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C# Mechanics / Re: Potential Changes to Shipping Lines
« Last post by non sequitur on May 13, 2024, 02:39:07 PM »Being honest, I like the way the civilian lines work now and like the experience you are describing Steve because it makes the growth of the empire feel organic to me.
That said, could we add some kind of mechanic where if a civilian ship sits idle for too long the line decommissions the ship? In game it can be explained as a company doesn't want to pay for maintenance of a ship that isn't doing anything. So if you want to decrease the number of ships you just mark a bunch of colonies as stable and wait for the ships to disappear.
That said, could we add some kind of mechanic where if a civilian ship sits idle for too long the line decommissions the ship? In game it can be explained as a company doesn't want to pay for maintenance of a ship that isn't doing anything. So if you want to decrease the number of ships you just mark a bunch of colonies as stable and wait for the ships to disappear.