Author Topic: Asuryani Aeldari Ground Formations  (Read 1813 times)

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Offline doodle_sm (OP)

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Asuryani Aeldari Ground Formations
« on: February 04, 2022, 09:26:07 AM »
This is my collection of some ground unit formations for my Eldar themed game. It was difficult to find names for the formation since the Eldar don't have military organization structure like Humans. So far in this game, I haven't had to make use of them yet. I made up the term "Clade" to represent a 2nd level of organization, but it's basically a brigade.

Infantry Formation
Transport Size: 5,000 tons
Build Cost: 101.5 BP
1x Autarch (2025)
799x Dire Avengers (2025)
35x Dark Reapers (2025)
35x Fire Dragons (2025)

Planetary Guard Formation
Transport Size: 5,000 tons
Build Cost: 103 BP
2x Autarch (2025)
1650x Guardian (2025)

Clade
Transport Size: 5,000 tons
Build Cost: 204.5 BP
48x Hover Supply Vehicle (2025)
1x Farseer (2025)
36x Bombardment Emplacement (2025)
9x Guardian (2025)

Planetary Defence Formation
Transport Size: 4,765 tons
Build Cost: 328.8 BP
1x Autarch (2025)
20x 10cm Shuriken Planetary Emplacement (2033)

The actual modules that the units are using w/ base Weapon Strength 6 and base Armor Strength 6

Dire Avenger: Light Infantry Armor Personal Weapons
Dark Reaper: Light Infantry Armor Crew Served Anti Personnel
Fire Dragons: Light  Infantry Armor  Light Anti-Vehicle
Guardian: Light Infantry Armor Personal Light Weapons
Autarch: Light Infantry Armor 5000 capacity HQ (non-combat)
Farseer: Light Infantry Armor 25000 capacity HQ (non-combat)
Bombardment Emplacement: Medium Static Armor Medium Bombardment
10cm Shuriken Planetary Emplacement: Static Medium Armor Surface to Orbit
Biel-Tan Runesmithery 10cm Shuriken Cannon
Range 10,000 km      Tracking 3,000 km/s      Damage 1 / 1     Shots 4     Rate of Fire 15
Maximum Fire Control Range 160,000km      Chance to Hit at Max Range 94%
Maximum Sensor Range 1,381,974km      Max Range vs Missile 124,378 km
« Last Edit: February 05, 2022, 09:24:28 AM by doodle_sm »
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace
 
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Offline Icekiller

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Re: Asuryani Aeldari Ground Formations
« Reply #1 on: February 04, 2022, 02:24:25 PM »
The Dire Avengers - Heavy Weapon should be Dark Reapers and the Dire Avengers - Anti Vehicle should be Fire Dragons. Just IMO.
 
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Offline doodle_sm (OP)

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Re: Asuryani Aeldari Ground Formations
« Reply #2 on: February 04, 2022, 02:30:03 PM »
The Dire Avengers - Heavy Weapon should be Dark Reapers and the Dire Avengers - Anti Vehicle should be Fire Dragons. Just IMO.
Oops! Fixed.
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace
 

Offline Garfunkel

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Re: Asuryani Aeldari Ground Formations
« Reply #3 on: February 04, 2022, 10:31:42 PM »
Can you show the details of the units? What modules they are actually using and so on.
 

Offline doodle_sm (OP)

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Re: Asuryani Aeldari Ground Formations
« Reply #4 on: February 05, 2022, 09:24:40 AM »
Can you show the details of the units? What modules they are actually using and so on.
Of course, just edited the post!
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace
 
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Offline Migi

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Re: Asuryani Aeldari Ground Formations
« Reply #5 on: February 19, 2022, 06:49:26 PM »
If I'm remembering my 40K correctly, the standard infantry weapon was the shuriken catapult and the upscaled version was the shuriken cannon, essentially the Eldar version of the heavy bolter. Calling the STO a shuriken cannon feels a little off to me but the weapon scale in 40K and Aurora don't match well.
The Guardian squads could have anti-grav weapon platforms for fire support, which you could use instead of aspect warriors. I have a vague recollection that they could use them while moving, despite the weapons being classed as heavy.
The other thing is that their specialist squads were led by Exarchs, and I think Warlocks were used to command Guardian squads (although I might be thinking of Dawn of War).
I guess the Autarch was introduced later but they seem more like an Exarch for Exarchs, so I'd probably put them a bit higher up the command chain.

Aurora doesn't really give you the ability to model Eldar very well, they have lots of specialised units, especially ones which do the same thing but differently (thinking of you Striking Scorpions and Howling Banshees).
 

Offline doodle_sm (OP)

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Re: Asuryani Aeldari Ground Formations
« Reply #6 on: March 29, 2022, 04:45:24 PM »
Quote from: Migi
Aurora doesn't really give you the ability to model Eldar very well

Yeah, Aurora is quite difficult for representing truly Alien armies. Eldar especially. In the Aeldari game I played (where I used these formations) I ended up making up the nomenclature for all of the formations.
« Last Edit: March 29, 2022, 04:47:09 PM by doodle_sm »
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace