Author Topic: Mythic Starlight: Updates  (Read 1154 times)

0 Members and 1 Guest are viewing this topic.

Offline doodle_sm (OP)

  • Moderator
  • Warrant Officer, Class 2
  • *****
  • Posts: 70
  • Thanked: 41 times
Mythic Starlight: Updates
« on: July 19, 2021, 01:27:11 PM »
Background
In 2014 scientists were racing to unlock the secrets of the cosmos. Beset by frequent dead ends in research and lackluster results, hope of a interstellar humanity quickly fades. This was until 2015, when the Voyager arrived. The Voyager was a massive and monolithic metallic celestial body that hovered over Mars. This strange object was perceived as an imminent threat to Earth. The United States, People's Republic of China, and the Russian Federation united together to send three astronauts on a journey that would forever change the course of human history. The three astronauts found the Voyager and rain began to fall on the planet of Mars. The message was made clear: Voyager was not a conqueror or eradicator. The Voyager is benevolent.

Soon, the Voyager gave the greatest gift of technology we now know as Trans-Newtonian tech. Humanity settled the Sol System, making great strives in technology and progress. Disease was a thing of the past. Human lifespans increased. The population's growth skyrocketed. After the blossoming golden age of prosperity a real threat came to Earth: the Shroud. The Shroud was the antithesis to everything that the Voyager was. The Shroud cut off all communications in the Sol System and began to destroy colonies beyond the reach of the Voyager. Planets that had once been terraformed by the Voyager were made uninhabitable. The survivors fled back to Earth and told horrific stories of bug like creatures that were unending in number. The Voyager's light waned as the forces of the Shroud came closer.

The Voyager retreated into the depths of deep space without warning. Some say the Voyager feared being destroyed by the Shroud. After Voyager disappeared, the Shroud vanished as well. Presumably to hunt down and destroy Voyager. Humanity fought alone for years against what they called the Warhive, who were the remnants of the Shroud's forces. By 2024, Humanity had successfully driven off the last Warhivers. At the start of 2025, Voyager returned to Earth, having vanquished the Shroud in the darkness of deep space. The nations of the world came together and united under the flag of the newly formed Conclave. Conclave Council seeks to rebuild from the Dark Age and into a prosperous Age of Starlight.
 
Campaign Notes
Previously, my Duranium Curtain AAR was light on the roleplay and fiction, this campaign will be heavy on roleplay and fiction. The "perspective" of this AAR will be from the Voyager. Certain components are renamed to fit my own flavor of "Mythic Sci Fi." Such as Railguns are called Railcannons, CIWS are renamed to Commercial Defense Weapon Platforms, and Gauss Cannons are called Plasma Cannons. I've loosely inspired this After-Action Report on the Destiny series, but I will be taking plenty of creative liberties to make this setting my own. I am limiting the size of ships and ground forces. I will not be producing only efficient ships or ground forces, there will be a few oddities in some designs.
  • Starting population of 500 million
  • The only active spoilers are: Star Swarm, Rakhas, and Precursors.
  • Default Research Point and Build Point values.
  • Similar to Steve's Gothic Campaign, I will have plenty of shipyards with only 1 slipway.
Conclave Navy Designs
The Hunter class Light Cruiser is one of the main ships of the line for the Conclave. Hunters are built for short deployments and for accompanying larger capital vessels. Although no such capital vessels are designed yet. Having four 120mm Railcannons and 2 Plasma Cannon Turrets for point defense, its armaments are light. The sensor platforms aboard the Hunter are military grade, allowing for vision up to 39.5 million kilometers.

Code: [Select]
Hunter class Light Cruiser      15,000 tons       322 Crew       2,321.7 BP       TCS 300    TH 1,800    EM 0
6000 km/s      Armour 12-54       Shields 0-0       HTK 53      Sensors 25/25/0/0      DCR 5      PPV 17.06
Maint Life 1.03 Years     MSP 483    AFR 360%    IFR 5.0%    1YR 457    5YR 6,855    Max Repair 225 MSP
Knight    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

Ion Drive  EP450.00 (4)    Power 1800    Fuel Use 106.73%    Signature 450    Explosion 15%
Fuel Capacity 1,903,000 Litres    Range 21.4 billion km (41 days at full power)

MK1 120mm Railcannon (4)    Range 60,000km     TS: 6,000 km/s     Power 1-1.5     RM 30,000 km    ROF 5       
Quad MK1 Plasma Cannon Turret (2x8)    Range 10,000km     TS: 12000 km/s     Power 0-0     RM 10,000 km    ROF 5       
MK2 Railcannon Fire Control (1)     Max Range: 96,000 km   TS: 6,000 km/s     90 79 69 58 48 38 27 17 6 0
MK1 Plasma Cannon Fire Control (1)     Max Range: 144,000 km   TS: 12,000 km/s     93 86 79 72 65 58 51 44 38 31
MK1 Small Gas-Cooled Reactor (4)     Total Power Output 6    Exp 5%

MK1 Wide Search Sensor Platform (1)     GPS 20000     Range 82.8m km    Resolution 100
MK1 Small Missile Search Platform (1)     GPS 100     Range 12.6m km    MCR 1.1m km    Resolution 1
MK1 EM Sensor Platform (1)     Sensitivity 25     Detect Sig Strength 1000:  39.5m km
MK1 Thermal Sensor Platform (1)     Sensitivity 25     Detect Sig Strength 1000:  39.5m km

The Onyx class Frigate is a smaller version of the Hunter hull. It has less armaments than the Hunter and is designed around frontier protection and security. The Onyx retains the same sensor platforms as the Hunter. Some in the Conclave Navy Bureau argue that the Onyx class is a flat out inferior version of the Hunter.

Code: [Select]
Onyx class Frigate      12,000 tons       251 Crew       1,870.2 BP       TCS 240    TH 1,440    EM 0
6000 km/s      Armour 12-46       Shields 0-0       HTK 40      Sensors 25/25/0/0      DCR 4      PPV 8.53
Maint Life 1.08 Years     MSP 413    AFR 271%    IFR 3.8%    1YR 354    5YR 5,304    Max Repair 240 MSP
Knight    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

Ion Drive  EP480.00 (3)    Power 1440    Fuel Use 125.41%    Signature 480    Explosion 16%
Fuel Capacity 1,804,000 Litres    Range 21.6 billion km (41 days at full power)

MK1 120mm Railcannon (2)    Range 60,000km     TS: 6,000 km/s     Power 1-1.5     RM 30,000 km    ROF 5       
Quad MK1 Plasma Cannon Turret (1x8)    Range 10,000km     TS: 12000 km/s     Power 0-0     RM 10,000 km    ROF 5       
MK2 Railcannon Fire Control (1)     Max Range: 96,000 km   TS: 6,000 km/s     90 79 69 58 48 38 27 17 6 0
MK1 Plasma Cannon Fire Control (1)     Max Range: 144,000 km   TS: 12,000 km/s     93 86 79 72 65 58 51 44 38 31
MK1 Small Gas-Cooled Reactor (2)     Total Power Output 3    Exp 5%

MK1 Wide Search Sensor Platform (1)     GPS 20000     Range 82.8m km    Resolution 100
MK1 Thermal Sensor Platform (1)     Sensitivity 25     Detect Sig Strength 1000:  39.5m km
MK1 EM Sensor Platform (1)     Sensitivity 25     Detect Sig Strength 1000:  39.5m km

The Dragonfly class Jump Frigate is a modified hull of the Hunter class as well.  Stripping more weapons in favor of a MK1 Light Jump Drive which is capable of delivering a squadron of 3 15kton vessels through a jump point.

Code: [Select]
Dragonfly class Jump Frigate      15,000 tons       422 Crew       2,295.2 BP       TCS 300    TH 1,800    EM 0
6000 km/s    JR 3-50      Armour 4-54       Shields 0-0       HTK 63      Sensors 25/25/0/0      DCR 7      PPV 4.88
Maint Life 1.04 Years     MSP 693    AFR 248%    IFR 3.4%    1YR 636    5YR 9,540    Max Repair 593.0 MSP
Knight    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

MK1 Light 15K Jump Drive     Max Ship Size 15000 tons    Distance 50k km     Squadron Size 3

Ion Drive  EP450.00 (4)    Power 1800    Fuel Use 106.73%    Signature 450    Explosion 15%
Fuel Capacity 2,001,000 Litres    Range 22.5 billion km (43 days at full power)

MK1 120mm Railcannon (3)    Range 60,000km     TS: 6,000 km/s     Power 1-1.5     RM 30,000 km    ROF 5       
MK2 Railcannon Fire Control (1)     Max Range: 96,000 km   TS: 6,000 km/s     90 79 69 58 48 38 27 17 6 0
MK1 Small Gas-Cooled Reactor (3)     Total Power Output 4.5    Exp 5%

MK1 Wide Search Sensor Platform (1)     GPS 20000     Range 82.8m km    Resolution 100
MK1 Thermal Sensor Platform (1)     Sensitivity 25     Detect Sig Strength 1000:  39.5m km
MK1 EM Sensor Platform (1)     Sensitivity 25     Detect Sig Strength 1000:  39.5m km

The Beta class Survey Ship is a multirole vessel. She is able to quickly survey grav points and planets. Although she is equipped with commercial grade defense platforms, she has a military grade sensor platform.

Code: [Select]
Beta class Survey Ship      10,000 tons       256 Crew       1,848.6 BP       TCS 200    TH 313    EM 0
1562 km/s      Armour 2-41       Shields 0-0       HTK 51      Sensors 25/25/5/5      DCR 2      PPV 0
Maint Life 1.16 Years     MSP 288    AFR 320%    IFR 4.4%    1YR 219    5YR 3,287    Max Repair 200 MSP
Knight    Control Rating 2   BRG   SCI   
Intended Deployment Time: 24 months    Morale Check Required   

Commercial Ion Drive  EP156.25 (2)    Power 312.5    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 310,000 Litres    Range 83.2 billion km (616 days at full power)

Talbot Kinetics MK1 Commercial Defence Weapon Platform (3x4)    Range 1000 km     TS: 12,000 km/s     ROF 5       
MK1 Wide Search Sensor Platform (1)     GPS 20000     Range 82.8m km    Resolution 100
MK1 Small Missile Search Platform (1)     GPS 100     Range 12.6m km    MCR 1.1m km    Resolution 1
MK1 EM Sensor Platform (1)     Sensitivity 25     Detect Sig Strength 1000:  39.5m km
MK1 Thermal Sensor Platform (1)     Sensitivity 25     Detect Sig Strength 1000:  39.5m km
Gravitational Survey Sensors (5)   5 Survey Points Per Hour
Geological Survey Sensors (5)   5 Survey Points Per Hour

Commercial Ship Designs
The Gamma class Cargo ship is the mainstay hull for a long range transportation. She can carry up large facilities or cargo across the Conclave. Gamma class Cargo Ships are equipped with 3 Commercial Defense Weapon Platforms, a minimal sensor platform and a missile search platform.

Code: [Select]
Gamma class Cargo Ship      155,000 tons       301 Crew       1,485.4 BP       TCS 3,100    TH 2,031    EM 0
655 km/s      Armour 1-257       Shields 0-0       HTK 110      Sensors 5/5/0/0      DCR 1      PPV 0
MSP 5    Max Repair 50 MSP
Cargo 125,000    Cargo Shuttle Multiplier 16   
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Commercial Ion Drive  EP156.25 (13)    Power 2031.2    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 6,305,000 Litres    Range 109.1 billion km (1927 days at full power)

Talbot Kinetics MK1 Commercial Defence Weapon Platform (3x4)    Range 1000 km     TS: 12,000 km/s     ROF 5       
Commercial MK1 Small Missile Search Platform (1)     GPS 9     Range 3.8m km    MCR 340.6k km    Resolution 1
Commercial MK1 Thermal Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Commercial MK1 EM Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

The Zeta class Freighter is built on a smaller hull of the Gamma class Cargo Ship. While the Gamma is built for heavy freight, the Zeta is built for light freight such as minerals or deploying infrastructure to fringe worlds.

Code: [Select]
Zeta class Freighter      33,000 tons       93 Crew       434.5 BP       TCS 660    TH 625    EM 0
946 km/s      Armour 1-91       Shields 0-0       HTK 33      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 8    Max Repair 50 MSP
Cargo 25,000    Cargo Shuttle Multiplier 6   
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Commercial Ion Drive  EP156.25 (4)    Power 625.0    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 692,000 Litres    Range 56.2 billion km (687 days at full power)

The Sigma class Colony ship can carry 210,000 colonists and has a long range fuel. She is equipped with no defense weapon platform but has a basic commercial sensor platform.

Code: [Select]
Sigma class Colony Ship      80,000 tons       454 Crew       3,183 BP       TCS 1,600    TH 2,344    EM 0
1464 km/s      Armour 1-165       Shields 0-0       HTK 128      Sensors 5/5/0/0      DCR 1      PPV 0
MSP 24    Max Repair 100 MSP
Cryogenic Berths 210,000    Cargo Shuttle Multiplier 10   
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Commercial Ion Drive  EP156.25 (15)    Power 2343.8    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 4,361,000 Litres    Range 146.2 billion km (1155 days at full power)

Commercial MK1 Thermal Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Commercial MK1 EM Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

The Theta class Tanker can carry 5 million litres of fuel. They're used for military and civilian functions in the Conclave.

Code: [Select]
Theta class Tanker      10,000 tons       66 Crew       331.9 BP       TCS 200    TH 469    EM 0
2343 km/s      Armour 1-41       Shields 0-0       HTK 44      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 20    Max Repair 39.0625 MSP
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months

Commercial Ion Drive  EP156.25 (3)    Power 468.8    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 5,291,000 Litres    Range 1,419.3 billion km (7010 days at full power)
Refuelling Capability: 50,000 litres per hour     Complete Refuel 105 hours

Ardent class Troop Transports are designed to carry five garrison formations across the Conclave for frontier deployments. She is armed with a few defense platforms and a basic sensor platform.

Code: [Select]
Ardent class Troop Transport      35,630 tons       197 Crew       957.8 BP       TCS 713    TH 781    EM 0
1096 km/s      Armour 1-96       Shields 0-0       HTK 96      Sensors 5/5/0/0      DCR 1      PPV 0
MSP 16    Max Repair 80 MSP
Troop Capacity 25,000 tons     Cargo Shuttle Multiplier 4   
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Commercial Ion Drive  EP156.25 (5)    Power 781.2    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 1,044,000 Litres    Range 78.6 billion km (830 days at full power)

Talbot Kinetics MK1 Commercial Defence Weapon Platform (3x4)    Range 1000 km     TS: 12,000 km/s     ROF 5       
Commercial MK1 Small Missile Search Platform (1)     GPS 9     Range 3.8m km    MCR 340.6k km    Resolution 1
Commercial MK1 Search Sensor Platform (1)     GPS 900     Range 17.6m km    Resolution 100
Commercial MK1 EM Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Commercial MK1 Thermal Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

The Delta class is a shorter range stabilisation ship. She is expected to travel with a Theta class tanker on longer stabilisation deployments. In addition, she is not given any defense or sensor platform. Conclave Naval Command suspects that she will never be in harms way.

Code: [Select]
Delta class Stabilisation Ship      64,834 tons       230 Crew       1,651.4 BP       TCS 1,297    TH 1,563    EM 0
1205 km/s      Armour 1-143       Shields 0-0       HTK 67      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 15    Max Repair 1000 MSP
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Jump Point Stabilisation: 180 days

Commercial Ion Drive  EP156.25 (10)    Power 1562.5    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 1,000,000 Litres    Range 41.4 billion km (397 days at full power)

The Omega class Replenishment ship is a Maintenance Supply vessel. She can carry 10,000 MSP for fleet operations, as well as carrying a basic commercial grade defense and sensor platform.

Code: [Select]
Omega class Replenishment Ship      12,586 tons       138 Crew       597.5 BP       TCS 252    TH 781    EM 0
3103 km/s      Armour 1-48       Shields 0-0       HTK 55      Sensors 5/5/0/0      DCR 1      PPV 0
MSP 10,029    Max Repair 39.0625 MSP
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Commercial Ion Drive  EP156.25 (5)    Power 781.2    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 2,500,000 Litres    Range 532.9 billion km (1987 days at full power)
Refuelling Capability: 50,000 litres per hour     Complete Refuel 50 hours

Talbot Kinetics MK1 Commercial Defence Weapon Platform (4x4)    Range 1000 km     TS: 12,000 km/s     ROF 5       
Commercial MK1 Small Missile Search Platform (1)     GPS 9     Range 3.8m km    MCR 340.6k km    Resolution 1
Commercial MK1 Search Sensor Platform (1)     GPS 900     Range 17.6m km    Resolution 100
Commercial MK1 Thermal Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Commercial MK1 EM Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

The Iota class Jump Tender is a rudimentary and rigid tender for non jump capable vessels in the frontiers of the Conclave. She can only tender 2 other vessels with her. She has a very minimal sensor platform.

Code: [Select]
Iota class Jump Tender      66,600 tons       334 Crew       1,719.3 BP       TCS 1,332    TH 1,563    EM 0
1173 km/s    JR 2-25(C)      Armour 1-146       Shields 0-0       HTK 93      Sensors 5/5/0/0      DCR 1      PPV 0
MSP 16    Max Repair 995.3 MSP
Knight    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

JC150K Commercial Jump Drive     Max Ship Size 150000 tons    Distance 25k km     Squadron Size 2

Commercial Ion Drive  EP156.25 (10)    Power 1562.5    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 2,500,000 Litres    Range 100.7 billion km (993 days at full power)

Commercial MK1 Thermal Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Commercial MK1 EM Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

The Struggle class Tug is used to ferry stations like the World and the Curator.

Code: [Select]
Struggle class Tug      54,228 tons       504 Crew       2,016.1 BP       TCS 1,085    TH 6,250    EM 0
5762 km/s      Armour 1-127       Shields 0-0       HTK 231      Sensors 5/5/0/0      DCR 1      PPV 0
MSP 23    Max Repair 100 MSP
Tractor Beam     
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Commercial Ion Drive  EP156.25 (40)    Power 6250.0    Fuel Use 6.71%    Signature 156.25    Explosion 5%
Fuel Capacity 2,000,000 Litres    Range 99 billion km (198 days at full power)

Commercial MK1 Thermal Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Commercial MK1 EM Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

The Curator Fuel Harvesting Station is used to harvest fuel from large sorium deposits. As usual, she has a very basic sensor platform.

Code: [Select]
Curator class Fuel Harvester Station      129,059 tons       516 Crew       1,759.4 BP       TCS 2,581    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 278      Sensors 5/5/0/0      DCR 1      PPV 0
MSP 8    Max Repair 30 MSP
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Fuel Harvester: 50 modules producing 2,000,000 litres per annum

Fuel Capacity 2,500,000 Litres    Range N/A

Commercial MK1 Search Sensor Platform (1)     GPS 900     Range 17.6m km    Resolution 100
Commercial MK1 Thermal Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Commercial MK1 EM Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

The World class Terraforming Station uses technology granted by the Voyager to terraform worlds. She is able to terraform worlds slowly. Equipped with a basic sensor platform.

Code: [Select]
World class Terraforming Station      202,193 tons       816 Crew       4,300.3 BP       TCS 4,044    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 107      Sensors 5/5/0/0      DCR 1      PPV 0
MSP 13    Max Repair 500 MSP
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Terraformer: 8 modules producing 0.002 atm per annum


Commercial MK1 Search Sensor Platform (1)     GPS 900     Range 17.6m km    Resolution 100
Commercial MK1 Thermal Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Commercial MK1 EM Sensor Platform (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

Conclave Naval Order of Battle
x1 Hunter class Light Cruiser: Hunter
x6 Onyx class Frigate: Onyx, Pearl, Sapphire, Emerald, Citrine, Diamond
x2 Dragonfly class Jump Frigate: Dragonfly, Wasp
x2 Beta class Survey Ship: Beta, Conclave

Commercial Shipping
x1 Delta class Stabilisation Ship
x3 Sigma class Colony Ship
x1 Gamma class Cargo Ship
x4 Zeta class Freighter
x2 Omega class Replenishment Ship
x2 Iota class Jump Tender
x1 Theta class Tanker

Conclave Army
The ground forces of the Conclave are sparse. Most Conclave combat formations are intended for garrison deployments. However there are some full service combat units in deployment. The Conclave maintains a standing force of at least 2 Corps (compromised of 2 regiments) and a mandated Garrison regiment for each colonized world. Since the Warhive invasion and the attack of the Shroud, Conclave High Command has been weary on fighting alien empires in ground warfare. Their experience was not the greatest.

A single Infantry Regiment is compromised of 548 Infantry, 84 Mortar Squads, 68 Sparrow IFVs (light vehicles armed with crew served anti-personnel weapons), 85 Anti-Armor Infantry, 89 Heavy Machinegunners, 15 Scouting Teams (dubbed as Guardian Fireteams) and 10 Regimental staff positions. This comes out to 10,000 tonnage regiment.

Code: [Select]
Infantry Regiment
Transport Size: 10,000 tons
Build Cost: 262.6 BP
548x Infantry
89x Machinegun Infantry
85x Anti Tank Infantry
84x Mortar Infantry
15x Scout
10x Regiment Headquarters
68x Sparrow IFV

A single Armored Regiment is compromised of 40 Hawk AFVs (Medium Anti-tank with medium autocannons), 80 Sparrow IFVs, 35 Eagle AFVs (Medium Autocannons with Crew served Anti-Personnel), 224 Infantry, and 5 Regimental staff positions. This also comes out to 10,000 tonnage regiment.

Code: [Select]
Armored Regiment
Transport Size: 10,000 tons
Build Cost: 386.4 BP
5x Regiment Headquarters
40x Hawk AFV
80x Sparrow IFV
35x Eagle AFV
224x Infantry

Each Corps is supplied to have one type of regiment in each. For example, 1st Corps has an armored and infantry regiment. Corps formations have assets vital to running the corps, such as supply and construction vehicles. Garrison Regiments are independent units. Thus, they have supply and construction vehicles in them. In addition, they are supplied with 5 "Chekhov" Orbital Plasma Cannons and 5 120mm Orbital Railcannons.

Conclave Army OOB
x2 Conclave Corps (each with an Armored and a Infantry regiment): 1st "Terra" Corps, 2nd "Luna" Corps
x1 Garrison Regiment: 1st Earth Garrison
Arrakis -- Dune -- Desert Planet
 
The following users thanked this post: Warer

Offline doodle_sm (OP)

  • Moderator
  • Warrant Officer, Class 2
  • *****
  • Posts: 70
  • Thanked: 41 times
Chapter 1: Ad Astra
« Reply #1 on: July 20, 2021, 10:52:45 AM »
Quote
The Conclave Civil Administration Offices
David Green, the Baron of the Conclave Council and veteran guardian of the Shroud War, sat at his pristine mahogany desk on a fine leather chair. Hung behind him are flags of the Conclave that  surrounded a window. The window looks out into peaceful and idyll garden with a vast fountain. Over the horizon, the celestial body known as Voyager loomed over Earth. Voyager glistened in the sunlight. The Conclave and the Beta prepared for their lift off from their dockyards and for their mission to head back into the Sol System to survey for jump points and whatever Trans-Newtonian minerals are left in the system. Green approved the mission himself. He watched a hologram display of the lift off, sweat ran down his forehead. The room was stuffy and humid.

"For all humanity, please take off..." He mutters to himself quietly.

He fiddled with a toothpick as he watched the lift off. The news anchor spoke cheerfully: "Eleven years ago, Humanity landed on Mars to find Voyager. Who knows what our next discovery might be?"

The Conclave and the Beta Survey Ships take towards the stars months after the formation of the Conclave and days after the return of the Voyager. A cargo freight group lands 100 units of infrastructure on Luna. Within a few short weeks, the Beta and the Conclave are able to find mineral deposits on former planets. Various commercial ships are under construction: two more Gammas, one more Zeta, and more one Theta. In addition, a new Beta class ship (the Quadrant) is being constructed on Earth.

 Mars
     Duranium 2,832,200   Acc 0.9
     Corbomite 9,784,384   Acc 0.1
     Sorium 781,456   Acc 0.9

 Jupiter
     Sorium 5,863,000   Acc 0.5

 Venus
     Duranium 58,024,024   Acc 0.1
     Corbomite 14,651   Acc 0.1
     Boronide 131,856   Acc 1
     Mercassium 27,089,110   Acc 0.2
     Sorium 2,670,087   Acc 0.8
     Uridium 527,425   Acc 0.1
     Corundium 25,843,802   Acc 0.1
     Gallicite 9,156,676   Acc 0.4

 Callisto
     Neutronium 1,953,845   Acc 0.3
     Gallicite 5,241,810   Acc 0.1

At the start of February, a new Corps is being trained on Earth, they've been dubbed as the "Mars" Corps. A Lunar Garrison is being trained as well, to safeguard Humanity and the Conclave's interests on Luna. In the years before the Shroud, Luna was the main hub for all industrial and logistical traffic, housing millions of workers. During the Shroud War, it became a Warhive for the Shroud's minions. A Sigma class Colony Ship is dispatched to deliver approximately 600,000 colonists to Luna. The Beta is assigned to survey grav points in the Sol System.

Quote
Office of the Conclave Civil Administration, Colonial Affairs department
Kai Odonnell stood facing the design schematic of a new Sigma class Colony Ship. All over his room were discarded drafts of the new Sigma ship. "No, this isn't right." The ship had smooth curves and a flat front. "Not right at all." He scrapped the hologram design and found a new one. His room was cluttered. Kai had heavy bangs under his eyes, messy hair, and sweat on his forehead. The room's artificial intelligence woke: "Sir Odonnell, Baron Green is here to meet with you." Kai grinded his teeth "...damnit..." he mumbled under his breath. "Let him in quick," Kai said assertively.

The door slid open and David Green let himself in "Good afternoon, Sir Odonnell. I trust that all is well?" Kai nervously chuckled. "If you wanted to know how I was you could have messaged me." He pauses. "All is well. The Sigma 2 class is... going well." He awkwardly produces a smile.

Green raised a feint brow "Excellent, then you will know that Voyager expects Humanity to be stepping foot on other planets soon. Yes?" Kai nodded. "Yes, I do." Kai adjusted his lab suit "Is there a particular request you have for the Sigma 2?"

Green nodded "Yes." Kai looked around, expecting an answer. Green obliged after a moment "Make it pretty." He smirked. "That is all. Oh! Make sure that the Lunar colony has one and a half million colonists by the end of the next year?" Kai forced a smile. "Yes, Baron." Green looked around the messy room. "You work too much." He leaves promptly after. Kai sits down and wipes some sweat off his forehead.

In the beginning of March Sir Rhys Bolton who was a commander of the Beta class Survey Ship Conclave has discovered intact ruins from the Shroud War on Titan. It is speculated that Warhivers may be hiding on the planet. The Conclave Army immediately begins developing a Xenoarchaeology formation with archaeology equipment. The Conclave Army Office and Civil Administration collaborate to create a new sub branch of the Conclave Armed Forces known as the "Starhunters"



In early April the Beta discovers a Jump Point. The Conclave Council swiftly came to the decision to send military vessels through the jump point to see if there were any Warhives or hostiles in the system. The Council designated Battle Group Jewel to be headed by the Hunter class Light Cruiser. The Council wanted to speed along the expedition into the unknown system.

Battle Group Jewel
Hunter class Light Cruiser: Hunter
Dragonfly class Jump Frigate: Dragonfly
Onyx class Frigate: Citrine, Diamond

Upon arriving at the Jump Point, Knight Ben Moran (commanding officer of the Hunter) ordered to activate all active sensor platforms. The fleet found the Lambda Reticuli system consisting of 2 gas giants and many moons. After a quick investigation of the system with active sensors, the system was marked as safe for survey ships to enter. In October through December, three new Gamma class Cargo ships, a Theta class Tanker, and a Zeta class Freighter are completed on Earth. The Lambda Reticuli jump point is stabilized on both ends. Mars begins to have infrastructure transported by three Zeta class Freighters.

The early months of 2026 has the completion of the Xenoarchaeology formation researched. The current training of ground units is billeted for more combat units than civilian units. Meanwhile, the 2nd "Luna" Corps is deployed to Luna. The 3rd "Mars" Corps HQ completes its training. Conclave Civil Administration approves the construction of more slipways for Marsden Shipyard and the Barnes Shipyard. The "Five Year Plan" is to establish interstellar colonies to provide resources for Earth. A new jump point is discovered near the Trojan Asteroids. Battle Group Jewel is sent out once more on deployment to investigate. A few days after being sent, Battle Group Jewel discovers the Proxima Centauri system. It's void of any planets and deemed as unimportant to the Conclave. Mars continues to be developed in late 2026, with mines and mass drivers being imported from Earth. In addition, Callisto is found to be a viable candidate for colonization.

Late 2026 sees the completion of the "Mars" Corps. They are soon deployed to Mars after the unit's training is completed on Earth. Conclave High Command wants to keep garrisons on Luna and Mars until the Garrison formations are trained. The 2nd and 3rd Corps will not remain on their respective planets forever as they are active service members of the Conclave. Garrisons are usually compromised of volunteers and reservists. As of early to mid 2027, the two Beta class Survey Ships are unable to continue their mission due to maintenance and damage. They're both being held up by the slipway being used for construction. David Green advocates that the Conclave Navy should send out the two ships regardless of their damage. The commanding officers of the two vessels object, citing that the safety of the ship and her crew are more important. The Callisto Garrison is queued for training after the establishment of the Callisto mines and colony.

The future looks bright for Humanity in the Age of Starlight.
Arrakis -- Dune -- Desert Planet
 

Offline doodle_sm (OP)

  • Moderator
  • Warrant Officer, Class 2
  • *****
  • Posts: 70
  • Thanked: 41 times
Chapter 2: Beneath the Surface
« Reply #2 on: July 22, 2021, 10:46:47 AM »
In mid 2027, the 1st Lunar Garrison has completed their training and is deployed to Luna. The 2nd "Luna" Corps returns to Earth from their Lunar deployment, having little to no combat encounters during their deployment on Luna. At a Conclave Army press conference, Knight Grand Commander Jake Manning states: "We seek only to secure peace to our worlds. We are not warmongers." The Quadrant was constructed and set to explore the Lambda Reticuli system. The expedition into Lambda Reticuli is to be protected by Battle Group Jewel. The Civil Administration approves the colonization of the planet marked as Julius, which is a moon of the 2nd gas giant in the Lambda Reticuli system. The moon has minimal deposits of Trans-Newtonian elements. The Voyager terraforming tech might be able to terraform this moon into a more hospitable place.



The Quadrant completes the survey of the Lambda Reticuli system in November of 2027. Quadrant's commanding officer (Sir Adam Morris) is rewarded a medal for his service, as well as the science officer (Squire Joshua Patterson) aboard. The colonial department remarks that the Lambda system is unremarkable. Robert Odonnell, cousin of Kai Odonnell, is assigned as Governor of Julius.

Conclave 2028 Industrial Report
Fuel Production per annum: 3.77m
Fuel Reserves: 0 litres

MSP Production: 12,805 MSP
MSP Stockpile: 48,722 MSP

Current Industrial Projects:
  • %40 of industrial capacity dedicated to building 171 new Construction Factories
  • %25 of industrial capacity dedicated to 25 new mines
  • %20 of industrial capacity dedicated to 1 new Repair Yard
  • %15 of industrial capacity dedicated to 2 new Military Academies
Future Industrial Projects:
  • %25 of industrial capacity dedicated to 1 new Terraforming Station
  • %25 of industrial capacity dedicated to 1 new Fuel Harvesting Base
  • %20 of industrial capacity dedicated to 2 new Deep Space Tracking Stations
The Conclave Council declares a state of emergency on fuel reserves. Two Theta class Tankers are constructed but are empty on fuel. In addition, there is a massive worker shortage across the Conclave. This shortage has lead to many economic shortcomings. Mines are moved from Callisto to Earth to accommodate the shortfalls in workers. Geological Survey Team codenamed "Discovery" is being trained on Earth. Mars has a large mineral potential beneath the soil. The Conclave Council begins committing resources and vessels to exploring the westward arm of known space. As a response, the Civil Administration prioritizes the construction of a Curator class Fuel Harvesting Station. The fuel crisis is leading to the price of sorium to rise. Meanwhile, the Survey Naval Command begins to send more expeditions into the westward arm of the galaxy. Sol has two jump points: Proxima Centauri and Lambda Reticuli. The Survey Command reports that interstellar findings have been meandering at best with only a few decent Trans-Newtonian mineral reserves in known space. In 2030, two Deep Space Tracking Stations are transported to the Julius colony.

The CSV Conclave enters into the Proxima Centauri system, alongside an Iota class Jump Tender, her mission is to continue surveying deep space. Her first destination is Groombridge 34, which is a binary star system. Groombridge's second star has 4 planets orbiting it with two of those being low cost habitability. The CSV Beta discovers the 61 Hydrae system. Another unremarkable system. The first Curator class is created and gets tugged to Jupiter. A World class Terraforming Station is set to be built for terraforming Mars once more. In 2031, strange Warhive scripts and ruins were found amongst the Titan ruins. They were known as the Susquehanna. The Warhive left behind 160 installations. The 1st Construction Team is sent to Titan to uncover the installations. The 1st Geological Survey Team "Discovery" is sent to Mars to survey beneath the surface.

Titan's ruins begin to be rebuilt by the 1st Construction Team "Bumblebee." They were able to find a pre-Shroud War Military AI which has been reactivated and is being transported back to Earth. A secret combat formation of Guardians are deployed to Titan to remove the remnant Warhive forces. The Warhive was hidden deep beneath the cities catacombs and sewers, but the Guardian Fireteam was able to dispatch of their foes quickly. Colonists are cleared for landing.

Arrakis -- Dune -- Desert Planet