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C# Tutorials / Re: Maintenance modules
« Last post by Kiero on Yesterday at 05:24:00 AM »
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C# Tutorials / Re: Maintenance modules
« Last post by gamemonger56 on January 27, 2023, 04:59:59 PM »


thanks for that ill try that. also, screen below did not appear :)
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The Academy / Re: Very slow game turns
« Last post by Garfunkel on January 27, 2023, 08:49:24 AM »
Please register your account so that you can post normally. Currently, we have to approve your posts manually which creates a delay.

As to your question, that does sound little long for what you describe. However, Steve has put out version 2.1 already so I would recommend to switching to that unless you're really attached to your current game. If you are, then deal with the NPRs as soon as possible since they are the likely culprits of major slowdowns if you've already purged civilian shipping lines. Also, if you have the "NPRs activate spoilers" option toggled on, then your game might be screwed in the sense that the 2 or 3 NPRs could have generated multiple spoilers that are now busy grinding your game down to a crawl.
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C# Tutorials / Re: Maintenance modules
« Last post by Kiero on January 27, 2023, 03:55:09 AM »
Code: [Select]
MB-30 "Lee Il-Seok" class Maintenance Base      158 031 tons       1 580 Crew       3 799 BP       TCS 3 161    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 212      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 25 015    Max Repair 100 MSP
Cargo Shuttle Multiplier 10   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Maintenance Modules: 30 module(s) capable of supporting ships of 75 000 tons


This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
This design is classed as a Maintenance Ship for auto-assignment purposes

That is my Maintenance Base.
To use it as an overhaul location you have to put it in a fleet and drag it into position by a Tug.
Then take a ship that you would like to overhaul and direct it to that maintenance Fleet (screen below):
 
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C# Tutorials / Re: Maintenance modules
« Last post by gamemonger56 on January 26, 2023, 05:01:31 PM »
I don't often use Space Stations myself but I would put a few maintenance facilities on a colony in minor systems (to create a small stream of supplies) and drop a maintenance ship in orbit to actually handle the overhauls.  That way I'd have capacity to overhaul ships if needed without tying up much population.

so if i have ships in orbit with maintenance modules in orbit, the other ships can do their overhauls?
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C# Tutorials / Re: Maintenance modules
« Last post by xenoscepter on January 26, 2023, 12:03:20 PM »
You need to make a deep space population
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C# Tutorials / Re: Maintenance modules
« Last post by bankshot on January 26, 2023, 11:50:56 AM »
I don't often use Space Stations myself but I would put a few maintenance facilities on a colony in minor systems (to create a small stream of supplies) and drop a maintenance ship in orbit to actually handle the overhauls.  That way I'd have capacity to overhaul ships if needed without tying up much population.
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C# Tutorials / Re: Maintenance modules
« Last post by gamemonger56 on January 25, 2023, 05:30:50 PM »

yup, i gave up on the maintenance ships, sent them to the system i have colonies in and emptied them out, theyre going to the breakers next.

I built tugs and sent a couple each to the systems where the SS's are, and when the maintenance get close to extended they run aounf the system and tow the SS's back to the colony where they do the overhauls. then they get towed back into position.

Since i put five of them in the problem system with the aliens popping out of nowhere, havent had any sightings. Started putting SS's in the next system down-chain and one showed up next to the LCrusRon and promply turned into dust bunnies. Still waziting for the salvage vessels to bring it back to the home system. Alien tech, yums.
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C# Tutorials / Re: Maintenance modules
« Last post by bankshot on January 25, 2023, 03:03:41 PM »
You may have to be in orbit around a colony to do maintenance. 
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C# Tutorials / Re: Maintenance modules
« Last post by gamemonger56 on January 25, 2023, 03:07:19 AM »
Gots 10 shuttle bays on the maintenance ships.

The plan was for a ship that could go to the frontier systems and allow the ships there to do their overhauls in the system rather than bring them home to do it. is there something that can do that?

tried the drag and drop. just sits there.

ill try again later in the morn.

thanks
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