Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 175890 times)

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Offline Erik L

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2790 on: August 05, 2022, 02:24:29 PM »
RST = Racial S Tech. Not sure what the S stands for.

I think it might be Race-Specific Tech - although I'm not certain :)

Should we be worried Steve doesn't remember the acronym?

Offline nakorkren

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2791 on: August 05, 2022, 10:30:45 PM »
But why is there a different button? I've always used the Instant button, regardless of whether it's a generic tech or a prototype design to be researched, and it has worked fine. Was the Instant RST needed at some point, or does it still somehow do something different? Would I be giving all player races the tech or design if I use Instant in a multiplayer game?
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2792 on: August 05, 2022, 11:51:19 PM »
I've never actually seen the Instant RST button actually do anything. Does it even work?
 

Offline Erik L

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2793 on: August 06, 2022, 12:10:30 AM »
But why is there a different button? I've always used the Instant button, regardless of whether it's a generic tech or a prototype design to be researched, and it has worked fine. Was the Instant RST needed at some point, or does it still somehow do something different? Would I be giving all player races the tech or design if I use Instant in a multiplayer game?

If I recall, Instant only does the tech highlighted. Instant RST grants all of the research projects from designed to the race.

Offline Vandermeer

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2794 on: August 06, 2022, 01:15:33 AM »
RST = Racial S Tech. Not sure what the S stands for.

I think it might be Race-Specific Tech - although I'm not certain :)

Should we be worried Steve doesn't remember the acronym?
I heard the comparison that programming projects are like a game of Factorio. At some point you just have no idea anymore how the machine really works. Knowledge about the individual parts slips your memory, but somehow it all fits together to produces a whole.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Vandermeer

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2795 on: August 07, 2022, 11:55:13 AM »
I have 2 questions arising from recent play:

- Does anyone know what the explanation for the separation of Tokamak Fusion and Magnetic Confinement Fusion in C# is? They used to be the same thing in VB and that made sense, since the Tokamak is a magnetic confinement reactor after all. I guess you could argue the concept advanced, so this is "Improved MC Fusion" like with other tech grades, but since I find that rather weak, is there perhaps a better reason I am not seeing?

- Do anti-orbital cannons set to PD still shot down ships? I had to design my newest line of ground defenses as such because the enemy is so fast, but since these weapons can't be controlled directly, I fear there might be a hidden restriction that these guns will now not target large ships anymore.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2796 on: August 07, 2022, 05:49:06 PM »
- Does anyone know what the explanation for the separation of Tokamak Fusion and Magnetic Confinement Fusion in C# is? They used to be the same thing in VB and that made sense, since the Tokamak is a magnetic confinement reactor after all. I guess you could argue the concept advanced, so this is "Improved MC Fusion" like with other tech grades, but since I find that rather weak, is there perhaps a better reason I am not seeing?

It was indeed confusing and nonsense, and was fixed in 2.0+ as we now have the more flavorful names of Magnetic Mirror (Ion Drive) --> Stellarator (MP Drive) --> Tokamak (MCF Drive) --> Inertial Confinement (ICF Drive) for the plasma/fusion reactors/engines.
 
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Offline lumporr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2797 on: August 07, 2022, 06:51:22 PM »
How does one actually get the "Player Known Systems Until ______" to work? I encountered what I believe to be Aether Raiders in the first year of a new game - in Sol, no less! Granted it wasn't a disastrous meeting, as they ran off when they saw that my diplomacy ships come with a frigate escort, but still. How does one turn that function on?
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2798 on: August 07, 2022, 06:56:04 PM »
You don't need to colonize that many systems, just discover them. So if you turtle in Sol, they shouldn't show up.
 

Offline lumporr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2799 on: August 07, 2022, 07:20:43 PM »
You don't need to colonize that many systems, just discover them. So if you turtle in Sol, they shouldn't show up.

I had not yet traveled out of Sol. It was quite a surprise. If giving my start parameters would help, I can do that in a bit, though I'm on mobile and traveling at the moment.
 

Offline db48x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2800 on: August 07, 2022, 07:52:09 PM »
You don't need to colonize that many systems, just discover them. So if you turtle in Sol, they shouldn't show up.

I had not yet traveled out of Sol. It was quite a surprise. If giving my start parameters would help, I can do that in a bit, though I'm on mobile and traveling at the moment.

Sharing your database would help more, as it would allow someone to confirm exactly what sort of ships they are.
 

Offline lumporr

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2801 on: August 08, 2022, 01:27:03 AM »
You don't need to colonize that many systems, just discover them. So if you turtle in Sol, they shouldn't show up.

I had not yet traveled out of Sol. It was quite a surprise. If giving my start parameters would help, I can do that in a bit, though I'm on mobile and traveling at the moment.

Sharing your database would help more, as it would allow someone to confirm exactly what sort of ships they are.

Here you go!
 

Offline Black

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2802 on: August 08, 2022, 02:23:12 AM »
I believe that people on Discord mentioned that for Raiders "Player Known Systems Until ______" option is bugged and it also counts systems discovered by NPRs. But there is no report in bug forum yet and my game has currently 0 NPRs so I cannot check if that is true.
 

Offline boolybooly

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2803 on: August 08, 2022, 02:36:47 AM »
The same thing happened to me and it was quite exciting! An advanced raider took down all my shipyards and any ships it could see in the second year when I had not left Sol.

I reported it with screenies in spoilers.

http://aurora2.pentarch.org/index.php?topic=13030.msg161010;topicseen#msg161010
 

Offline boolybooly

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2804 on: August 08, 2022, 04:47:13 AM »
Playing v2.0.2 is there supposed to be a way to select multiple items in a list e.g. the ship list ?

I am trying to shift click the ship lists to multiselect defence satellites and can only seem to pick one at a time.

I have tried various key combinations. Am I missing something ?

Just wondering if this should be bug reported.