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Other Games / Re: Terra Invicta
« Last post by db48x on Yesterday at 06:32:01 PM »
Another way to reduce your reliance on boost is to start with a station at the planet you want to colonize.   You can send it as soon as you finish the unlock, before you have probe results.   then send it a construction module and power. .   and bob's your uncle.   I am very much enjoying Terra Invicta!

Yep, I wish I had known that. I sent a fission pile to Mars but didn’t have enough boost to send the actual mining facility. I ended up paying for about 9 months up upkeep on the reactor after it arrived, which was a lot more expensive than I had expected. Lots of mistakes to be made in ones first game :)
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Other Games / Re: Terra Invicta
« Last post by Hallec on Yesterday at 05:27:10 PM »
Another way to reduce your reliance on boost is to start with a station at the planet you want to colonize.   You can send it as soon as you finish the unlock, before you have probe results.   then send it a construction module and power. .   and bob's your uncle.   I am very much enjoying Terra Invicta!
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Other Games / Re: Terra Invicta
« Last post by Droll on Yesterday at 03:48:16 PM »
One thing to note about boost is that you are supposed to wean yourself off of it through the spaceconomy. Construction modules and outpost mines are your friend and you'll only need boost for the first hab you put into mars if you play your cards right.
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Other Games / Re: Terra Invicta
« Last post by Black on Yesterday at 03:19:46 PM »
Picking which nation to control is also important. I’m still working out how to spend to achieve the best results, but currently India fully supports the Resistance, and that gives multiple armies to handle terrestrial threats.

My biggest bottleneck is generating boost. No orgs so far that grant it, and nations should do better at producing it than they do. I imagine it’s something that will be tweaked more.

Kazakhstan is relatively easy to get from the start and has good boost. So that is also decent option to grab at the start of the game.
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Other Games / Re: Terra Invicta
« Last post by Droll on Yesterday at 03:11:32 PM »
Picking which nation to control is also important. I’m still working out how to spend to achieve the best results, but currently India fully supports the Resistance, and that gives multiple armies to handle terrestrial threats.

My biggest bottleneck is generating boost. No orgs so far that grant it, and nations should do better at producing it than they do. I imagine it’s something that will be tweaked more.

If your goal is a terrestrial military force, what you can do is do the perun strat of controlling mexico and canada so that you get enough bonuses in the US that it becomes feasible to take it over.

At which point you get 6 modern armies all with naval capability. Always fun to stage dive megafauna with the US armed forces.
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Other Games / Re: Terra Invicta
« Last post by Gyrfalcon on Yesterday at 01:47:37 PM »
Picking which nation to control is also important. I’m still working out how to spend to achieve the best results, but currently India fully supports the Resistance, and that gives multiple armies to handle terrestrial threats.

My biggest bottleneck is generating boost. No orgs so far that grant it, and nations should do better at producing it than they do. I imagine it’s something that will be tweaked more.
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Other Games / Re: Terra Invicta
« Last post by Black on Yesterday at 11:35:40 AM »
I’m enjoying it as well. I went into it basically blind, so my first game has been some what slow with plenty of mistakes. I haven’t actually built any ships yet, but I have mines on the Moon, Mars, and 1951 Lick. Time to start designing that first ship!

Ceres is also important, because it has great water deposits. But there is risk if you expand too much that the aliens start to attack your outposts.
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Other Games / Re: Terra Invicta
« Last post by db48x on Yesterday at 10:33:58 AM »
I’m enjoying it as well. I went into it basically blind, so my first game has been some what slow with plenty of mistakes. I haven’t actually built any ships yet, but I have mines on the Moon, Mars, and 1951 Lick. Time to start designing that first ship!

My most satisfying accomplishment so far is killing an alien agent. It took a lot longer than I intended, because I had no one who could do assassinations. I had to fire my most redundant agent, hire someone with a bit of espionage skill, level them up enough to buy the Criminal trait, wait for an org to show up that granted the Assassination ability, buy it and 8 or 9 other orgs that boost the espionage skill, and then spend a year or more trying to find alien agents. (Apparently the ones I had detected earlier went home for a vacation!) Finally, with 21 espionage skill, and spending 64 ops, I was able to bag one.
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