Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!

Topic Summary

Posted by: nuclearslurpee
« on: April 19, 2022, 11:21:26 AM »

Having fun with this playthrough after 119 years and several real world hours of playtime.

I am very confused, shouldn't this be several years and 119 real world hours of playtime? Or am I playing this game wrong?  :P

For the ship designs I wouldn't say too much, in the design forum a long comment might be warranted but in an AAR there are too many roleplay considerations for any discussion of what is "best" or "optimal" to make sense. The one thing I will say is that the ships with shields should really have more shields and cut down some of the armor mass, strategically there are too many advantages to shields to have ships flying about with 10+ armor layers and only 1-2 shield generators. Particularly for anti-missile warfare, where the best defense is not to get hit anyways as if you can get hit once you can get hit 1000 times, no armor accounts for that!
Posted by: El Pip
« on: April 13, 2022, 02:12:35 PM »

From the most recent Vignette;
Why did we even go to Donner?
For the Kebabs son, for the Kebabs.

After this the Emperor was banned from ever setting Imperial strategy after a late night at the pub.
Posted by: doodle_sm
« on: April 10, 2022, 04:03:45 PM »

Post feedback, critique, commentary, and thoughts here!