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You don't need to colonize that many systems, just discover them. So if you turtle in Sol, they shouldn't show up.

I had not yet traveled out of Sol. It was quite a surprise. If giving my start parameters would help, I can do that in a bit, though I'm on mobile and traveling at the moment.

Sharing your database would help more, as it would allow someone to confirm exactly what sort of ships they are.

Here you go!
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by db48x on Yesterday at 07:52:09 PM »
You don't need to colonize that many systems, just discover them. So if you turtle in Sol, they shouldn't show up.

I had not yet traveled out of Sol. It was quite a surprise. If giving my start parameters would help, I can do that in a bit, though I'm on mobile and traveling at the moment.

Sharing your database would help more, as it would allow someone to confirm exactly what sort of ships they are.
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C# Bug Reports / Re: v2.0.2 Bugs Thread
« Last post by Zhukov on Yesterday at 07:49:59 PM »
A Naval officer was auto assigned in the Governor tab as Administrator of Earth instead of qualified Civilian Admins.
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Spoilers / Re: 2.0 is this a raider I see before me?
« Last post by gpt3 on Yesterday at 07:36:31 PM »
Another data point: It looks like someone has seen the same phenomenon in Questions Not Worth Their Own Thread: C# Edition
How does one actually get the "Player Known Systems Until ______" to work? I encountered what I believe to be Aether Raiders in the first year of a new game - in Sol, no less! Granted it wasn't a disastrous meeting, as they ran off when they saw that my diplomacy ships come with a frigate escort, but still. How does one turn that function on?
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by lumporr on Yesterday at 07:20:43 PM »
You don't need to colonize that many systems, just discover them. So if you turtle in Sol, they shouldn't show up.

I had not yet traveled out of Sol. It was quite a surprise. If giving my start parameters would help, I can do that in a bit, though I'm on mobile and traveling at the moment.
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Spoilers / Re: 2.0 is this a raider I see before me?
« Last post by gpt3 on Yesterday at 07:12:13 PM »
From a role-play perspective, that's a great way to start your campaign! It reminds me of Sword of the Stars's intro: humanity escapes Einstein's Newton's cage, only to meet tragedy.


Digesting the data I twigged it must be cloaked at 90% no less. It also seems to have very powerful railguns according to the intel. I am thinking this might be a raider as it was resistant to dialogue just like the precursors and did not drop lifepods. It seems to visit major planets looking for prey, singly and in fleets.

I would like to know if anyone can confirm this because my start setup had "player known systems for raiders 12" and I had not visited any other systems having not researched jump tech yet, I was planning to turtle a bit. If it is a raider then it seems like there might be a bug as player systems should not count NPR explored systems surely.

This definitely sounds like a bug; it might be worth adding to the bug thread. Would it be possible to switch on Spacemaster and check whether your attacker belongs to the raider race?
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C# Suggestions / Re: Suggestions Thread for v2.0
« Last post by Zhukov on Yesterday at 06:57:34 PM »
Research tab:

Allow 'sort by date completed' option to be default once selected.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Garfunkel on Yesterday at 06:56:04 PM »
You don't need to colonize that many systems, just discover them. So if you turtle in Sol, they shouldn't show up.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by lumporr on Yesterday at 06:51:22 PM »
How does one actually get the "Player Known Systems Until ______" to work? I encountered what I believe to be Aether Raiders in the first year of a new game - in Sol, no less! Granted it wasn't a disastrous meeting, as they ran off when they saw that my diplomacy ships come with a frigate escort, but still. How does one turn that function on?
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by nuclearslurpee on Yesterday at 05:58:39 PM »
Star system discovered by the second survey cruiser caused great excitement. Not only is Tau Ceti III world with CC 0, despite its eccentric orbit with over 20°C difference between perihelion and aphelion, but it is also home of deserted intact colony. To make it even more exciting, Tau Ceti IV has very interesting "moon", it has same diameter as the planet. Nice orbit with low eccentricity makes them easy to terraform.


IIRC the "moon" is actually a twin planet, but Steve implemented them as moons with the same size as the 'primary' planet.

Quote
Wait for Aurora 2.0 was long, but now we can all spend uncounted hours playing it.

Unfortunately for me the 2.0 release has fallen in the middle of a job transition and moving house, so I have taken the approach to wait for the most annoying and game-breaking bugs before starting any campaigns. I am hoping to do a multi-faction campaign influenced by the old Starfire AARs but we will see.
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