I remember that in the old Aurora version there was a bug that time to time prevented the corrected enemy missile detection while using automatic turns, has this been solved?
I present my case:
- I have a fleet with several ships, armed with a lot of lasers and CIWS all of them correctly set, the fleet is moving toward the enemy which is firing missile salvos of variable size (sometime 2 salvo of 7x missile, sometime 4 salvo of 7x missile.
- due to the nature of the combat, I am using automatic movement with sub-pulse set to automatic. Increment length set to 2-5 minutes, once I detect the new salvos, I switch the length to 30s, when the salvos are very close to me, I switch to 5s.
- Now, using this method my ships are able to shot down all the missiles at point defence, while my ships get close to the enemies.
- The issue: depending on some unknown circumstances, time to time my ships cannot detect the incoming salvos and are hit.
Why? If my ships proved to be able to take down 28 missiles, 3-4 times in a row, while sometimes they cannot? Is this detection bug still there?
If it can help I can upload last events or the ships configuration.