am aware, this is working as intended. It's in line with the ordnance and fuel transfer changes
Quote from: L0ckAndL0ad on April 16, 2020, 04:30:25 AMWith huge MSP costs of turret failures I experienced during testing, some of my ships went into low levels of MSP that I immediately wished "Equalize maintenance" button was still there. Now it appears that you need at least one ship marked as "supply ship" in order to do that, if not on all ships.As far as I am aware, this is working as intended. It's in line with the ordnance and fuel transfer changes
Isn't anyone missing Nebulaes? or are they in somehow?
Divide fleet, or whatever it was called. Have all the ships in a fleet dumped in dub fleets with the same order, and the ability to gather fleets at like a jump point. And overall the fleet system feels harder to work with imo.
Have I missed a technology comparison window between two player races or is it missing? I used it to make in-story technology exchanges/selling and without it it has just become immensely more complicated.
There was an option to scrap small crafts, stacked in orbit of your colony, from Industrial panel. Now I cannot find this, and have to add shipyard tasks to scrap my old fighters one by one, and that looks like too much micromanagement.
Quote from: serger on April 28, 2020, 06:51:37 AMThere was an option to scrap small crafts, stacked in orbit of your colony, from Industrial panel. Now I cannot find this, and have to add shipyard tasks to scrap my old fighters one by one, and that looks like too much micromanagement.Have you tried Ctrl-click and/or Shift-click to put multiple items on the list?