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Weapon/missile loadout bug
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Topic: Weapon/missile loadout bug (Read 4125 times)
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coldsteel
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Weapon/missile loadout bug
«
on:
September 17, 2006, 02:35:37 PM »
Quote
Latest version of SA. When selecting the loadout for a carrier, the F5 screen drops out fighter ECM, ECCM, fighter decoys, and fFk. You can select it, but the info disappears, and isn't counted for the amount of msp space used.
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Last Edit: December 31, 1969, 06:00:00 PM by coldsteel
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Kurt
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«
Reply #1 on:
September 17, 2006, 04:12:17 PM »
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This is similar, and probably related to the known bug that drops AFM2 and AFMc from Magazine loadouts.
Kurt
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Last Edit: December 31, 1969, 06:00:00 PM by Kurt
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Charlie Beeler
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Reply #2 on:
September 18, 2006, 07:59:37 AM »
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IIRC this is a table setup issue. May be a setting in Ordinance or Tech Systems. Steve?
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Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler
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Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
Steve Walmsley
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Reply #3 on:
September 18, 2006, 10:41:11 AM »
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I believe its because the appropriate entries are missing from the Weapon table and I think I have already added them for the next version. The last WeaponID I have in my database is 379. What is the last one for the released version?
Steve
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Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley
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Charlie Beeler
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Reply #4 on:
September 18, 2006, 11:44:44 AM »
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366 ADMc (Mg)
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Last Edit: December 31, 1969, 06:00:00 PM by Charlie Beeler
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Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
Steve Walmsley
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«
Reply #5 on:
September 20, 2006, 11:40:00 AM »
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Quote from: "Charlie Beeler"
366 ADMc (Mg)
Hmm I have only added BAM and kinetic weapons since then so that may not be the problem
Steve
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Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley
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