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Posted by: themousemaster
« on: December 11, 2021, 06:40:59 AM »

I usually go with a boring shiptype-model-extrainfo style.

So I'd have

Terraformer III 1bkm-2km/s
BB IV 25km/s-40cm
Dropship IX 5kt-500mkm-19km/s

Although I usually end up naming one of my ships "Steve".
Posted by: Harold65
« on: December 07, 2021, 07:32:30 AM »

Nostromo= Terraformer :)

My terraformers are usually LV-426.
Posted by: ArcWolf
« on: October 19, 2021, 09:04:10 AM »



That's what i use the Suffix for, DD-01 etc. That way you can give your ships a hull number & designation.

But you have to change the number manually for each ship right? Or does it change the number automatically based on how many ships of the class are constructed?

Yes, i have to manually change the number for each ship, but i do that as i que it up.
Posted by: Black
« on: October 19, 2021, 03:38:52 AM »


I wish there was an option where the hull designation was part of the name somewhere so you could know what it was on the fly.

There is. In the misc tab in ship design you can add a prefix or suffix to the name of the ship. So you can add BB xxxx and it will appear as part of the name.

I know about that, but thats where USS/HMS/UNS is supposed to go. I'd like it more if you could see the ships hull designation in parentheses before the ships name.

That's what i use the Suffix for, DD-01 etc. That way you can give your ships a hull number & designation.

But you have to change the number manually for each ship right? Or does it change the number automatically based on how many ships of the class are constructed?
Posted by: ArcWolf
« on: October 18, 2021, 08:33:10 PM »


I wish there was an option where the hull designation was part of the name somewhere so you could know what it was on the fly.

There is. In the misc tab in ship design you can add a prefix or suffix to the name of the ship. So you can add BB xxxx and it will appear as part of the name.

I know about that, but thats where USS/HMS/UNS is supposed to go. I'd like it more if you could see the ships hull designation in parentheses before the ships name.

That's what i use the Suffix for, DD-01 etc. That way you can give your ships a hull number & designation.
Posted by: TheTalkingMeowth
« on: October 18, 2021, 12:44:02 PM »

So make your prefix be "(BB) USS"
Posted by: Borealis4x
« on: October 18, 2021, 12:23:19 PM »


I wish there was an option where the hull designation was part of the name somewhere so you could know what it was on the fly.

There is. In the misc tab in ship design you can add a prefix or suffix to the name of the ship. So you can add BB xxxx and it will appear as part of the name.

I know about that, but thats where USS/HMS/UNS is supposed to go. I'd like it more if you could see the ships hull designation in parentheses before the ships name.
Posted by: prophetical
« on: October 18, 2021, 08:31:48 AM »


I wish there was an option where the hull designation was part of the name somewhere so you could know what it was on the fly.

There is. In the misc tab in ship design you can add a prefix or suffix to the name of the ship. So you can add BB xxxx and it will appear as part of the name.
Posted by: serger
« on: October 17, 2021, 11:54:47 PM »

I have a list of shipnames too (mostly historical shipnames + a list of historical persons I like to honour), yet it's mostly for the beginning of every game, before it accumulates it's own history and therefore a namelist (dead personas, names of colonies and battle locuses, etc.)
This starting list is rather long to have a choice every time, and I don't think it's very useful for other players, tastes differs, yet I think it's really a good idea for every Aurora player just to try to make smth like this before starting their next game.
Posted by: Arwyn
« on: October 17, 2021, 11:13:24 PM »

I have some consistent class names that I use pretty much every game.

The Mule class is always my basic freighters
Prospectors = Geosurvey ship
Surveyor= Survey ship
Hope= Colony ship
Nostromo= Terraformer :)

Beyond that I usually use a one or two standard designations. Class, class name and either a Mark (Mk) number or Mod designation. So something like;
CA Revenge Mod A, or CA Revenge I

The Mark or Mod numbers generally coincide with engine tech. If I make a sub class it would show up as CA Revenge IIc or CA Revenge Mod C1
Posted by: Borealis4x
« on: October 17, 2021, 08:10:24 PM »

Frigates are named after random things.

Destroyers are named after people.

Cruisers are named after cities.

Capital Ships are named after battles.

I wish there was an option where the hull designation was part of the name somewhere so you could know what it was on the fly.
Posted by: Kristover
« on: October 17, 2021, 08:06:53 PM »

I use a alphanumeric system.  In my last game, I had a class name of S-235A (Asimov).  The break down in my system is as follows:

<Function> <Engine Tech Level> <Last two digits of design year> <Modification>

Function

X = Small Combat Craft (Any Combat Craft under 1000tons)
P = Patrol
E = Escort
D = Destroyer
C = Cruiser
B = Capital
V = Carrier
A = Auxiliary
R = Sensor/Intelligence/Scout
S = Survey/Exploration
J = Jump Ship/Tender
M = Mining
T = Transport
F = Freighter/Cargo

Engine Tech Level

0 = Conventional, 1= Nuclear Thermal, 2 = Nuclear Pulse, Etc.

Year

This is the last two of the design year.  If the ship was designed in 2154, then I would use 54.  To avoid a situation where I have a ship designed in 2198 have a higher number than a ship designed 2215, I'll add a 1 to make it a three digit number - in this case the 2215 ship would be 115 designation)

Modification

Every new design gets an A automatically.  Further modifications on the hull will get a B, C, D.  If I'm updating the engines of a particular ship, I'll reset the modification to A and change engine tech level.

Ship Class Name

The name of the first ship in the class will be the name of the class.
Posted by: RougeNPS
« on: October 17, 2021, 02:38:49 PM »

I sorta use a combo of how Battletech does variations and how Star Wars does classes.

For example: A first gen Survey vessel is [Class name] I [Variant ranging from Prime to Z]

The name of the ship itself is excluded normally.
Posted by: Protomolecule
« on: October 17, 2021, 07:00:11 AM »

I usually use numbers as class names, following an internal code. One such example is:
Project 4006a-class Missile Cruiser.
The first number represents the ship type, with 1 being FACs, 2 being Frigates, 3 is for Destroyers, 4 is Light cruisers and so on. The ship type represents more a size-range instead of a role, with a survey frigate receiving the "2" designation, despite not being a combatant.
The second number is always a 0, functioning basically as a separator.
The third and fourth numbers are representative of which iteration this design represents, the example given being the 6th Light Cruiser design since the start of the game. It does not represents the generation of the ship (a new generation happens every time there is a new engine). In this case, the 4006a CGs are in the same generation (Magneto-Plasma) of the 4005 Jump Cruisers.
The letter represents refits of the class, following alphabetical order, so the "a" is the first refit of this particular class.
Posted by: Erik L
« on: October 16, 2021, 10:46:17 AM »

I use Roman numerals as later designations for the successors, i.e. Scott, Scott I, Scott II, etc. Sometimes I will use a small letter to designate a minor upgrade, like for electronics (Scott IIIe).

For me, armor and engines is always a new iteration of class. Weapons/electronics are mostly minor upgrades.