Author Topic: Gothic Campaign Comments Thread  (Read 1853 times)

0 Members and 2 Guests are viewing this topic.

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10565
  • Thanked: 13403 times
    • http://www.starfireassistant.com
Gothic Campaign Comments Thread
« on: May 31, 2021, 06:02:36 AM »
Please post any comments in this thread
 

Offline nuclearslurpee

  • Rear Admiral
  • **********
  • Posts: 991
  • Thanked: 671 times
  • Radioactive frozen beverage.
Re: Gothic Campaign Comments Thread
« Reply #1 on: May 31, 2021, 10:09:46 AM »
An old familiar song is heard coming over the jump horizon...yes, Steve has started another Warhammer campaign, and all the Emperor's people said "Amen!"

Hopefully we get to see some action with the new raider spoilers, I'm also hoping for some Tyranid action reminiscent of the Crusade campaign.

I do notice that the tech level you're using seems to be upjumped a bit compared to previous WH40K campaigns, such as starting with 20 cm railguns and 6-shot Gauss. Makes sense, with the rather suboptimal weapons arrangements on many of these ships making them a little bit more effective helps to keep things relatively even against better optimized NPR designs...now there's a phrase not often uttered!

And you were not kidding when you said this was a detailed setup. Is this the first campaign where you've detailed the Space Marines really at all? In any case looks like you pushed against the post size limit, so here's to more posts that do the same!
 

Offline Garfunkel

  • Registered
  • Vice Admiral
  • **********
  • Posts: 2108
  • Thanked: 620 times
Re: Gothic Campaign Comments Thread
« Reply #2 on: May 31, 2021, 12:23:35 PM »
Oh wow, definitely a very detailed startup. That must have taken you several hours!
 

Offline Neophyte

  • Gold Supporter
  • Chief Petty Officer
  • *****
  • Posts: 48
  • Thanked: 10 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Gothic Campaign Comments Thread
« Reply #3 on: May 31, 2021, 01:14:00 PM »
Not a WH40K player so this may be a dumb question, but why are 10cm railguns "lascannons" while lasers are "bombardment cannons"?
 

Offline Demetrious

  • Chief Petty Officer
  • ***
  • D
  • Posts: 40
  • Thanked: 31 times
Re: Gothic Campaign Comments Thread
« Reply #4 on: May 31, 2021, 01:59:13 PM »
"Wait, how did he give those units TWO specializations? I've only ever been able to pick one!"

I fire up Aurora, run to the unit design page, start clicking.

Idea. Hold shift and click a second specialization.

Slam my head into my keyboard.  :)

Not a WH40K player so this may be a dumb question, but why are 10cm railguns "lascannons" while lasers are "bombardment cannons"?

I imagine this is a distinction based mainly on rate-of-fire; with lascannons firing rapidly at the cost of each shot being lower-power, and a bombardment cannon prioritizing penetration over ROF.

Since railgun shots get weaker at longer ranges, rapid-fire lasers are arguably a more accurate fluff characterization.  ;)
« Last Edit: May 31, 2021, 02:01:50 PM by Demetrious »
 
The following users thanked this post: Neophyte

Offline Drakale

  • Chief Petty Officer
  • ***
  • D
  • Posts: 37
  • Thanked: 14 times
Re: Gothic Campaign Comments Thread
« Reply #5 on: May 31, 2021, 04:03:49 PM »
Quote
Stormbird class Attack Craft      1,000 tons       30 Crew       168.5 BP       TCS 20    TH 160    EM 0
8007 km/s      Armour 1-8       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 7.56
Maint Life 0.90 Years     MSP 50    AFR 200%    IFR 2.8%    1YR 55    5YR 831    Max Repair 80.00 MSP
Magazine 30   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Ravenor Drive Systems AC-160 Attack Craft Drive (1)    Power 160.0    Fuel Use 442.72%    Explosion 20%
Fuel Capacity 35,000 Litres    Range 1.42 billion km (49 hours at full power)

MK II Lascannon (1x4)    Range 40,000km     TS: 8,007 km/s     Power 3-3     RM 40,000 km    ROF 5       
MK I Lascannon Fire Control (1)     Max Range: 64,000 km   TS: 8,000 km/s
R3 Gaseous Fission Reactor (1)     Total Power Output 3    Exp 5%

Light Torpedo Launcher (12)     Missile Size: 2.5    Hangar Reload 79 minutes    MF Reload 13 hours
MK I Light Torpedo Fire Control (1)     Range 21.1m km    Resolution 120
MK I Light Torpedo (15)    Speed: 24,000 km/s    End: 7.7m     Range: 11.1m km    WH: 4    Size: 2.5    TH: 80/48/24

MK I Attack Craft Torpedo Detection Array (1)     GPS 3     Range 2.1m km    MCR 192.7k km    Resolution 1
MK I Shuttle Active Augur Array (1)     GPS 864     Range 18.3m km    Resolution 120
MK I Shuttle Thermal Augur Array (1)     Sensitivity 0.6     Detect Sig Strength 1000:  6.1m km

Maybe I am missing something but why does the stormbird have an internal magazine? Can parasites reload box missiles in hangar from their own magazines? Also it say 15 but should be 12 max with 30 space I guess due to refit.
 

Offline Droll

  • Vice Admiral
  • **********
  • D
  • Posts: 1244
  • Thanked: 344 times
Re: Gothic Campaign Comments Thread
« Reply #6 on: May 31, 2021, 04:07:15 PM »
Quote
Stormbird class Attack Craft      1,000 tons       30 Crew       168.5 BP       TCS 20    TH 160    EM 0
8007 km/s      Armour 1-8       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 7.56
Maint Life 0.90 Years     MSP 50    AFR 200%    IFR 2.8%    1YR 55    5YR 831    Max Repair 80.00 MSP
Magazine 30   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Ravenor Drive Systems AC-160 Attack Craft Drive (1)    Power 160.0    Fuel Use 442.72%    Explosion 20%
Fuel Capacity 35,000 Litres    Range 1.42 billion km (49 hours at full power)

MK II Lascannon (1x4)    Range 40,000km     TS: 8,007 km/s     Power 3-3     RM 40,000 km    ROF 5       
MK I Lascannon Fire Control (1)     Max Range: 64,000 km   TS: 8,000 km/s
R3 Gaseous Fission Reactor (1)     Total Power Output 3    Exp 5%

Light Torpedo Launcher (12)     Missile Size: 2.5    Hangar Reload 79 minutes    MF Reload 13 hours
MK I Light Torpedo Fire Control (1)     Range 21.1m km    Resolution 120
MK I Light Torpedo (15)    Speed: 24,000 km/s    End: 7.7m     Range: 11.1m km    WH: 4    Size: 2.5    TH: 80/48/24

MK I Attack Craft Torpedo Detection Array (1)     GPS 3     Range 2.1m km    MCR 192.7k km    Resolution 1
MK I Shuttle Active Augur Array (1)     GPS 864     Range 18.3m km    Resolution 120
MK I Shuttle Thermal Augur Array (1)     Sensitivity 0.6     Detect Sig Strength 1000:  6.1m km

Maybe I am missing something but why does the stormbird have an internal magazine? Can parasites reload box missiles in hangar from their own magazines? Also it say 15 but should be 12 max with 30 space I guess due to refit.

Thats not the internal magazine, its got 12 size 2.5 torpedo tubes, which gives 30 magazine space for the missiles inside the box launchers themselves.

The only confusing thing here is the 15 torpedoes which you pointed out already.
 

Offline Drakale

  • Chief Petty Officer
  • ***
  • D
  • Posts: 37
  • Thanked: 14 times
Re: Gothic Campaign Comments Thread
« Reply #7 on: May 31, 2021, 04:09:00 PM »
Gotcha, yeah I guess the different size confused my, didnt think box launchers had the volume listed.
 

Offline Migi

  • Lt. Commander
  • ********
  • Posts: 290
  • Thanked: 92 times
Re: Gothic Campaign Comments Thread
« Reply #8 on: May 31, 2021, 04:33:12 PM »
Glad to see another Imperium campaign, especially with Spacemarine chapters included!
Will the Space Marines go off on their own and perform independent operations and generally cause trouble (with the blessing of the Emperor of course) or will they hang around with the Imperial Navy and do what they're told?
 
The following users thanked this post: nuclearslurpee

Offline nuclearslurpee

  • Rear Admiral
  • **********
  • Posts: 991
  • Thanked: 671 times
  • Radioactive frozen beverage.
Re: Gothic Campaign Comments Thread
« Reply #9 on: June 01, 2021, 12:21:40 AM »
Glad to see another Imperium campaign, especially with Spacemarine chapters included!
Will the Space Marines go off on their own and perform independent operations and generally cause trouble (with the blessing of the Emperor of course) or will they hang around with the Imperial Navy and do what they're told?

I'd love to see the campaign split across multiple theaters, with e.g. Space Marines fighting Necrons and the main fleet desperately staving off Tyranids.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10565
  • Thanked: 13403 times
    • http://www.starfireassistant.com
Re: Gothic Campaign Comments Thread
« Reply #10 on: June 01, 2021, 06:37:11 AM »
An old familiar song is heard coming over the jump horizon...yes, Steve has started another Warhammer campaign, and all the Emperor's people said "Amen!"

Hopefully we get to see some action with the new raider spoilers, I'm also hoping for some Tyranid action reminiscent of the Crusade campaign.

I do notice that the tech level you're using seems to be upjumped a bit compared to previous WH40K campaigns, such as starting with 20 cm railguns and 6-shot Gauss. Makes sense, with the rather suboptimal weapons arrangements on many of these ships making them a little bit more effective helps to keep things relatively even against better optimized NPR designs...now there's a phrase not often uttered!

And you were not kidding when you said this was a detailed setup. Is this the first campaign where you've detailed the Space Marines really at all? In any case looks like you pushed against the post size limit, so here's to more posts that do the same!

The engine tech is one below Ion (using the new engine tech designations) but I am up to about 8000 RP in most of the weapons. The gauss turrets are twin, so only 3-shot gauss.

In past WH40k campaigns, the Space Marines were treated as elite boarding troops within the Imperial Navy, so this is the first time I have detailed them separately.
 
The following users thanked this post: nuclearslurpee

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10565
  • Thanked: 13403 times
    • http://www.starfireassistant.com
Re: Gothic Campaign Comments Thread
« Reply #11 on: June 01, 2021, 06:37:31 AM »
Oh wow, definitely a very detailed startup. That must have taken you several hours!

Several days :)
 
The following users thanked this post: nuclearslurpee

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10565
  • Thanked: 13403 times
    • http://www.starfireassistant.com
Re: Gothic Campaign Comments Thread
« Reply #12 on: June 01, 2021, 06:41:31 AM »
Not a WH40K player so this may be a dumb question, but why are 10cm railguns "lascannons" while lasers are "bombardment cannons"?

I'm using the WH40k designations for weapons and and then trying to find the Aurora weapon with the most appropriate mechanics. For example, weapon batteries are the main armament of many warships and fire lots of shots so the larger railguns make sense. Bombardment cannon have powerful individual shots so they match lasers. The lascannon are small, fast-firing weapons, so they match 10cm railguns, etc.
 
The following users thanked this post: Neophyte

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10565
  • Thanked: 13403 times
    • http://www.starfireassistant.com
Re: Gothic Campaign Comments Thread
« Reply #13 on: June 01, 2021, 06:43:44 AM »
Glad to see another Imperium campaign, especially with Spacemarine chapters included!
Will the Space Marines go off on their own and perform independent operations and generally cause trouble (with the blessing of the Emperor of course) or will they hang around with the Imperial Navy and do what they're told?

I plan to have them conduct independent operations, but they will also conduct joint operations with the Navy if needed. I'll probably assign each Chapter to a colony that will act as their base of operations.
 
The following users thanked this post: Migi

Offline Zincat

  • Captain
  • **********
  • Z
  • Posts: 539
  • Thanked: 90 times
Re: Gothic Campaign Comments Thread
« Reply #14 on: June 01, 2021, 11:55:19 AM »
Crazy amount of details, I love it.
Looking forward very much to the Imperium's tale of war  ;D
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78