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The Academy / Re: Harvesters and refuelling wisdom
« Last post by captainwolfer on February 22, 2024, 12:46:34 PM »
I am using a Harvesting setup like this:

Harvesting Station Fleet
- 1x Refueling Hub Station (with a refueling hub module, few sorium harvesters, and a lot of Fuel tanks like 25-50mil) It is marked as a tanker, its refueling priority is set to 1, and Fuel reserved to 0 (~150k ton).
- quantity depends on gas giant accessibility, Sorium Harvesting station (with a lot of sorium harvesters and some Fuel tanks like 1mil, and also refueling system) It is marked as a tanker, its refueling priority is set to 10, in a fleet window it is set up to "refuel own fleet tankers" (~125k ton or larger).

Sorium harvesters will automatically pump fuel to the Refueling Hub. :)

That way I can easily adjust the fuel produced by just towing Sorium Harvester Station to a desired Fuel Harvester. And I don't need to build huge fuel harvesting stations like 1000k tons and tow it for years to a gas giant in another system.
Yeah, I do it the same way. Make sure to adjust the default refueling priority for the refueling hub station, otherwise it won't always work correctly
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The Academy / Re: Harvesters and refuelling wisdom
« Last post by Kiero on February 22, 2024, 12:23:34 PM »
I am using a Harvesting setup like this:

Harvesting Station Fleet
- 1x Refueling Hub Station (with a refueling hub module, few sorium harvesters, and a lot of Fuel tanks like 25-50mil) It is marked as a tanker, its refueling priority is set to 1, and Fuel reserved to 0 (~150k ton).
- quantity depends on gas giant accessibility, Sorium Harvesting station (with a lot of sorium harvesters and some Fuel tanks like 1mil, and also refueling system) It is marked as a tanker, its refueling priority is set to 10, in a fleet window it is set up to "refuel own fleet tankers" (~125k ton or larger).

Sorium harvesters will automatically pump fuel to the Refueling Hub. :)

That way I can easily adjust the fuel produced by just towing Sorium Harvester Station to a desired Fuel Harvester. And I don't need to build huge fuel harvesting stations like 1000k tons and tow it for years to a gas giant in another system.
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The Academy / Re: Harvesters and refuelling wisdom
« Last post by Ush213 on February 22, 2024, 04:49:06 AM »
Like Garfunkel said build a combination of large hubs and smaller tankers and harvesting ships. But make sure you defend your hubs especially the ones out on the in between systems. They are expensive and so is their uncollected fuel stockpiles.

I like to add a large commercial hanger to my hubs and park a few FACs in them for rapid defense deployment. They wont repair or rearm but that can be handled during peacetime.
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The Academy / Re: Harvesters and refuelling wisdom
« Last post by Garfunkel on February 21, 2024, 10:36:46 PM »
Like always in Aurora, there are multiple ways to do Sorium harvesting from gas giants depending on your situation.

Firstly, it is possible to make a "gas station" style Fuel Harvesting Station that is literally just a refuelling HUB, lot of fuel tanks and a bunch of Sorium harvesting modules. Once towed to a gas giant, it is left there for good. Now all your ships can use this to top up their tanks as they move through the system or when their conditional order (refuel at a hub/refuel at a colony or hub) kicks in. This requires the least amount of micromanagement and I would recommend doing this for every transit system that has a suitable gas giant as your empire expands if at all feasible. Just remember to tick it as a Tanker in the design screen!

Secondly, a cheaper and more low-tech solution is to build a harvesting ship. It does not need to have a lot of fuel tank capacity because it is moving under its own power. A couple of cheap commercial engines, a couple of harvesting modules - the amount of course depends on your shipyard size - and you can send them to a gas giant that has Sorium. Just make sure they have the conditional order for "unload at nearest colony when full" and set their reserve fuel level at something like 2% or so. You can then leave them on their own. The downside of this system is that you are paying resources and wealth for engines that aren't strictly necessary and you do still need tankers to haul that fuel elsewhere because the ships are not smart about where to unload their fuel.

Thirdly, you can build a fleet of Fuel Harvesting Stations that are towed in place but instead of a refuelling hub, they only have the refuelling system. This is a lot cheaper module than the hub. Combined with the 'tanker' tick box, it allows each FHS to fuel up a single ship at a time. Use tugs to tow them in place and then build a cheap-ass, slow tanker that eternally goes between the FHS-fleet and your nearest important colony or even Earth. It requires some fiddling and math but it is possible to reach an equilibrium where you never get error messages about the FHS getting full or the tanker being unable to fill up. This is a great way to get fuel if a rich gas giant is in an awkward location, someplace where you don't want to send your battle fleets to refuel.

Fourthly, you can and probably should do a combination of all three - building "gas stations" in important transit systems so your ships can top-up as they proceed through your Empire, have a couple of harvesting ships cleaning out gas giants that only have small quantities of Sorium and are out of the way, and finally have a major FHS-fleet that collects the majority of fuel that you need, which is then transported by a separate tanker fleet(s) to your shipbuilding colonies and major Fleet bases. Naturally, in early game you might only need a single harvesting ship but fuel is one of the famous three crunches that players usually experience so it is best to plan this out and execute that plan well before your fuel reserves are depleted.
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The Academy / Re: Harvesters and refuelling wisdom
« Last post by paolot on February 21, 2024, 05:26:52 PM »
I build and use harvesters with refuelling system.
They extract the sorium and produce fuel.
If a ship needs their fuel, it can be taken from them.
When they are full, they go back to the nearest colony to unload, or a tanker is sent to load.
Or if a ship goes out of fuel, somewhere in the system, I can send them to refuel it.
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The Academy / Harvesters and refuelling wisdom
« Last post by undercovergeek on February 21, 2024, 05:14:31 PM »
Is it regarded as conventional wisdom to build sorium space stations over gas giants and then a fleet of tankers to take the fuel to a recognised hub?

That been said does the harvester draw ‘raw sorium’ and not fuel and therefore the sorium needs taking to a refinery?

And if that’s the case presumably the harvester can’t be used as a refuelling station?
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The Academy / Re: Unprepared for first contact
« Last post by undercovergeek on February 20, 2024, 02:00:08 PM »
Well it’s been a hard time for the truckers round earth - by the time I solved the problem we’d lost 5 freighters 3 colony ships and a jump point stabiliser ship

I couldn’t keep up with missile production in the end so hastily threw together 3 beam ships that destroyed the enemy - I’m back on the sofa having a whisky and working how to recover all the wrecks including the alien one - that was a close one
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The Academy / Re: Unprepared for first contact
« Last post by AlStar on February 20, 2024, 01:15:37 PM »
Depending on what they're up to, it might be worth SM'ing the research for an STO weapon, then SM'ing in an army group with, say, 10 of them. They'll tend to be harder to kill than a blodged-together destroyer, although they suffer from being unable to leave the planet they're stationed on; so hopefully your current range tech gives them enough reach.
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The Academy / Re: Unprepared for first contact
« Last post by undercovergeek on February 20, 2024, 11:57:26 AM »
holy crap - stellaris this is not - where is the 'kill baddies' button?
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The Academy / Re: Unprepared for first contact
« Last post by undercovergeek on February 20, 2024, 11:51:52 AM »
wise words - however, i set my game up following a YT lets play expert who made life as difficult as possible to start with  ::) :P

Found the option thanks guys - built 2 - well see how we do
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